Explosive trap is awesome. It has been buffed quite a bit lately and now scales quite nicely with our attack power, so I figured I’d write up a guide about how and when to use it. (more…)
Posts Tagged ‘trash’
Explosive Trap- Hunter Consecrate!
Posted in Hunter, Marksmanship, Survival, World of Warcraft, tagged adds, aoe, dps, explosive trap, heroics, hunter consecrate, lock and load, misdirect, mm, sv, trash on January 19, 2010 | 23 Comments »
Ignis trash and kiting magma ragers!
Posted in Hunter, World of Warcraft, tagged aspect of the pack, feign death, fire blast, flame herpes, ignis, kite, kiting, magma rager, sacrificial hunter, trash, unquenchable flames, whirlwind on June 5, 2009 | 4 Comments »
An update and a couple of tips today on Ignis’s trash. First off, flame herpes has been taken out of the game. You no longer have to heal through a jumping dot while trying to clear the trash on the way to the pools. Also, they took out a few groups. The trash now have a very low chance of wiping your group, and takes only a few minutes.
Those magma ragers come in pairs, as always, and spawn fire whirlwinds that grab you and deal damage while trying to fling you to your death. They move slow and are easy enough to avoid, but one tactic that’s worked well for our group is kiting one of them out of harms way while the second one is dealt with. (more…)
Hunting Ignis!
Posted in Beast Mastery, Hunter, Marksmanship, Survival, World of Warcraft, tagged brittle, crotch pot, enrage timer, euripides factor, flame herpes, flame jets, heat, ignis, ignis strat, ignis strategy, ignis tanking strategy, ignis the furnace master, ignis trash, molten, scorch, slag pot, spell lock, trash, ulduar, unquenchable flames on May 7, 2009 | 8 Comments »
I’m going to start writing Ulduar fight guides from a hunter perspective. First up- Ignis. Oh man, I hate his trash. It’s more challenging than the boss itself. First up, you have two fire elementals that will give the raid flame herpes. The only way to get rid of this is to run to the water in the room below- conveniently located right next to a room full of trash that either charges randomly for over half your life, or spits fire whirlwinds that chase you up the stairs and launch you hundreds of feet into the air if they catch you.
Consider this a skull-check. Your skull must be this thick to continue playing warcraft. (more…)