This is my first hard mode guide. Last night, I was invited to raid Ulduar 10 with the clique after we had to cancel the 25 due to an unfortunate coincidence of real life stun-locked healers. We can raid if we have to sub in DPS or tanks, but offspec healers won’t cut it. The [...]
Posts Tagged ‘Marksmanship’
Hard Mode: Hunting General Vezax!
Posted in Hunter, World of Warcraft, tagged 3.2, aura of despair, chimera shot, explosive shot, general, general vezax, guide, hard mode strategy, hard mode., mana, mark of the faceless, marks, Marksmanship, profound darkness, pve, raiding, saronite animagus, saronite vapor, searing flames, serpent sting, shadow crash, strategy, Survival, ulduar, vezax on August 18, 2009 | 6 Comments »
Survival vs. Marksmanship in 3.2!
Posted in Hunter, Marksmanship, Survival, World of Warcraft, tagged 3.2, black arrow, dps, frost trap, L&L, lock and load, marks, Marksmanship, mm, proc, raiding, Survival, sv on August 13, 2009 | 12 Comments »
It’s not showing up yet in the calculators, but survival might just have eclipsed marksmanship this patch. Marks hasn’t changed, but survival seems to have. Lock and load is proccing way more than it used to. According to some data from hunters on the survival thread at elitist jerks, each tick of black arrow has [...]
Taking Arcane Shot Out of your Rotation!
Posted in World of Warcraft, tagged aimed shot, arcane shot, armor penetration, arp, build, chimera shot, dps, DPS spreadsheet, efficiency, femaledwarf.com, focused aim, hawk eye, improved hunter's mark, improved steady shot, judgement of wisdom, Marksmanship, online dps spreadsheet, piercing shots, raiding, rapid recuperation, removing arcane shot, rotation, steady shot, trueshot aura, uptime on August 10, 2009 | 7 Comments »
My paladin healers are busy guys. Between keeping my pet alive with splash heals from their holy light and actual heals that will bounce back to the tank through beacon of light, they’ve got a lot on their hands. That and I believe feign death is for pansies. Hunters were given a bubble for a [...]
Common Mistakes!
Posted in Hunter, Marksmanship, Survival, World of Warcraft, tagged agility, arcane shot, auto-shot, black arrow, chimera shot, common mistakes, dps, dps calculator, enchants, explosive shot, femaledwarf.com, gems, hit, Hunter, kill shot, lock and load, Marksmanship, online dps calculator, pet, pet talents, pre-raiding, pve, pvp, raiding, rapid fire, readiness, resilience, rotation, serpent sting, shot rotation, sons of hodir, spec, steady shot, Survival, traps, wow on July 27, 2009 | 15 Comments »
From Ahunkaluvin: “I’d like a guide to what the common mistakes are. For instance, I have pretty fair gear and have tried to put most of your lessons to practice, but somehow I still get nowhere near the DPS(about 1600-1800) of my fellow hunters. OK, So I suck, but, WHY? (other than just general suckiness)” [...]
Silencing shot!
Posted in Hunter, Marksmanship, World of Warcraft, tagged dps, focus, keybind, keybinding, macro, marksman, Marksmanship, raiding, silencing shot, utility on July 16, 2009 | 5 Comments »
Nassira’s post got me to thinking about silencing shot. Her point is that it should never be macroed, and always cast manually, and that the utility of the ability is more important to the raid than the DPS. I agree that its utility is good, but I still macro it to my shots. I just [...]
Switch to Marksmanship!
Posted in Hunter, Marksmanship, Survival, World of Warcraft, tagged 3.1, auto-shot, cusp, dps increase, Marksmanship, mm, pve, quartz, raiding, shot rotation, sniper training, Survival, sv, swing timer, switch, wow.com on July 3, 2009 | 21 Comments »
Well, it was bound to happen. First, the eggheads over on the best possible DPS thread at elitistjerks.com started talking about how marks overtook SV as top DPS. Then the filter down blogs started mentioning it, and eventually it became such common knowledge that wow.com (formerly wow insider) posted it. Well, the reality is that [...]
Pulling as a Marksman!
Posted in Hunter, Marksmanship, Survival, World of Warcraft, tagged agro, aimed shot, arcane shot, bleed effect, Marksmanship, MD, misdirection, mm, piercing shot, pulling, Survival, sv on June 26, 2009 | 3 Comments »
Just a short note today- all you survival hunters who have hit the point in gear quality where starting a marks build will mean more DPS should note a very important difference in how we pull now. Misdirect is still awesome, but we can’t use aimed shot like we did as survival. I know it’s [...]
Marksman Rotation!
Posted in Hunter, Marksmanship, Resources, World of Warcraft, tagged aimed shot, arcane shot, chimera shot, cooldown timing, furious howl, global cooldown, keybind, kill command, kill shot, Marksmanship, rapid fire, rapid re, rapid recuperation, readiness, serpent sting, shot priority, shot rotation, silencing shot, steady shot, timing cooldowns on June 25, 2009 | 40 Comments »
edit: This post is outdated- all the relevant and recent advice is here. Here’s the first in a series of guides I’m planning on writing about marksmanship. Today, we go over the rotation. As always, it’s more of a priority list than a rotation, but it certainly feels simpler than survival did. First thing you [...]
Dual speccing Marksmanship!
Posted in Hunter, Marksmanship, Survival, World of Warcraft, tagged dps, dual spec, improved hunter's mark, macros, Marksmanship, mm, raiding, repl, replenishment, Survival, sv on June 15, 2009 | 17 Comments »
I’ll be dual speccing marksmanship and starting to learn how to play it, so you can start to expect some quality MM content here. I did the math, and I’ve reached the point where the highest DPS SV build I can use is slightly less then the highest DPS marks build I can use, and [...]