Everyone has an opinion about lock and load. It used to be the bread and butter of the trapdancing spec, and is now still an incredibly nice talent that’s well worth the points spent in it. What it does is proc from 20% of the ticks of black arrow outside its 22 second cooldown, providing [...]
Posts Tagged ‘steady shot’
Lock and load!
Posted in Hunter, Survival, World of Warcraft, tagged 3.2, addon, aimed shot, dps, explosive shot, flight time, global cooldown, lock and load, macro, macros, patch 3.2, pve, quartz, raiding, shot macro, shot rotation, shot rotations, steady shot, timing on April 29, 2009 | 38 Comments »
Survival Macros!
Posted in Hunter, Survival, World of Warcraft, tagged 3.2, 3.2 survival macros, aimed shot, arms warrior, bloodlust, casts, castsequence, dps, exhaustion, explosive shot, global cooldown, heroism, instant abilities, kill command, kill shot, kill shot macro, macro, macros, patch 3.2, pve, raiding, rapid fire, serpent sting, shot priorities, shot rotation, shot rotations, steady shot, survival macro, trinkets on April 17, 2009 | 38 Comments »
I covered the shot priorities list. Now it’s time for macros. Some of you are thinking “Macros? I thought you said not to macro shots, just to weave them manually based on what’s available and highest priority?”. This is correct! However, and I went over this in the last patch, it’s fine to take all [...]
Survival Rotation!
Posted in Hunter, Resources, Survival, World of Warcraft, tagged 3.2, aimed shot, black arrow, dps, explosive shot, global cooldown, glyph of steady shot, kill shot, lock and load, macro, macros, multi shot, patch 3.2, patch 3.2 survival, priorities, pve, raiding, rapid fire, serpent sting, shot priorities, shot rotation, shot rotations, steady shot, Survival on April 15, 2009 | 50 Comments »
3.2 edit: I’ve gone through this survival rotation guide and ensured that everything is accurate for patch 3.2.
Survival in patch 3.1! Pun intended!
Posted in Hunter, Survival, World of Warcraft, tagged 3.1, black arrow, dps, DPS spreadsheet, dual specs, explosive shot, frost trap, global cooldown, glyphs, haste, kill shot, kill shot macro, lock and load, macro, macros, patch 3.1, pve, quiver haste, quivers, raiding, resourcefulness, serpent sting, sniper training, spec, steady shot, theory crafting on April 15, 2009 | 27 Comments »
I was so excited about this post, I used two exclamation points in the title. That’s one over my budget, but I’ll just have to try and save one from another post sometime. Well, the servers have been up and down like a toilet seat. I haven’t been able to play for long, and we [...]
Sniper Training Revisited!
Posted in Hunter, Survival, World of Warcraft, tagged arms, arms warrior, boss trapping, dps, frost trap, global cooldown, grand widow faerlina, improved aspect of the hawk, kel'thuzad, lock and load, maexxna, naxx, naxxramas, noth the plaguebringer, pve, raiding, serpent sting, sniper training, spec, steady shot, trap dancing, trapping on April 6, 2009 | 1 Comment »
Sometimes you can’t trapdance. For example- I’m not comfortable running in and out of trapping range on dragons with cleave and/or tail swipe. It’s also almost not worth the run time with their large hit boxes and the fact that you pretty much have to get toward the middle to get a trap off. In [...]
Sniper Training vs Trap Dancing!
Posted in Hunter, Survival, World of Warcraft, tagged agro, auto-shot, boss trapping, build, dps, explosive shot, feign death, frost trap, global cooldown, hateful strike, lock and load, patch 3.1, patchwerk, pve, raid buffs, raiding, resourcefulness, sniper training, spec, steady shot, trap dancing, trapping on March 30, 2009 | Leave a Comment »
There are two perfectly functional hunter builds that you can use to magnify the effects of your explosive shots. One uses sniper training, the other uses resourcefulness to increase your lock and load procs (remember, these builds are baselines- spend the remainder of your points as you see fit). Both are viable and used by [...]
Shot macros!
Posted in Beast Mastery, Hunter, Resources, Survival, World of Warcraft, tagged 3.0.8, aimed shot, arcane shot, bloodlust, castsequence, dps, explosive shot, frost trap, heroism, huntard, kill command, kill shot, lock and load, macros, multi shot, power auras, pve, raiding, serpent sting, shot macro, shot rotation, steady shot, theory crafting, timing, trap dancing on March 2, 2009 | 2 Comments »
Edit: the macros in this post are no longer valid- here‘s the post 3.1 version. As a hunter, your job is to pump out as much hurt to your raid’s target as possible. You have a multitude of shots you can use to do this, but it’s not easy to watch so many damn cooldowns! [...]
Survival!
Posted in Hunter, Survival, World of Warcraft, tagged 3.0.8, aimed shot, dps, explosive shot, frost trap, kill shot, lock and load, macros, multi shot, no sucking, quartz, serpent sting, sniper training, steady shot, timing, trap dancing on February 26, 2009 | Leave a Comment »
As I’ve stated before, survival hunters can currently pump out more boss DPS per unit of gear than anyone else. It’s almost unfair. Almost.