In the latest PTR build, cast times on Aimed, Steady and Cobra Shots have been reverted to their normal durations (they had previously been reduced by .5 seconds each). Also, Zeherah reports that the Explosive Shot buff affects the full shot.
Posts Tagged ‘steady shot’
Shot Changes on the PTR
Posted in Hunter, World of Warcraft, tagged aimed shot, AiS, cobra shot, CS, ES, explosive shot, patch 4.3, PTR, Public Test Realm, SS, steady shot, zeherah on October 17, 2011 | 2 Comments »
Steady, Cobra and Aimed Shot Cast Times Reduced on the PTR
Posted in Hunter, World of Warcraft, tagged aimed shot, cobra shot, CS, HAiS, Hardcast Aimed Shot, PTR, SS, steady shot on October 3, 2011 | 11 Comments »
We’ve received conflicting reports from the PTR on Steady and Cobra Shot cast times. Frostheim claims that our casted shots are “not changing at all” in the present PTR build; however, a thread over at the Arena Junkies forums asserts that cast times have been reduced by .5 seconds. Who is right? Well, according to my tests, the AJ thread is right. [...]
Episode 101!
Posted in Hunter, Hunting Party Podcast, World of Warcraft, tagged 4t12 set bonus bug, aimed shot, cast time, cobra shot, Hunter, patch 4.3, PTR, steady shot on October 3, 2011 | 1 Comment »
This episode, we get right back to your regular scheduled hunter programming. We barely have time to get over a third of the things that happened since our last real (non-drunken) show, and still managed to make a few factual errors. We talk about the 4t12 set bug, and it turns out that despite what [...]
DPSCheck: 4.0.1 Shot Priorities
Posted in addons, Beast Mastery, Hunter, Marksmanship, World of Warcraft, tagged arcane shot, auto-shot, chimera shot, dpscheck, focus, hunter addon, hunter dps addon, hunter dps check, kill shot, missed auto-shots, missed shots, shot priority, steady shot on October 29, 2010 | 10 Comments »
Hi folks, Pherra here. I just uploaded a new release of the DPSCheck addon to WoWInterface and Curse. This new version has the first pass at priority checks for Beast Mastery and Marksmanship builds, along with a new buff/debuff checking feature. The priority checks are designed to help your shot selection in any fight, while [...]
Lock and Load- We’ve Been Doing it Wrong!
Posted in Hunter, Survival, World of Warcraft, tagged aimed shot, black arrow, dps, explosive shot, lock and load, pve, serpent sting, simulationcraft, steady shot, weaving on March 4, 2010 | 27 Comments »
edit: I can’t believe I missed this post on the same subject. Lyraat used raid parses, which are more subject to RNG than simulationcraft’s batches of thousands of simulated fights, however it uses the actual game engine. Well, apparently I’ve been doing it wrong since patch 3.1 or something. The common knowledge of how to [...]
Mana Saving Macros!
Posted in Beast Mastery, Hunter, Marksmanship, Survival, World of Warcraft, tagged aspect dancing, aspect of the dragonhawk, aspect of the viper, dragonhawk, efficiency, explosive shot, kill shot, macro, macros, mana, oom, pve, raiding, regen, steady shot, viper on November 4, 2009 | 17 Comments »
Mana management is not tricky. We all do it, and we’re all good at it. This post is going to go over a new macro that I believe could increase your damage throughput!
Taking Arcane Shot Out of your Rotation!
Posted in World of Warcraft, tagged aimed shot, arcane shot, armor penetration, arp, build, chimera shot, dps, DPS spreadsheet, efficiency, femaledwarf.com, focused aim, hawk eye, improved hunter's mark, improved steady shot, judgement of wisdom, Marksmanship, online dps spreadsheet, piercing shots, raiding, rapid recuperation, removing arcane shot, rotation, steady shot, trueshot aura, uptime on August 10, 2009 | 7 Comments »
My paladin healers are busy guys. Between keeping my pet alive with splash heals from their holy light and actual heals that will bounce back to the tank through beacon of light, they’ve got a lot on their hands. That and I believe feign death is for pansies. Hunters were given a bubble for a [...]
Common Mistakes!
Posted in Hunter, Marksmanship, Survival, World of Warcraft, tagged agility, arcane shot, auto-shot, black arrow, chimera shot, common mistakes, dps, dps calculator, enchants, explosive shot, femaledwarf.com, gems, hit, Hunter, kill shot, lock and load, Marksmanship, online dps calculator, pet, pet talents, pre-raiding, pve, pvp, raiding, rapid fire, readiness, resilience, rotation, serpent sting, shot rotation, sons of hodir, spec, steady shot, Survival, traps, wow on July 27, 2009 | 15 Comments »
From Ahunkaluvin: “I’d like a guide to what the common mistakes are. For instance, I have pretty fair gear and have tried to put most of your lessons to practice, but somehow I still get nowhere near the DPS(about 1600-1800) of my fellow hunters. OK, So I suck, but, WHY? (other than just general suckiness)” [...]
Hunting General Vezax!
Posted in Hunter, Survival, World of Warcraft, tagged aimed shot, arcane shot, aspect of the viper, aspect switching, bloodlust, chimera shot, damage per mana, general vezax, heroism, kill shot, mana, mark of the faceless, piercing shots, rapid fire, rotation, serpent sting, shadow crash, steady shot, surge of darkness, vezax on July 15, 2009 | 28 Comments »
Today I’ll be going over General Vezax. This fight is easy for most appropriately geared raid groups, and aside from one twisted mechanic, is basically a low risk tank and spank.
Marksman Rotation!
Posted in Hunter, Marksmanship, Resources, World of Warcraft, tagged aimed shot, arcane shot, chimera shot, cooldown timing, furious howl, global cooldown, keybind, kill command, kill shot, Marksmanship, rapid fire, rapid re, rapid recuperation, readiness, serpent sting, shot priority, shot rotation, silencing shot, steady shot, timing cooldowns on June 25, 2009 | 40 Comments »
edit: This post is outdated- all the relevant and recent advice is here. Here’s the first in a series of guides I’m planning on writing about marksmanship. Today, we go over the rotation. As always, it’s more of a priority list than a rotation, but it certainly feels simpler than survival did. First thing you [...]
From Survival to Marksman!
Posted in Hunter, Marksmanship, Survival, World of Warcraft, tagged aimed shot, arcane shot, aspect of the viper, build, chimera shot, dps, DPS spreadsheet, dual spec, efficiency, first draft, gcd, global cooldown, glyph of kill shot, glyph of serpent sting, glyph of steady shot, glyph of the hawk, improved hunter's mark, kill shot, macro, mana, marksman, mm, multi shot, raiding, rapid killing, rapid recuperation, serpent sting, silencing shot, spec, steady shot, Survival, sv, talent preview on June 17, 2009 | 17 Comments »
Not going to go into much depth here because I haven’t done anything yet other than annoy a targeting dummy with my new MM rotation, but lets talk about the process of switching to MM.