I’ve had a chance to burn through the Faction Champions fight on 25 man normal mode a few more times, and it’s time for me to redo the guide. First, a bit of background. Faction Champions is a fight against a large group of mini-bosses, the composition of which changes for every instance ID. An [...]
Posts Tagged ‘Survival’
Agility vs. Armor Penetration After Nerf!
Posted in Hunter, Marksmanship, Survival, World of Warcraft, tagged agility, armor penetration cap, arp, grim toll, Marksmanship, mjolnir runestone, Survival on September 25, 2009 | 8 Comments »
Hi folks! I noticed that about half the people who dropped by yesterday to listen to the Munken interview seemed to click on the single out of date guide I had linked on the right hand guides section. Murphy, his law, and the horse they rode in on can go fly a kite. That said, [...]
Hunter PvP 101!
Posted in arena, Beast Mastery, Hunter, Marksmanship, pvp, Survival, World of Warcraft, tagged agility, arena, battleground, Beast Mastery, bg, focused aim, gemming, hit, Hunter, interface, macro, Marksmanship, mouseover macro, pets, pvp, resilience, spell penetration, spider, Survival, UI, wolf on September 18, 2009 | 21 Comments »
Hey everyone. Today we’ll talk about what it is the beginning pvper needs to know as far as gearing and setting up for pvp. I’ll try to cover the most basic things that everyone should know without favoring one type of PvP over another.
Slowly but Surely, Beastmastery is Gaining!
Posted in Beast Mastery, Hunter, World of Warcraft, tagged 3.2.2, Beast Mastery, beast within, beastmastery, bestial wrath, bm, dps, enrage, Hunter, marks, mmo-champion, prt, pve, raiding, Survival on September 17, 2009 | 22 Comments »
Beast mastery is a fan favorite. It was also unbalanced for the first part of this expansion, and got nerfed hard in patch 3.0.8. After that patch, the majority of people who played BM in a raiding environment were people who really liked the playstyle, and had more skill with it than they did using [...]
Hard Mode: Hunting General Vezax!
Posted in Hunter, World of Warcraft, tagged 3.2, aura of despair, chimera shot, explosive shot, general, general vezax, guide, hard mode strategy, hard mode., mana, mark of the faceless, marks, Marksmanship, profound darkness, pve, raiding, saronite animagus, saronite vapor, searing flames, serpent sting, shadow crash, strategy, Survival, ulduar, vezax on August 18, 2009 | 6 Comments »
This is my first hard mode guide. Last night, I was invited to raid Ulduar 10 with the clique after we had to cancel the 25 due to an unfortunate coincidence of real life stun-locked healers. We can raid if we have to sub in DPS or tanks, but offspec healers won’t cut it. The [...]
Survival vs. Marksmanship in 3.2!
Posted in Hunter, Marksmanship, Survival, World of Warcraft, tagged 3.2, black arrow, dps, frost trap, L&L, lock and load, marks, Marksmanship, mm, proc, raiding, Survival, sv on August 13, 2009 | 12 Comments »
It’s not showing up yet in the calculators, but survival might just have eclipsed marksmanship this patch. Marks hasn’t changed, but survival seems to have. Lock and load is proccing way more than it used to. According to some data from hunters on the survival thread at elitist jerks, each tick of black arrow has [...]
Common Mistakes!
Posted in Hunter, Marksmanship, Survival, World of Warcraft, tagged agility, arcane shot, auto-shot, black arrow, chimera shot, common mistakes, dps, dps calculator, enchants, explosive shot, femaledwarf.com, gems, hit, Hunter, kill shot, lock and load, Marksmanship, online dps calculator, pet, pet talents, pre-raiding, pve, pvp, raiding, rapid fire, readiness, resilience, rotation, serpent sting, shot rotation, sons of hodir, spec, steady shot, Survival, traps, wow on July 27, 2009 | 15 Comments »
From Ahunkaluvin: “I’d like a guide to what the common mistakes are. For instance, I have pretty fair gear and have tried to put most of your lessons to practice, but somehow I still get nowhere near the DPS(about 1600-1800) of my fellow hunters. OK, So I suck, but, WHY? (other than just general suckiness)” [...]
Switch to Marksmanship!
Posted in Hunter, Marksmanship, Survival, World of Warcraft, tagged 3.1, auto-shot, cusp, dps increase, Marksmanship, mm, pve, quartz, raiding, shot rotation, sniper training, Survival, sv, swing timer, switch, wow.com on July 3, 2009 | 21 Comments »
Well, it was bound to happen. First, the eggheads over on the best possible DPS thread at elitistjerks.com started talking about how marks overtook SV as top DPS. Then the filter down blogs started mentioning it, and eventually it became such common knowledge that wow.com (formerly wow insider) posted it. Well, the reality is that [...]
Pulling as a Marksman!
Posted in Hunter, Marksmanship, Survival, World of Warcraft, tagged agro, aimed shot, arcane shot, bleed effect, Marksmanship, MD, misdirection, mm, piercing shot, pulling, Survival, sv on June 26, 2009 | 3 Comments »
Just a short note today- all you survival hunters who have hit the point in gear quality where starting a marks build will mean more DPS should note a very important difference in how we pull now. Misdirect is still awesome, but we can’t use aimed shot like we did as survival. I know it’s [...]
Iterative Marksman spec advice!
Posted in Hunter, Marksmanship, Survival, World of Warcraft, tagged aimed shot, aoe, dps, mana, mana regen, marksman, multi shot, pve, raiding, rapid fire, rapid killing, rapid recuperation, Survival on June 18, 2009 | 11 Comments »
This is still a work in progress, and a canon marks guide will be forthcoming. Some of the things I learned on my first raid as marks, however, are: MM at my gear level is a small step up on DPS for most encounters, and a large step up for AOE encounters. This does not [...]
From Survival to Marksman!
Posted in Hunter, Marksmanship, Survival, World of Warcraft, tagged aimed shot, arcane shot, aspect of the viper, build, chimera shot, dps, DPS spreadsheet, dual spec, efficiency, first draft, gcd, global cooldown, glyph of kill shot, glyph of serpent sting, glyph of steady shot, glyph of the hawk, improved hunter's mark, kill shot, macro, mana, marksman, mm, multi shot, raiding, rapid killing, rapid recuperation, serpent sting, silencing shot, spec, steady shot, Survival, sv, talent preview on June 17, 2009 | 17 Comments »
Not going to go into much depth here because I haven’t done anything yet other than annoy a targeting dummy with my new MM rotation, but lets talk about the process of switching to MM.
Dual speccing Marksmanship!
Posted in Hunter, Marksmanship, Survival, World of Warcraft, tagged dps, dual spec, improved hunter's mark, macros, Marksmanship, mm, raiding, repl, replenishment, Survival, sv on June 15, 2009 | 17 Comments »
I’ll be dual speccing marksmanship and starting to learn how to play it, so you can start to expect some quality MM content here. I did the math, and I’ve reached the point where the highest DPS SV build I can use is slightly less then the highest DPS marks build I can use, and [...]
Survival Rotation!
Posted in Hunter, Resources, Survival, World of Warcraft, tagged 3.2, aimed shot, black arrow, dps, explosive shot, global cooldown, glyph of steady shot, kill shot, lock and load, macro, macros, multi shot, patch 3.2, patch 3.2 survival, priorities, pve, raiding, rapid fire, serpent sting, shot priorities, shot rotation, shot rotations, steady shot, Survival on April 15, 2009 | 50 Comments »
3.2 edit: I’ve gone through this survival rotation guide and ensured that everything is accurate for patch 3.2.