We know that developers attempt to balance around all sorts of mathematical factors like itemization, target hit points, burst vs. sustained dps, etc. However, they evaluate non-mathematical factors as well. This post discusses how developers balance around hunter class identity.
Posts Tagged ‘traps’
Class Identity as a Constraint on Class Balance
Posted in Hunter, pvp, World of Warcraft, tagged blue post, class identity, editorial, traps on August 26, 2011 | 21 Comments »
A Note on Traps from the PTR
Posted in Hunter, pvp, World of Warcraft, tagged black arrow, explosive trap, immolation trap, PTR, traps on May 26, 2011 | 3 Comments »
The 4.2 patch notes say “Traps now scale with hunter stats such as hit, expertise, spell penetration and attack power as intended.” Will this change the way we dps?
Working with Tanks
Posted in Hunter, World of Warcraft, tagged misdirection, tanks, threat, traps, working with tanks on April 15, 2011 | 8 Comments »
This is a companion post to Working With Healers and has a similar purpose: discussing tanks and hunters in the opening tier of Cataclysm. While it’s true that healers have the toughest job right now, tanking still ranks above huntering in terms of difficulty. Tanks are expected to know new fights inside and out, and a lot more hangs [...]
S7 and You (Yeah, I Did Just Look That Gift Horse In The Mouth)
Posted in arena, Hunter, pvp, World of Warcraft, tagged arena, aspect of the cheetah, black arrow, catlike reflexes, chaos bolt, cleave, deterrence, entrapment, explosive trap, freezing trap, frost trap, hunters, immolation trap, kill command, lock and load, mind numbing poison, patch 3.2, PMR, pvp, roar of sacrifice, s6, s7, season 6, season 7, snake trap, traps on August 4, 2009 | 2 Comments »
If you spend a lot of time on the popular forums, like the class specific ones at the Blizzard site or the class specific ones on arenajunkies.com, you will notice a lot of doom ‘n’ gloom posts about 3.2 not being too great for hunters, despite many people’s opinion, including Ghostcrawler’s, that season 6 was [...]
Common Mistakes!
Posted in Hunter, Marksmanship, Survival, World of Warcraft, tagged agility, arcane shot, auto-shot, black arrow, chimera shot, common mistakes, dps, dps calculator, enchants, explosive shot, femaledwarf.com, gems, hit, Hunter, kill shot, lock and load, Marksmanship, online dps calculator, pet, pet talents, pre-raiding, pve, pvp, raiding, rapid fire, readiness, resilience, rotation, serpent sting, shot rotation, sons of hodir, spec, steady shot, Survival, traps, wow on July 27, 2009 | 15 Comments »
From Ahunkaluvin: “I’d like a guide to what the common mistakes are. For instance, I have pretty fair gear and have tried to put most of your lessons to practice, but somehow I still get nowhere near the DPS(about 1600-1800) of my fellow hunters. OK, So I suck, but, WHY? (other than just general suckiness)” [...]