This post concerns the version of Aimed Shot that we can fire instead of Arcane Shot as a focus dump in the MM rotation. When and why we should use this non-proc’d, hardcast version of AiS is a matter of some debate and this post attempts to offer some resolution.
Posts Tagged ‘mm’
Ability Spotlight: Hardcast Aimed Shot
Posted in Hunter, Marksmanship, World of Warcraft, tagged ability spotlight, aimed shot, AiS, arcane shot, AS, careful aim, HAiS, hard cast, hardcast, marksman, Marksman rotation, Marksmanship, mm on March 12, 2011 | 10 Comments »
End Game Marksmanship!
Posted in Hunter, Marksmanship, World of Warcraft, tagged 3.3.3, agi, agility, armor pen, armor penetration, arp, chimera shot, comparison, dps, glyph of chimera shot, glyph of kill shot, glyphs, Hunter, icecrown, kill shot, marks, Marksmanship, mm, pve, Survival, sv on March 26, 2010 | 40 Comments »
There’s no doubt about it, right now, the best hunter DPS in the game is done by marks hunters. Marksmanship is the end game raiding spec, if you have the gear.
There are presently two styles of marks hunters: agility and armor penetration.
ArP Marks Hunters
Can Survival Raid? Pshaw!
Posted in Hunter, Marksmanship, Survival, World of Warcraft, tagged agility, comparison, dps, ICC, icecrown citadel, marks, Marksmanship, mm, pve, raiding, Survival, sv on March 18, 2010 | 54 Comments »
My old buddy (and OutDPS poet laureate), Frostheim, posted today about some things Ghostcrawler said about BM raiding. In his analysis, he dropped a hint that he had been planning a “can survival raid” post, so I figured I’d clear the air a bit about the whole survival and marksmanship comparison.
I’ll say it right here on top of the post. Survival is unequivocally more DPS than marksmanship is for a lot of hunters in ICC 25.
Unless you only take upgrades that are marks friendly, survival will be more DPS than marksmanship for a large number of players until well into ICC 25. In my gear, for example, my marksmanship spec only recently started doing more DPS than my survival spec.
- SV full debuffs: 11222
- MM full debuffs: 11233
Here’s the thing: SV doesn’t suffer as much from the loss of debuffs. Especially the bleed debuff. Here’s my MM missing trauma profile- 10939 DPS. You can open up this profile and play around with the buffs/debuffs tab yourself, but here’s a list of how much DPS both specs lose for various missing debuffs. (more…)
Explosive Trap- Hunter Consecrate!
Posted in Hunter, Marksmanship, Survival, World of Warcraft, tagged adds, aoe, dps, explosive trap, heroics, hunter consecrate, lock and load, misdirect, mm, sv, trash on January 19, 2010 | 23 Comments »
Explosive trap is awesome. It has been buffed quite a bit lately and now scales quite nicely with our attack power, so I figured I’d write up a guide about how and when to use it. (more…)
BM to MM/SV Pet Talent Tree Bug
Posted in Beast Mastery, Hunter, Marksmanship, Survival, World of Warcraft, tagged bm, bug, mm, pet spec, pet talents, pets, sv on January 9, 2010 | 7 Comments »
If you respec from BM to MM (or I believe to SV), you may end up with a pet talent tree like this:
The pet talents used with the BM spec remain in the tree, preventing the use of the new unspent talents on, say, Thunderstomp. The BM talents only exist in the talent tree and not in the pet’s Spellbook, though. Essentially, you are left with an animal friend that does not have and cannot obtain any of the pet talents you assigned to it when you were BM.
There is an easy fix: just go to a pet trainer and reset your pet’s talents. This is also the official fix.
-Eidotrope
Blue Post Christmas List!
Posted in Beast Mastery, Hunter, Marksmanship, Survival, World of Warcraft, tagged blue posts, bm, buff, dps, mm, nerf, pets, sv, wolves on December 22, 2009 | 17 Comments »
Bah Humbug. Bornakk says:
The spirit beasts are not the real issue from our perspective. We this spirit beasts are doing fine and we don’t want them to be the only choice for BM hunters since speccing BM should give a player more choices for pets (ideally) and not less.
The problem mainly lies with the wolf just being overpowered. We did consider nerfing them for patch 3.3 but decided that the nerf to pretty much all hunter PvE dps was not worth the benefit of providing more options for pets. Keep in mind though that we have and will continue to make unpopular or even controversial nerfs if we feel they are a benefit for the game.
And:
It may not be great for raiding but is still good for leveling while both Marks and Surv are competitive for raiding. I wouldn’t expect any big changes for now.
I’m glad wolves didn’t get a nerf for christmas, however reading between the lines, it looks like Blizzard feels our DPS might need a bit of a boost. They really hate it when one pet is clearly superior to all others, so the fact that they chose not to nerf wolves speaks volumes. That said, be prepared to have to pick another pet soon. Here’s hoping I can find a level 80 version of it ;)
Icecrown Tips For Hunters!
