I’m apologize. I had a post here reporting some findings from the people who run SimulationCraft. I’m only leaving this corpse to say to those of you linking in that, yes, there was once something else here. I’ve had some more time to further review the SimulationCraft people’s findings since I made the post earlier [...]
Posts Tagged ‘simulationcraft’
Nevermind
Posted in Hunter, World of Warcraft, tagged simulationcraft, tier 13 on November 30, 2011 | 1 Comment »
Lock and Load- We’ve Been Doing it Wrong!
Posted in Hunter, Survival, World of Warcraft, tagged aimed shot, black arrow, dps, explosive shot, lock and load, pve, serpent sting, simulationcraft, steady shot, weaving on March 4, 2010 | 27 Comments »
edit: I can’t believe I missed this post on the same subject. Lyraat used raid parses, which are more subject to RNG than simulationcraft’s batches of thousands of simulated fights, however it uses the actual game engine. Well, apparently I’ve been doing it wrong since patch 3.1 or something. The common knowledge of how to [...]
What’s Cooking?
Posted in Offtopic, World of Warcraft, tagged cooldowns, faction change, gold sink, podcast, pvp, simulationcraft, smoking on November 11, 2009 | 10 Comments »
Off topic, disorganized thoughts: You know what I really want? To be able to purchase stuff from Blizzard that normally costs money for in game gold. I’d like to be able to faction/race/server transfer for gold instead of real money. Yes it would cost them a little money, but it would be an additional gold [...]
Simulationcraft!
Posted in Hunter, World of Warcraft, tagged noob, simulationcraft, theorycrafting on October 28, 2009 | 1 Comment »
I’m in the process of learning how to use simulationcraft. This is an incredibly powerful tool that lets you test and simulate situations in WOW. In my case, I plan on using it to try to figure out a “best practices” for cooldown use, as well as test some wisdom we’ve been using for a [...]