Third in my series of Ulduar fights from a hunter’s perspective is XT-002 Deconstructor. First off, unless you really absolutely need sound on this fight, turn it off. You’ll thank me later. Blizzard decided to make this fight more about being able to take the horrible voice they gave this boss than the mechanics themselves. [...]
Posts Tagged ‘macro’
Hunting XT-002 Deconstructor!
Posted in Beast Mastery, Hunter, Marksmanship, Survival, World of Warcraft, tagged 3.1, bob-omb, boombot, concussive shot, dbm, deadly boss mods, frost trap, gluth zombie chow, gravity bomb, heart of the deconstructor, light bomb, macro, mouse look, multi shot, patch 3.1, positioning, pummeller, pve, raiding, scrapbot, tympanic tantrum, ulduar, volley, xe-321 boombot, xm-024 pummeller, xs-013 scrapbot, XT, XT-002, xt-002 deconstructor, zombie chow on May 11, 2009 | 3 Comments »
Lock and load!
Posted in Hunter, Survival, World of Warcraft, tagged 3.2, addon, aimed shot, dps, explosive shot, flight time, global cooldown, lock and load, macro, macros, patch 3.2, pve, quartz, raiding, shot macro, shot rotation, shot rotations, steady shot, timing on April 29, 2009 | 38 Comments »
Everyone has an opinion about lock and load. It used to be the bread and butter of the trapdancing spec, and is now still an incredibly nice talent that’s well worth the points spent in it. What it does is proc from 20% of the ticks of black arrow outside its 22 second cooldown, providing [...]
Kiting Boot-camp!
Posted in Hunter, World of Warcraft, tagged auto-shot, concussive shot, disengage, firing angle, frost trap, how to kite, instant, instant abilities, instant shot, jump shot, kite, kiting, kiting macro, macro, raptor strike, slow, snare, wing clip on April 27, 2009 | 7 Comments »
Due to popular request, I’m writing up a guide on how to kite. I’ve written before about how to kite zombie chows on gluth, but this is going to be more general. Plus, the zombie chows is really more like range tanking than kiting ;)
Survival Macros!
Posted in Hunter, Survival, World of Warcraft, tagged 3.2, 3.2 survival macros, aimed shot, arms warrior, bloodlust, casts, castsequence, dps, exhaustion, explosive shot, global cooldown, heroism, instant abilities, kill command, kill shot, kill shot macro, macro, macros, patch 3.2, pve, raiding, rapid fire, serpent sting, shot priorities, shot rotation, shot rotations, steady shot, survival macro, trinkets on April 17, 2009 | 38 Comments »
I covered the shot priorities list. Now it’s time for macros. Some of you are thinking “Macros? I thought you said not to macro shots, just to weave them manually based on what’s available and highest priority?”. This is correct! However, and I went over this in the last patch, it’s fine to take all [...]
Survival Rotation!
Posted in Hunter, Resources, Survival, World of Warcraft, tagged 3.2, aimed shot, black arrow, dps, explosive shot, global cooldown, glyph of steady shot, kill shot, lock and load, macro, macros, multi shot, patch 3.2, patch 3.2 survival, priorities, pve, raiding, rapid fire, serpent sting, shot priorities, shot rotation, shot rotations, steady shot, Survival on April 15, 2009 | 50 Comments »
3.2 edit: I’ve gone through this survival rotation guide and ensured that everything is accurate for patch 3.2.
Survival in patch 3.1! Pun intended!
Posted in Hunter, Survival, World of Warcraft, tagged 3.1, black arrow, dps, DPS spreadsheet, dual specs, explosive shot, frost trap, global cooldown, glyphs, haste, kill shot, kill shot macro, lock and load, macro, macros, patch 3.1, pve, quiver haste, quivers, raiding, resourcefulness, serpent sting, sniper training, spec, steady shot, theory crafting on April 15, 2009 | 27 Comments »
I was so excited about this post, I used two exclamation points in the title. That’s one over my budget, but I’ll just have to try and save one from another post sometime. Well, the servers have been up and down like a toilet seat. I haven’t been able to play for long, and we [...]