Going through the many MMO-Champion posts from yesterday, there’s a lot of info. This post is going to contain just the stuff that will affect hunters. (more…)
Posts Tagged ‘resilience’
Condensed Hunter PTR Changes!
Posted in Hunter, World of Warcraft, tagged aoe, avoidance, call stabled pet, changes, cower, data mining, demoralizing screech, diminishing returns, disenchant, distracting shot, Hunter, patch 3.3, patch notes, pets, prt, pve, pvp, raiding, resilience, set bonus, tail swipe, taunt, tier 10, venom web spray, web, wolverine bite on October 8, 2009 | 13 Comments »
New Blue Post About Avoidance!
Posted in Hunter, World of Warcraft, tagged aoe, avoidance, dps, ghostcrawler, pet, pets, pve, pvp, resilience, stamina on October 3, 2009 | 2 Comments »
Even More 3.3 Hunter Changes!
Posted in Beast Mastery, Hunter, Marksmanship, Survival, World of Warcraft, tagged 3.3, aoe, avoidance, explosive trap, lock and load, patch 3.3, point of no escape, pve, pvp, resilience, silencing shot, volley on October 2, 2009 | 4 Comments »
MMO-Champion posted additional notes on patch 3.3. Of interest, here are the hunter changes: (more…)
Hunter PvP 101!
Posted in arena, Beast Mastery, Hunter, Marksmanship, pvp, Survival, World of Warcraft, tagged agility, arena, battleground, Beast Mastery, bg, focused aim, gemming, hit, Hunter, interface, macro, Marksmanship, mouseover macro, pets, pvp, resilience, spell penetration, spider, Survival, UI, wolf on September 18, 2009 | 21 Comments »
Hey everyone. Today we’ll talk about what it is the beginning pvper needs to know as far as gearing and setting up for pvp. I’ll try to cover the most basic things that everyone should know without favoring one type of PvP over another. (more…)
Why stamina-stacking doesn’t work in Arenas
Posted in arena, Hunter, pvp, World of Warcraft, tagged arena, deterrence, disengage, fan of knives, feign death, gimmick, HP, hunter v. wild, master's call, pvp, resil, resilience, scatter shot, silencing shot, stacking, stam, stamina, survival instincts on August 22, 2009 | 2 Comments »
Sometime early in s6, hunters looked at the talent hunter vs. wild and thought to themselves, what if I gemmed and enchanted completely for stamina? The desire to make a gimmicky kind of build work is understandable given how successful, in WOTLK alone, stuff like shadowfrost DKs (a phenomenon that appears to be making a comeback in the aptly named sfrost 2.0 spec), fan of knives rogues, and other specs were. These builds revolve around pressing 1 or 2 buttons and completely overwhelming the opponents with damage. Unfortunately for hunters, if there is a truly effective, gimmicky build out there, it has yet to be discovered. Today I will explain why stam-stacking isn’t worth it. The proof, I hope, is in the pudding. But first an explanation: (more…)
Common Mistakes!
Posted in Hunter, Marksmanship, Survival, World of Warcraft, tagged agility, arcane shot, auto-shot, black arrow, chimera shot, common mistakes, dps, dps calculator, enchants, explosive shot, femaledwarf.com, gems, hit, Hunter, kill shot, lock and load, Marksmanship, online dps calculator, pet, pet talents, pre-raiding, pve, pvp, raiding, rapid fire, readiness, resilience, rotation, serpent sting, shot rotation, sons of hodir, spec, steady shot, Survival, traps, wow on July 27, 2009 | 15 Comments »
“I’d like a guide to what the common mistakes are. For instance, I have pretty fair gear and have tried to put most of your lessons to practice, but somehow I still get nowhere near the DPS(about 1600-1800) of my fellow hunters. OK, So I suck, but, WHY? (other than just general suckiness)”
I’m not the kind of guy to tell someone how bad they are- if they ask for help, that puts them ahead of 90% of the hunters who are (currently) surpassing them in DPS. (more…)