This post goes over the relative pros and cons of the different hunter talent trees for PVP. It leaves aside the strengths and weaknesses that hunters have in general, focusing instead on how the specs compare to each other.
Posts Tagged ‘Marksmanship’
Posted in Hunter, Marksmanship, World of Warcraft, tagged ability spotlight, aimed shot, AiS, arcane shot, AS, careful aim, HAiS, hard cast, hardcast, marksman, Marksman rotation, Marksmanship, mm on March 12, 2011 | 10 Comments »
Posted in Hunter, Marksmanship, World of Warcraft, tagged 4.0.6, aimed shot, arcane shot, chimera shot, dps, femaledwarf, femaledwarf.com, marksman, Marksmanship, rotation on February 28, 2011 | 5 Comments »
First, let me say thank you, Zeherah, for your continued efforts toward modeling hunter dps. Second, I think it’s worth sharing that Zeherah updated her site with new options for modeling different MM rotations. Continue reading after the break for a brief look at these changes.
On episode 70 of the Hunting Party Podcast, we talk about the changes to the class that the 4.0.6 patch brought. Specifically the new shift to marksmanship. Also, Frostheim wants to remind you that the government’s funding for iTunes reviews of hunter podcasts is at an all time low.
Here’s the site where we host our shows live.
As always, here is the iTunes store link, the Hunting Party Podcast feed, and the direct XML feed. If you email us comments or questions, we’ll read them on the next show. Send an email to firstname.lastname@example.org. Also, we love iTunes reviews. So please drop by iTunes and mention what you thought of the show.
Posted in battlegrounds, Hunter, Marksmanship, pvp, World of Warcraft, tagged 4.0.6, battlegrounds, camo, camouflage, flag carriers, marks, Marksmanship, pvp, strategy, tactics on February 11, 2011 | 8 Comments »
I’ve been grinding a fair bit of MM PvP since 4.0.6. I’m not so good at arenas, but I’m fairly decent in BGs. One of the most important factors in BG success with a hunter is your ability to play the map, and utilize the advantages of your superior class to the best effect possible. The skill I’m going to talk about today is hunting down those miserable flag carriers. (more…)
Posted in World of Warcraft, tagged ammo, ammunition, balance, camouflage, cataclysm, changes, cobra shot, double shot, elemental damage, focus, Hunter, Marksmanship, mastery, pet, pet damage, pets, stings, Survival, talents, trap launcher on April 9, 2010 | 32 Comments »
I’m a fairly laid back hunter blogger, and as such, I tend to see things through a rose-colored monocle. It was not needed today- the Cataclysm hunter changes were 100% good ones, in my opinion.
I’ll complain if I feel the results need tweaking, but as all we’re seeing now is a design philosophy, I have to say that it looks like they’ve nailed down a bunch of gripes we’ve had for a long time. Assuming they can balance it so we’re ahead of feral druids when we all hit 85, I’ll be a happy camper! (more…)
Posted in Hunter, Marksmanship, Survival, World of Warcraft, tagged agi, agility, armor penetration, arp, build, focused aim, hit cap, Hunter, hunter's mark, ihm, improved hunter's mark, Marksmanship, pve, raiding, Survival on April 5, 2010 | 24 Comments »
Improved Hunter’s Mark is an easily reachable talent in the marksmanship tree that everyone’s min/max calculations assume you have. The default “best buffs” button on the DPS calculator has it set to 3/3 talents and glyphed too.
Who should take IHM? How should this be decided? Ideally, the person who is giving up the least for it. Let’s take a look at all the popular builds and see where they can afford to spend points on it: (more…)
Posted in Hunter, Marksmanship, World of Warcraft, tagged 3.3.3, agi, agility, armor pen, armor penetration, arp, chimera shot, comparison, dps, glyph of chimera shot, glyph of kill shot, glyphs, Hunter, icecrown, kill shot, marks, Marksmanship, mm, pve, Survival, sv on March 26, 2010 | 40 Comments »
Posted in Hunter, Marksmanship, Survival, World of Warcraft, tagged agility, comparison, dps, ICC, icecrown citadel, marks, Marksmanship, mm, pve, raiding, Survival, sv on March 18, 2010 | 54 Comments »
My old buddy (and OutDPS poet laureate), Frostheim, posted today about some things Ghostcrawler said about BM raiding. In his analysis, he dropped a hint that he had been planning a “can survival raid” post, so I figured I’d clear the air a bit about the whole survival and marksmanship comparison.
I’ll say it right here on top of the post. Survival is unequivocally more DPS than marksmanship is for a lot of hunters in ICC 25.
Unless you only take upgrades that are marks friendly, survival will be more DPS than marksmanship for a large number of players until well into ICC 25. In my gear, for example, my marksmanship spec only recently started doing more DPS than my survival spec.
