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Posts Tagged ‘steady shot’

Everyone has an opinion about lock and load. It used to be the bread and butter of the trapdancing spec, and is now still an incredibly nice talent that’s well worth the points spent in it. What it does is proc from 20% of the ticks of black arrow outside its 22 second cooldown, providing [...]

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Well, my old UI wasn’t cutting it any more. I’ve ignored it as long as possible, and when 3.1 hit, I could ignore it no longer. 6 abilities that need to be woven around each other does not lend itself well to my old 1-2-3-4 SV keybindings. I’m also not willing to install any new [...]

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I covered the shot priorities list. Now it’s time for macros. Some of you are thinking “Macros? I thought you said not to macro shots, just to weave them manually based on what’s available and highest priority?”. This is correct! However, and I went over this in the last patch, it’s fine to take all [...]

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3.2 edit: I’ve gone through this survival rotation guide and ensured that everything is accurate for patch 3.2.

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I was so excited about this post, I used two exclamation points in the title. That’s one over my budget, but I’ll just have to try and save one from another post sometime. Well, the servers have been up and down like a toilet seat. I haven’t been able to play for long, and we [...]

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Sometimes you can’t trapdance. For example- I’m not comfortable running in and out of trapping range on dragons with cleave and/or tail swipe. It’s also almost not worth the run time with their large hit boxes and the fact that you pretty much have to get toward the middle to get a trap off. In [...]

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There are two perfectly functional hunter builds that you can use to magnify the effects of your explosive shots. One uses sniper training, the other uses resourcefulness to increase your lock and load procs (remember, these builds are baselines- spend the remainder of your points as you see fit). Both are viable and used by [...]

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I got a PM on the elitist jerks boards asking for help. A hunter had been asked by his GM to figure out what he was doing wrong. He has graciously allowed me to post my advice on this blog, so here goes.

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Edit: the macros in this post are no longer valid- here‘s the post 3.1 version. As a hunter, your job is to pump out as much hurt to your raid’s target as possible. You have a multitude of shots you can use to do this, but it’s not easy to watch so many damn cooldowns! [...]

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Gear for success, and, well, no promises. Just do it.

Gearing a survival hunter is much simpler than gearing for beast mastery was before patch 3.0.8. Back then, we were all haste capped without any haste rating, and our life was a struggle to find stuff that didn’t spend all its’ itemization points on haste. Survival these days is much easier. All the stats you would expect us to gain from benefit us. I’m going to go down the list and talk about caps and diminishing returns when I have to.

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As I’ve stated before, survival hunters can currently pump out more boss DPS per unit of gear than anyone else. It’s almost unfair. Almost.

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