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Posts Tagged ‘Marksmanship’

This post goes over the relative pros and cons of the different hunter talent trees for PVP.  It leaves aside the strengths and weaknesses that hunters have in general, focusing instead on how the specs compare to each other.

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This post concerns the version of Aimed Shot that we can fire instead of Arcane Shot as a focus dump in the MM rotation.  When and why we should use this non-proc’d, hardcast version of AiS is a matter of some debate and this post attempts to offer some resolution.

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First, let me say thank you, Zeherah, for your continued efforts toward modeling hunter dps.  Second, I think it’s worth sharing that Zeherah updated her site with new options for modeling different MM rotations.  Continue reading after the break for a brief look at these changes.

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On episode 70 of the Hunting Party Podcast, we talk about the changes to the class that the 4.0.6 patch brought. Specifically the new shift to marksmanship. Also, Frostheim wants to remind you that the government’s funding for iTunes reviews of hunter podcasts is at an all time low.

Here’s the site where we host our shows live.


As always, here is the iTunes store linkthe Hunting Party Podcast feed, and the direct XML feed. If you email us comments or questions, we’ll read them on the next show. Send an email to huntingpartypodcast@gmail.com. Also, we love iTunes reviews. So please drop by iTunes and mention what you thought of the show.

If you don’t do syndicated podcasts, and just want to download this week’s MP3 and play it on your player of choice, click here. (more…)

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I’ve been grinding a fair bit of MM PvP since 4.0.6. I’m not so good at arenas, but I’m fairly decent in BGs. One of the most important factors in BG success with a hunter is your ability to play the map, and utilize the advantages of your superior class to the best effect possible. The skill I’m going to talk about today is hunting down those miserable flag carriers. (more…)

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I’m a fairly laid back hunter blogger, and as such, I tend to see things through a rose-colored monocle. It was not needed today- the Cataclysm hunter changes were 100% good ones, in my opinion.

I’ll complain if I feel the results need tweaking, but as all we’re seeing now is a design philosophy, I have to say that it looks like they’ve nailed down a bunch of gripes we’ve had for a long time. Assuming they can balance it so we’re ahead of feral druids when we all hit 85, I’ll be a happy camper! (more…)

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Improved Hunter’s Mark is an easily reachable talent in the marksmanship tree that everyone’s min/max calculations assume you have. The default “best buffs” button on the DPS calculator has it set to 3/3 talents and glyphed too.

Who should take IHM? How should this be decided? Ideally, the person who is giving up the least for it. Let’s take a look at all the popular builds and see where they can afford to spend points on it: (more…)

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There’s no doubt about it, right now, the best hunter DPS in the game is done by marks hunters. Marksmanship is the end game raiding spec, if you have the gear.

There are presently two styles of marks hunters: agility and armor penetration.

ArP Marks Hunters

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My old buddy (and OutDPS poet laureate), Frostheim, posted today about some things Ghostcrawler said about BM raiding. In his analysis, he dropped a hint that he had been planning a “can survival raid” post, so I figured I’d clear the air a bit about the whole survival and marksmanship comparison.

I’ll say it right here on top of the post. Survival is unequivocally more DPS than marksmanship is for a lot of hunters in ICC 25.

Unless you only take upgrades that are marks friendly, survival will be more DPS than marksmanship for a large number of players until well into ICC 25. In my gear, for example, my marksmanship spec only recently started doing more DPS than my survival spec.

Here’s the thing: SV doesn’t suffer as much from the loss of debuffs. Especially the bleed debuff. Here’s my MM missing trauma profile- 10939 DPS. You can open up this profile and play around with the buffs/debuffs tab yourself, but here’s a list of how much DPS both specs lose for various missing debuffs. (more…)

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I am preparing a couple of proper guides for the new ICC encounters, but in the meantime I am going to share some of the wisdom I’ve absorbed learning these with my guild: (more…)

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So I got a new weapon recently, and I’m sure by now most of you have managed to pick up something from ToC that’s giving you good mileage, which means it’s time to look at marksmanship! Of course, a lot of you PvE as marks. MM is by far the most fun spec to play in PvP, but until you have a good weapon (ilvl 232 or better) it can be hard to unlock it’s true potential. (more…)

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I’ve had a chance to burn through the Faction Champions fight on 25 man normal mode a few more times, and it’s time for me to redo the guide.

First, a bit of background. Faction Champions is a fight against a large group of mini-bosses, the composition of which changes for every instance ID. An excellent list of the possibilities (as well as a long wall-o-text strategy guide which I relied on when mastering this fight) can be found here. Essentially, this encounter is meant to be like an arena match, except you outnumber your opponents, and they’re each about 50x stronger than your average player. Agro doesn’t matter for long, and the enemy will focus their fire on who they perceive is the greatest threat to them, or is the easiest to take out. (more…)

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Hi folks! I noticed that about half the people who dropped by yesterday to listen to the Munken interview seemed to click on the single out of date guide I had linked on the right hand guides section. Murphy, his law, and the horse they rode in on can go fly a kite. That said, here’s the updated answer to the question “Should I go for an armor penetration build?” edit: rules of thumb posted separately. (more…)

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Hey everyone. Today we’ll talk about what it is the beginning pvper needs to know as far as gearing and setting up for pvp. I’ll try to cover the most basic things that everyone should know without favoring one type of PvP over another. (more…)

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‘Sup folks! Today we’re going to discuss the popular hunter team compositions. Disclaimer: There are a ton of comps that qualify as “viable,” even for a statistically weak class like hunter, but you need to be with competent players. I don’t even have experience with most of the comps I see hunters 2.7k+ with, and could never match their ratings without a season’s worth of practice. The most important thing to remember with arenas is that, like in raids, Blizzard wants you to bring the player, not the class, so don’t spend all your time chasing the new “flavor of the month” or you’ll never have any fun. I think I’ll limit today’s discussion to 3v3. (more…)

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[Edit sep 28, 2009: there is an updated strategy here]

The Faction Champions encounter is the third in the trial of the crusader. Unfortunately, at this time, there are no general wowhead (or whatever) guides I can refer you to for further reading, however since we two shot made short work of this last night, I’m going to write up a list of advice I have to pass on, and go and edit it for accuracy as it’s completed more often. (more…)

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“OK, I got aimed shot… What next?”

Hi guys, today we’re going to talk about speccing a hunter for arenas. I will concern myself mostly with 3v3 and 5v5, I will deal with both marks and surv but not beast mastery, and I will address pet talent trees at the end. (more…)

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