Here’s the thing: SV doesn’t suffer as much from the loss of debuffs. Especially the bleed debuff. Here’s my MM missing trauma profile- 10939 DPS. You can open up this profile and play around with the buffs/debuffs tab yourself, but here’s a list of how much DPS both specs lose for various missing debuffs. (more…)
Posted in Hunter, Marksmanship, Survival, World of Warcraft, tagged Deathbringer Saurfang, Gunship Battle, ICC, icecrown citadel, Lady Deathwhisper, Lord Marrowgar, Marksmanship, mm, patch 3.3, pve, raiding, Survival, sv on December 14, 2009 | 38 Comments »
Posted in arena, Hunter, Marksmanship, pvp, Survival, World of Warcraft, tagged 3v3, 5v5, arena, comps, death knight, Marksmanship, pvp, season seven, Survival, synergy on October 19, 2009 | 11 Comments »
So I got a new weapon recently, and I’m sure by now most of you have managed to pick up something from ToC that’s giving you good mileage, which means it’s time to look at marksmanship! Of course, a lot of you PvE as marks. MM is by far the most fun spec to play in PvP, but until you have a good weapon (ilvl 232 or better) it can be hard to unlock it’s true potential. (more…)
Posted in Hunter, Marksmanship, Survival, World of Warcraft, tagged 3.2.2, aimed shot, chimera shot, coliseum, crowd control, distracting shot, dps, faction champions, focus fire, freezing arrow, heal over time, list, lock down, macro, Marksmanship, melt face, mouseover macro, pet attack mouse over macro, pve, raiding, scare beast, scorpid sting, silencing shot, Survival, tips, toc, totem, totem stomp, trial of the crusader, tricks, wyvern sting on September 28, 2009 | 23 Comments »
I’ve had a chance to burn through the Faction Champions fight on 25 man normal mode a few more times, and it’s time for me to redo the guide.
First, a bit of background. Faction Champions is a fight against a large group of mini-bosses, the composition of which changes for every instance ID. An excellent list of the possibilities (as well as a long wall-o-text strategy guide which I relied on when mastering this fight) can be found here. Essentially, this encounter is meant to be like an arena match, except you outnumber your opponents, and they’re each about 50x stronger than your average player. Agro doesn’t matter for long, and the enemy will focus their fire on who they perceive is the greatest threat to them, or is the easiest to take out. (more…)
Hi folks! I noticed that about half the people who dropped by yesterday to listen to the Munken interview seemed to click on the single out of date guide I had linked on the right hand guides section. Murphy, his law, and the horse they rode in on can go fly a kite. That said, here’s the updated answer to the question “Should I go for an armor penetration build?” edit: rules of thumb posted separately. (more…)
Posted in arena, Beast Mastery, Hunter, Marksmanship, pvp, Survival, World of Warcraft, tagged agility, arena, battleground, Beast Mastery, bg, focused aim, gemming, hit, Hunter, interface, macro, Marksmanship, mouseover macro, pets, pvp, resilience, spell penetration, spider, Survival, UI, wolf on September 18, 2009 | 21 Comments »
Posted in Hunter, Marksmanship, Survival, World of Warcraft, tagged 3.2, aimed shot, aoe, chimera shot, coliseum, crowd control, diminishing returns, distracting shot, dps, faction champions, freezing arrow, heal over time, list, lock down, macro, Marksmanship, melt face, mind control, pve, raiding, scare beast, scorpid sting, silencing shot, spell steal, Survival, tips, trial of the crusader, tricks, viper sting, wyvern sting on August 20, 2009 | 10 Comments »
[Edit sep 28, 2009: there is an updated strategy here]
The Faction Champions encounter is the third in the trial of the crusader. Unfortunately, at this time, there are no general wowhead (or whatever) guides I can refer you to for further reading, however since we two shot made short work of this last night, I’m going to write up a list of advice I have to pass on, and go and edit it for accuracy as it’s completed more often. (more…)
Posted in arena, Hunter, Marksmanship, pvp, Survival, World of Warcraft, tagged 2v2, 3v3, 5v5, arena, blood of the rhino, brackets, bullheaded, burst damage, charge, concussive barrage, cornered, counterattack, crab, cunning, deflection, efficiency, ferocity, focused aim, glyph of disengage, gorilla, hawk eye, heart of the phoenix, hunter's mark, improved barrage, improved hunter's mark, improved steady shot, improved tracking, lock and load, marked for death, Marksmanship, master tactician, noxious stings, pets, piercing shots, pin, point of no escape, pummel, pvp, resilience, resourcefullness, roar of recovery, roar of sacrifice, savage strikes, scatter shot, sniper training, surefooted, Survival, survival tactics, survivalist, t.n.t., tenacity, titanium weapon chain, trap mastery, wild quiver on August 19, 2009 | 25 Comments »