I’m a fairly laid back hunter blogger, and as such, I tend to see things through a rose-colored monocle. It was not needed today- the Cataclysm hunter changes were 100% good ones, in my opinion. I’ll complain if I feel the results need tweaking, but as all we’re seeing now is a design philosophy, I [...]
Posts Tagged ‘talents’
What I Love About Cataclysm Hunters!
Posted in World of Warcraft, tagged ammo, ammunition, balance, camouflage, cataclysm, changes, cobra shot, double shot, elemental damage, focus, Hunter, Marksmanship, mastery, pet, pet damage, pets, stings, Survival, talents, trap launcher on April 9, 2010 | 32 Comments »
Cataclysm Hunter Changes Live!
Posted in Beast Mastery, Hunter, Marksmanship, Survival, World of Warcraft, tagged ammo, ammunition, camouflage, cataclysm, changes, cobra shot, focus, Hunter, pet, pets, stings, talents, trap launcher on April 9, 2010 | 11 Comments »
Nethaera posted the hunter changes. Reposting now, analysis and follow up quotes will be edited in at the end. Of course this would happen while I was at lunch. I called it. With the upcoming World of Warcraft: Cataclysm many game elements will be changing, and each class will be receiving a number of tweaks. [...]
Pets, ammo, and respecialization in 3.1!
Posted in Hunter, World of Warcraft, tagged 3.1, ammo, ammo stacking, ammunition, battle shout, blessing of might, dps, dual specs, furious howl, haste, longevity, patch 3.1, pets, quivers, raiding, spec, talents, tamagotchi, ulduar, wolf on April 9, 2009 | 6 Comments »
I’m going to write a little about 3.1. Not all the changes because they’re mostly still not ready, but certain things that are of importance now.