Posted in Hunter, World of Warcraft, tagged agro, CC, crowd control, extreme soloing, hunter soloing, kiting, mend pet, pet, pet builds, pets, soloing, survivability, tenacity, tier 5 on April 30, 2010 |
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What is extreme soloing? It is soloing game content that was originally not meant to be done by one player, such as older instances and older raids. Typically, this content is challenging, otherwise it isn’t extreme. I realize that “extreme soloing” isn’t the coolest name for the activity, but it is the name already in use and I see no reason to clutter things up with new terms so long as they work.
Why would you want to solo extremely? Players sometimes want achievements or reputation or mounts or legendary weapons that are obtained from running difficult older content. However, they may also wish to solo something because it’s simply there, because it’s a challenge. (more…)
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Posted in Hunter, World of Warcraft, tagged bacon, beacon, beacon of light, blood of the rhino, dreamwalker, paladin, tenacity, tenacity pet, Valithria Dreamwalker on February 25, 2010 |
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Huge thanks to Krazyk from Durotan for posting about this on EJ. During the Valithria Dreamwalker event in ICC, the goal is to burn down adds while your healers heal the dragon to full health. Needless to say, the raw healing output of paladins is very useful for this encounter, however there’s something we can do to help them.
This means that whenever any paladin doesn’t need to raid heal, they can dump heals onto this pet and get a increase to the heals received by the dragon.
edit: apparently beacon ignores the 40% extra healing, but the glyph of holy light may still be affected. I’ll test this as soon as I can, but has anyone tried this already?
edit 2: I asked this on epicadvice.com, and I’ll do what I can to test tonight.
edit 3: I tested this, and any heals done to the beaconed target are what the original heal would have been. However, if the paladin has the glyph of holy light, the splash heals done around the pet will be inflated and they will all properly transfer to the beacon.
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Posted in arena, Hunter, Marksmanship, pvp, Survival, World of Warcraft, tagged 2v2, 3v3, 5v5, arena, blood of the rhino, brackets, bullheaded, burst damage, charge, concussive barrage, cornered, counterattack, crab, cunning, deflection, efficiency, ferocity, focused aim, glyph of disengage, gorilla, hawk eye, heart of the phoenix, hunter's mark, improved barrage, improved hunter's mark, improved steady shot, improved tracking, lock and load, marked for death, Marksmanship, master tactician, noxious stings, pets, piercing shots, pin, point of no escape, pummel, pvp, resilience, resourcefullness, roar of recovery, roar of sacrifice, savage strikes, scatter shot, sniper training, surefooted, Survival, survival tactics, survivalist, t.n.t., tenacity, titanium weapon chain, trap mastery, wild quiver on August 19, 2009 |
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“OK, I got aimed shot… What next?”
Hi guys, today we’re going to talk about speccing a hunter for arenas. I will concern myself mostly with 3v3 and 5v5, I will deal with both marks and surv but not beast mastery, and I will address pet talent trees at the end. (more…)
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