Episode 5 of The Hunting Party was done without Darkbrew, who is on vacation (lucky blighter), but we got Brigwyn to fill in. We started with the interview, and then went over the news. Today’s show notes contain a lot of links: Most importantly, the squirrel launcher. Brigwyn’s blog, podcast, and forums. The Hunting Party [...]
Posts Tagged ‘patch 3.2’
The Hunting Party Podcast, Episode 5!
Posted in Hunter, Hunting Party Podcast, World of Warcraft, tagged 3.2, armor pen, armor penetration nerf, arp, blizzcon, factcrafting, faction change, focus, Hunting Party Podcast, mastery, patch 3.2, podcast, squirrel launcher, The Hunting Party, theorycrafting on September 9, 2009 | 3 Comments »
Patch 3.2 Guide Post Updates!
Posted in Beast Mastery, Hunter, Marksmanship, Resources, Survival, World of Warcraft, tagged 3.2, guides, patch 3.2, updated on August 31, 2009 | Leave a Comment »
I’ve gone and updated my 3.1 guides to be accurate for 3.2. As always, the links are on the right, but here’s the list of updated posts. Go ahead and peruse them, and if you notice anything wrong, comment or contact. Survival rotation Survival macros Wolf pet build Survival spec and glyphs (updated 8 Sep, [...]
Overview of the Isle of Conquest!
Posted in pvp, Resources, World of Warcraft, tagged airship, battleground, catapault, demolisher, docks, glaive thrower, hangar, isle of conquest, patch 3.2, pug, quarry, refinery, Resources, siege tank, workshop on August 7, 2009 | 10 Comments »
Hey everyone, hope you’ve all reconfigured your addons and scrounged up enough epic gems to fill out your gear! Today we’re going to talk about Isle of Conquest. Disclaimer: for the purposes of this article I’m going to assume you’ve either read the WoWWiki page, stepped into the BG at least once, or both.
Hunting Northrend Beasts!
Posted in World of Warcraft, tagged acid spew, acidmaw, Acidmaw and Dreadscale, arctic breath, arena, argent coliseum, burning bile, debuff, dreadscale, face chewing bastards, ferocious butt, frothing rage, Gormok the Impaler, impale, macro, massive crash, northrend beasts, paralytic poison, patch 3.2, progression, slime pool, snobolds, staggering stomp, trial of the crusader, whirl on August 6, 2009 | 7 Comments »
Northrend beasts is the first encounter in the new Trial of the Crusader instance. We one-shot it yesterday, and I figured I’d write up what I learned. First and foremost, the neat thing is that at this point in the game, there’s few easily accessable strats, guides, and videos. This is progression on a boss [...]
S7 and You (Yeah, I Did Just Look That Gift Horse In The Mouth)
Posted in arena, Hunter, pvp, World of Warcraft, tagged arena, aspect of the cheetah, black arrow, catlike reflexes, chaos bolt, cleave, deterrence, entrapment, explosive trap, freezing trap, frost trap, hunters, immolation trap, kill command, lock and load, mind numbing poison, patch 3.2, PMR, pvp, roar of sacrifice, s6, s7, season 6, season 7, snake trap, traps on August 4, 2009 | 2 Comments »
If you spend a lot of time on the popular forums, like the class specific ones at the Blizzard site or the class specific ones on arenajunkies.com, you will notice a lot of doom ‘n’ gloom posts about 3.2 not being too great for hunters, despite many people’s opinion, including Ghostcrawler’s, that season 6 was [...]
OutDPS Arena- Introducing Jurgwena!
Posted in arena, Hunter, pvp, World of Warcraft, tagged arena, dps, emotes, frost trap, gkick, Hunter, keybindings, macros, mouseover macro, nagrand arena, patch 3.2, pvp, qq, shaman, totemstomp, totemstomping macro on July 29, 2009 | 7 Comments »
[Rip's editor's note: Hi folks, today's post is the first OutDPS hunter PvP post! Since I'm a mouth breathing, key turning, button mashing, terribad PvP hunter, I invited someone with a real arena rating to write about this. Put your hands together for Jurgwena! (And yes, that's his real personal rating on his 5v5 team)] [...]
Hunter Professions!
Posted in Hunter, Marksmanship, Resources, Survival, World of Warcraft, tagged 3.2, alchemy, blacksmithing, crafting, disenchanting, dps, enchanting, gathering, herbalism, Hunter, inscription, jewelcrafting, leatherworking, mining, money, patch 3.2, performance, professions, profits, raiding, skinning, tailoring, trade skills, what professions should a hunter take on July 24, 2009 | 20 Comments »
I went over this a while ago, but I keep on seeing one of the most common questions all over the various forums I watch: what professions should a hunter take? The answer is deceptively complex.
Lock and load!
Posted in Hunter, Survival, World of Warcraft, tagged 3.2, addon, aimed shot, dps, explosive shot, flight time, global cooldown, lock and load, macro, macros, patch 3.2, pve, quartz, raiding, shot macro, shot rotation, shot rotations, steady shot, timing on April 29, 2009 | 38 Comments »
Everyone has an opinion about lock and load. It used to be the bread and butter of the trapdancing spec, and is now still an incredibly nice talent that’s well worth the points spent in it. What it does is proc from 20% of the ticks of black arrow outside its 22 second cooldown, providing [...]
So you want a wolf!
Posted in Beast Mastery, Hunter, Survival, World of Warcraft, tagged 3.2, blessing of might, dps, DPS spreadsheet, furious howl, patch 3.2, pet, pets, raiding, shark attack, sons of hodir, stamina, untextured cube, wild hunt, wolf on April 23, 2009 | 9 Comments »
The best DPS raiding pet since patch 3.1 is the wolf. This post will go over how to get one, what to do with it, and how to “configure” it. Heh, “configuring your wolf” is such a min/maxer way of putting it :)
Survival Macros!
Posted in Hunter, Survival, World of Warcraft, tagged 3.2, 3.2 survival macros, aimed shot, arms warrior, bloodlust, casts, castsequence, dps, exhaustion, explosive shot, global cooldown, heroism, instant abilities, kill command, kill shot, kill shot macro, macro, macros, patch 3.2, pve, raiding, rapid fire, serpent sting, shot priorities, shot rotation, shot rotations, steady shot, survival macro, trinkets on April 17, 2009 | 38 Comments »
I covered the shot priorities list. Now it’s time for macros. Some of you are thinking “Macros? I thought you said not to macro shots, just to weave them manually based on what’s available and highest priority?”. This is correct! However, and I went over this in the last patch, it’s fine to take all [...]