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Posts Tagged ‘traps’

We know that developers attempt to balance around all sorts of mathematical factors like itemization, target hit points, burst vs. sustained dps, etc.  However, they evaluate non-mathematical factors as well.  This post discusses how developers balance around hunter class identity.

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The 4.2 patch notes say “Traps now scale with hunter stats such as hit, expertise, spell penetration and attack power as intended.”  Will this change the way we dps?

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This is a companion post to Working With Healers and has a similar purpose: discussing tanks and hunters in the opening tier of Cataclysm.  While it’s true that healers have the toughest job right now, tanking still ranks above huntering in terms of difficulty.  Tanks are expected to know new fights inside and out, and a lot more hangs [...]

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You’ve all read the patch notes, here’s what’s important. [Edit 10 aug 2009:] Kill shot no longer has a minimum range! Use when applying melee tactics. All profession based PvE boosts get their performance increased for free, except blacksmithing and jewelcrafting. The extra gem slots and better JC only gems have to be bought somehow. [...]

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If you spend a lot of time on the popular forums, like the class specific ones at the Blizzard site or the class specific ones on arenajunkies.com, you will notice a lot of doom ‘n’ gloom posts about 3.2 not being too great for hunters, despite many people’s opinion, including Ghostcrawler’s, that season 6 was [...]

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From Ahunkaluvin: “I’d like a guide to what the common mistakes are. For instance, I have pretty fair gear and have tried to put most of your lessons to practice, but somehow I still get nowhere near the DPS(about 1600-1800) of my fellow hunters. OK, So I suck, but, WHY? (other than just general suckiness)” [...]

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