Here is the long awaited post on cooldown timing!
Basically, there are a few methods that will work, and one method that is hardest to set up and execute, but will return the highest DPS. Here they are: (more…)
Posted in Hunter, Marksmanship, Survival, World of Warcraft, tagged addons, agi, ap, bloodlust, call of the wild, cooldown stacking, cooldowns, ForteXorcist, furious howl, haste, heroism, internal cooldowns, potions, rapid fire, readiness, sexycooldown on November 16, 2009 | 28 Comments »
Here is the long awaited post on cooldown timing!
Basically, there are a few methods that will work, and one method that is hardest to set up and execute, but will return the highest DPS. Here they are: (more…)
Posted in Hunter, Marksmanship, Survival, World of Warcraft, tagged agility, arcane shot, auto-shot, black arrow, chimera shot, common mistakes, dps, dps calculator, enchants, explosive shot, femaledwarf.com, gems, hit, Hunter, kill shot, lock and load, Marksmanship, online dps calculator, pet, pet talents, pre-raiding, pve, pvp, raiding, rapid fire, readiness, resilience, rotation, serpent sting, shot rotation, sons of hodir, spec, steady shot, Survival, traps, wow on July 27, 2009 | 15 Comments »
“I’d like a guide to what the common mistakes are. For instance, I have pretty fair gear and have tried to put most of your lessons to practice, but somehow I still get nowhere near the DPS(about 1600-1800) of my fellow hunters. OK, So I suck, but, WHY? (other than just general suckiness)”
I’m not the kind of guy to tell someone how bad they are- if they ask for help, that puts them ahead of 90% of the hunters who are (currently) surpassing them in DPS. (more…)
Posted in Hunter, Marksmanship, Resources, World of Warcraft, tagged aimed shot, arcane shot, chimera shot, cooldown timing, furious howl, global cooldown, keybind, kill command, kill shot, Marksmanship, rapid fire, rapid re, rapid recuperation, readiness, serpent sting, shot priority, shot rotation, silencing shot, steady shot, timing cooldowns on June 25, 2009 | 40 Comments »
edit: This post is outdated- all the relevant and recent advice is here.
Here’s the first in a series of guides I’m planning on writing about marksmanship. Today, we go over the rotation. As always, it’s more of a priority list than a rotation, but it certainly feels simpler than survival did.
First thing you need to determine is whether you’re expected to provide silences. If you aren’t, go ahead and macro silencing shot into something like steady shot so it will fire about every 20 seconds (its cooldown). It’s a really weak shot though, doing half an auto-shot, so if you forget, you’re not losing too much performance. If you are expected to silence something, make sure you take it out of your macro and have it on a bar somewhere with a keybind. It’s off the global cooldown, so you can use it right when you need it.
Now for the rotation itself:
That’s the priority list. Now we get to the hard part- cooldowns. You have rapid fire on a 3 minute cooldown that will regenerate a bunch of mana (from the rapid recuperation talent), you’ve got readiness on a 3 minute cooldown, and you’ve got kill command on a 1 minute timer. Rapid fire will not trigger a global cooldown, but can’t be cast while you’re recovering from one.
Since you can always count on most bosses taking longer than 3 minutes to fall, you should try to use a rapid fire, readiness, and another rapid fire as soon as you’ve lost enough mana [edit: leaving a couple seconds in there for the kill command to get fully used by the pet]. If you have so much mana floating around in your raid composition that you never go OOM, then just use the first one either early, or during the heroism/bloodlust if it will be early enough for you to get a second readiness off at the end of the fight. Once your first one is gone, save the readiness until the boss is under 20% (unless you have reason to believe that you will have close to a 10 minute fight, allowing 3 readiness uses). You can use the rapid fire whenever you want, but the goal of saving rapid fire until you are under 20% is that you will be able to fire a kill shot and chimera shot, readiness, rapid fire, and then fire another kill shot and chimera shot.
As for kill command, I macro it to all of my shots. Some people like to save it for specific times, but I feel that the lost DPS from waiting until the “opportune moment” to use it is more than the DPS gained by using it when it will have the greatest effect. Also, since my pet is mostly around to give me furious howl, I don’t really worry much about min/maxing his puny attacks :)
Timing your cooldowns is the only challenge here that’s different than SV- other than that, I find the shot priority list to be easier (since there’s no random procs of lock and load)