This patch contained a lot of awesome. One of the smaller awesomes, however, was that our pets gained some new functionality from cower and lost the old functionality. Today we’re going to go over the changes, as well as some potential use cases. (more…)
Posts Tagged ‘patch 3.3’
How To Use The New Cower!
Posted in Beast Mastery, Hunter, Marksmanship, Survival, World of Warcraft, tagged awesome, cower, macro, mend pet, patch 3.3, pet, pve, pvp, raiding on December 16, 2009 | 12 Comments »
Call Stabled Pet Bug Fix!
Posted in Hunter, World of Warcraft, tagged arena, bug, call stabled pet, cooldown, hard reset, patch 3.3 on December 15, 2009 | 18 Comments »
After reading Xanther’s post about this, I remembered I had heard of a fix to this new call stabled pet bug (thanks to Bierzun in my guild for pointing this out to me).
The gist of the bug is that when you use call stabled pet, the cooldown is set to 25 days instead of 5 minutes.
The fix is simple: just queue up for an arena (or a skirmish, if you’re allergic to arena) and it will do some sort of hard reset that fixes the bug.
edit: it appears this bug only appears when you use the ability in a cross server group.
Icecrown Tips For Hunters!
Posted in Hunter, Marksmanship, Survival, World of Warcraft, tagged Deathbringer Saurfang, Gunship Battle, ICC, icecrown citadel, Lady Deathwhisper, Lord Marrowgar, Marksmanship, mm, patch 3.3, pve, raiding, Survival, sv on December 14, 2009 | 38 Comments »
I am preparing a couple of proper guides for the new ICC encounters, but in the meantime I am going to share some of the wisdom I’ve absorbed learning these with my guild: (more…)
The New Misdirect!
Posted in Hunter, World of Warcraft, tagged dps, marrowgar, MD, misdirect, misdirection, patch 3.3, pve, raiding, tanking, threat, threat reset on December 11, 2009 | 17 Comments »
I’m not kidding when I say that the new misdirect is probably one of my favorite changes in patch 3.3. Every time a tank says “holy mackerel- I had 20k threat on that boss”, I smirk.
It’s a win win. For the cost of a GCD (the first one is free), you help keep your tank ahead of all the DPS and healers. Every threat reset, you can blast away for 4 seconds without hovering your finger over the feign death button. A couple of hunters in a 25 man are able to vault a tank so far ahead of the DPS in the first few seconds after a pull or threat reset that the overall DPS of the raid can be increased by a non-trivial amount. This is assuming your locks and mages are watching threat, and know about this change. (more…)
The Hunting Party Podcast, Episode 16!
Posted in Hunter, Hunting Party Podcast, World of Warcraft, tagged fail of the lich king, fall of the lich king, patch 3.3, podcast on December 9, 2009 | 5 Comments »
This week, Darkbrew, Frostheim and I talk all about patch 3.3, as it relates to hunters! We didn’t get to reader emails, however we’ll work through the backlog next week.
As always, here is the iTunes store link, the Hunting Party Podcast feed, and the direct XML feed. If you email us comments or questions, we’ll read them on the next show. Send an email to huntingpartypodcast@gmail.com.
If you don’t do syndicated podcasts, and just want to download this week’s MP3 and play it on your player of choice, click here.
Patch 3.3 Writeups!
Posted in Hunter, Spotlight, World of Warcraft, tagged patch 3.3 on December 8, 2009 | 2 Comments »
Hi folks. We have a podcast that with any luck will be ready before the patch is live, however in the meantime, here’s a bunch of interesting links I found in my reader this morning about patch 3.3:
- The Hunter’s Refuge has an analysis of the hunter changes
- Frostheim has written up a mini-guide to 3.3 on WHU
- Garwulf at The Huntsman’s Lodge has a good patch 3.3 guide
- Negathle at The Angry Butterfly has a gear preview up
Hunter Pets to Level Faster!
Posted in Hunter, World of Warcraft, tagged leveling, patch 3.3, pets, PTR on October 16, 2009 | 4 Comments »
MMO-Champion mentions that in the next patch, the amount of experience needed to level a pet will be halved. Leveling pets is the one part of hunters I do not like. It’s more than made up for by the rest of the awesomeness that is being a hunter, but it’s grind-ey, monotonous, unrewarding, and a chore.