Posted in Hunter, Marksmanship, Survival, World of Warcraft, tagged Deathbringer Saurfang, Gunship Battle, ICC, icecrown citadel, Lady Deathwhisper, Lord Marrowgar, Marksmanship, mm, patch 3.3, pve, raiding, Survival, sv on December 14, 2009 | 38 Comments »
I am preparing a couple of proper guides for the new ICC encounters, but in the meantime I am going to share some of the wisdom I’ve absorbed learning these with my guild: (more…)
Survival vs. Marksmanship in 3.2!
Posted in Hunter, Marksmanship, Survival, World of Warcraft, tagged 3.2, black arrow, dps, frost trap, L&L, lock and load, marks, Marksmanship, mm, proc, raiding, Survival, sv on August 13, 2009 | 12 Comments »
It’s not showing up yet in the calculators, but survival might just have eclipsed marksmanship this patch. Marks hasn’t changed, but survival seems to have. Lock and load is proccing way more than it used to. According to some data from hunters on the survival thread at elitist jerks, each tick of black arrow has a 20% chance to proc lock and load when it’s not on the new internal 22 second cooldown. Also, frost traps do not cause the 22 second cooldown, however are certainly affected by it. (more…)
Switch to Marksmanship!
Posted in Hunter, Marksmanship, Survival, World of Warcraft, tagged 3.1, auto-shot, cusp, dps increase, Marksmanship, mm, pve, quartz, raiding, shot rotation, sniper training, Survival, sv, swing timer, switch, wow.com on July 3, 2009 | 21 Comments »
Well, it was bound to happen. First, the eggheads over on the best possible DPS thread at elitistjerks.com started talking about how marks overtook SV as top DPS. Then the filter down blogs started mentioning it, and eventually it became such common knowledge that wow.com (formerly wow insider) posted it. Well, the reality is that you can’t just switch to marksmanship from survival and always expect to see a DPS increase. (more…)
Pulling as a Marksman!
Posted in Hunter, Marksmanship, Survival, World of Warcraft, tagged agro, aimed shot, arcane shot, bleed effect, Marksmanship, MD, misdirection, mm, piercing shot, pulling, Survival, sv on June 26, 2009 | 3 Comments »
Just a short note today- all you survival hunters who have hit the point in gear quality where starting a marks build will mean more DPS should note a very important difference in how we pull now. Misdirect is still awesome, but we can’t use aimed shot like we did as survival. I know it’s awesome and instant and all that, but now that we have piercing shots, a crit will mean that all your remaining charges of misdirect will be eaten by bleed damage, and you’ll end the process with agro.
Long story short, pull with arcane shot. Still instant, and won’t cause a bleed.
ps. This is short, but I’m working on a marks spec post, a “how much gear do you need before you get more DPS as marks” post, and a post about the DKP system we use.
From Survival to Marksman!
Posted in Hunter, Marksmanship, Survival, World of Warcraft, tagged aimed shot, arcane shot, aspect of the viper, build, chimera shot, dps, DPS spreadsheet, dual spec, efficiency, first draft, gcd, global cooldown, glyph of kill shot, glyph of serpent sting, glyph of steady shot, glyph of the hawk, improved hunter's mark, kill shot, macro, mana, marksman, mm, multi shot, raiding, rapid killing, rapid recuperation, serpent sting, silencing shot, spec, steady shot, Survival, sv, talent preview on June 17, 2009 | 17 Comments »
Not going to go into much depth here because I haven’t done anything yet other than annoy a targeting dummy with my new MM rotation, but lets talk about the process of switching to MM. (more…)
Dual speccing Marksmanship!
Posted in Hunter, Marksmanship, Survival, World of Warcraft, tagged dps, dual spec, improved hunter's mark, macros, Marksmanship, mm, raiding, repl, replenishment, Survival, sv on June 15, 2009 | 17 Comments »
I’ll be dual speccing marksmanship and starting to learn how to play it, so you can start to expect some quality MM content here. I did the math, and I’ve reached the point where the highest DPS SV build I can use is slightly less then the highest DPS marks build I can use, and to top it off, I don’t even run with the highest DPS SV build. Instead, I bring replenishment to the raid.
Since improved hunter’s mark is still bugged so that it can be written over with a normal hunter’s mark, I’m going to work with my fellow hunters on this to make sure that (a) only one of us specs into it, and (b) everyone takes the non-improved version out of their macros, if not off their bars.
What I’m expecting is a large increase to my DPS on fights where I have to move (freya, thorim, etc) and a small increase on fights where I can mostly stand and unload.
I’m looing forward to this challenge, and I’m hoping that I will be able to contribute a few good guides soon.