This will be a boon for people who want to tame pets that don’t have level 80 tamable versions (or have a skin they want below level 80).
The Hunting Party Podcast, Episode 9!
Posted in Hunter, Hunting Party Podcast, World of Warcraft, tagged extreme soloing, frostheim, news, patch 3.3, podcast, PTR, warcraft hunter's union on October 9, 2009 | 3 Comments »
This week, Darkbrew and I are pleased to have Frostheim, from Warcraft Hunters Union on the show! We talk about all the new PTR news that came out recently, and talk to Frost about many things, including his penchant for soloing the unsoloable!
As always, here is the iTunes store link, the Hunting Party Podcast feed, and the direct XML feed. If you email us comments or questions, we’ll read them on the next show. Send an email to outdps@gmail.com or thebrewhall@gmail.com, and mention “podcast” in the subject.
If you don’t do syndicated podcasts, and just want to download this week’s MP3 and play it on your player of choice, click here.
Condensed Hunter PTR Changes!
Posted in Hunter, World of Warcraft, tagged aoe, avoidance, call stabled pet, changes, cower, data mining, demoralizing screech, diminishing returns, disenchant, distracting shot, Hunter, patch 3.3, patch notes, pets, prt, pve, pvp, raiding, resilience, set bonus, tail swipe, taunt, tier 10, venom web spray, web, wolverine bite on October 8, 2009 | 13 Comments »
Going through the many MMO-Champion posts from yesterday, there’s a lot of info. This post is going to contain just the stuff that will affect hunters. (more…)
Icecrown 25 Man Raid on MMO-Champion!
Posted in Offtopic, World of Warcraft, tagged icecrown, patch 3.3, raids on October 7, 2009 | Leave a Comment »
Mana to Focus Change Sooner Than Expected?
Posted in Hunter, World of Warcraft, tagged 3.3, cataclysm, changes, focus, Hunter, int, intellect, mana, patch 3.3, ranged rogues on October 2, 2009 | 17 Comments »
Coiamin pointed this out to me on the 3.3 hunter changes post- all of the crafted agility mail has no intellect on it. Could this mean that we’ll become ranged rogues before the actual launch of cataclysm? Take a look (links open new window):
- Earthsoul Boots
- Rock-steady Treads
- Lightning-infused Leggings (fail blogger is fail)
- Draconic Bonesplinter Legguards (fail blogger is fail)
Thanks for the tip Coiamin!
Even More 3.3 Hunter Changes!
Posted in Beast Mastery, Hunter, Marksmanship, Survival, World of Warcraft, tagged 3.3, aoe, avoidance, explosive trap, lock and load, patch 3.3, point of no escape, pve, pvp, resilience, silencing shot, volley on October 2, 2009 | 4 Comments »
MMO-Champion posted additional notes on patch 3.3. Of interest, here are the hunter changes: (more…)
Tentative Hunter Changes in 3.3!
Posted in Beast Mastery, Hunter, Marksmanship, Survival, World of Warcraft, tagged 3.3, avoidance, buff, changes, misdirect, misdirection, nerf, patch 3.3, pve, pvp on October 1, 2009 | 7 Comments »
The patch 3.3 test realm notes were released today. Of interest:
Hunter
Misdirection: Redesigned. Instead of having finite charges, it now begins a 4-second timer when the hunter using Misdirection performs a threat-generating attack, during which all threat generated by the hunter goes to the friendly target. In addition, multiple hunters can now misdirect threat to the same friendly target simultaneously.
Beast Mastery
Intimidation: If the hunter’s pet is in melee range of its target, the stun from Intimidation will now be applied immediately instead of on the pet’s next swing or attack.
Pets
Avoidance: Now reduces the damage your pet takes from area-of-effect damage by 30/60/90%, but no longer applies to area-of-effect damage caused by other players.
Jurgwena’s gonna be pissed about that last one. Avoidance is a fairly important part of PvP survivability, and there is no counter balance to make this less of a nerf.
For PvE, however, this is nice. The avoidance change is a nice bonus compared to what it is now, and the misdirection change is just pure win. No more complex charges and rotations, just throw it up every cooldown and continue to blast away. Excellent.