In light of the increased attention being paid to SV these days, this post offers tips on how to launch Explosive Traps quickly and effectively.
Posts Tagged ‘macro’
Launching Explosive Traps
Posted in Hunter, Survival, World of Warcraft, tagged explosive trap, macro, trap launcher on December 15, 2011 | 4 Comments »
Auto-targeting for AOE
Posted in Hunter, World of Warcraft, tagged 4.1, aoe, arcane shot, auto-attack, auto-targeting, macro, multi shot, patch 4.1, startattack on May 3, 2011 | 12 Comments »
The WHU has a pretty good post today about something that had been bothering me in my last 5 man: that targeting bug fix in 4.1 made it so that pressing a button wouldn’t select a target. While this sounds good for actual raid DPS (nobody likes accidentally pulling), it’s pretty bad for AOE packs. [...]
Quick note on aimed shot macros
Posted in Hunter, Marksmanship, World of Warcraft, tagged /cast, aimed shot, bug, fire, keybind, macro on February 23, 2011 | 6 Comments »
Just discovered that a particular annoying bug reported in beta is still affecting aimed shot. If you get a “Fire!” proc from casting a bunch of steady shots, and you type or macro “/cast aimed shot”, it will always use the hard cast. That is to say, it will stop your autoshots, perform the aimed [...]
Macros for Aspect Dancing
Posted in Hunter, World of Warcraft, tagged aspect dancing, aspect of the fox, Aspect of the Hawk, hunter macros, macro, macros on February 20, 2011 | 15 Comments »
Aspect dancing is the practice of switching aspects in between shots to gain access to different benefits, much like druids shift forms and warriors switch stances. (Frostheim has an excellent guide on the merits of aspect dancing here.) Once the announced changes to Aspect of the Hawk take effect, aspect dancing will become all the more crucial to pay attention to because any [...]
How To Use The New Cower!
Posted in Beast Mastery, Hunter, Marksmanship, Survival, World of Warcraft, tagged awesome, cower, macro, mend pet, patch 3.3, pet, pve, pvp, raiding on December 16, 2009 | 12 Comments »
This patch contained a lot of awesome. One of the smaller awesomes, however, was that our pets gained some new functionality from cower and lost the old functionality. Today we’re going to go over the changes, as well as some potential use cases.
An Obedient Pet: Pet Attack Macros!
Posted in Hunter, World of Warcraft, tagged auto track, autocast, cower bug, macro, macros, pet management, pve, raiding, soloing on November 19, 2009 | 11 Comments »
In raids and dungeons a pet can have to avoid several things: “standing in fire”, the cower bug, generating threat, pulling adds. Why not avoid more than one of those things at the same time? I use pet attack macros for that, and cram them full of commands (well, so long as the macro remains [...]
Do You Auction in Stormwind?
Posted in economics, Spotlight, World of Warcraft, tagged AH, auction, hit the cap, macro, mailbox, Spotlight on November 18, 2009 | 1 Comment »
If so, you should check out this tip I found at Hit The Cap, one of my new favorite places to read about warcraft auctioneering. You can use it to stand right next to the mailbox in stormwind and be able to use the AH without having to run in. Now I know that this [...]
Mana Saving Macros!
Posted in Beast Mastery, Hunter, Marksmanship, Survival, World of Warcraft, tagged aspect dancing, aspect of the dragonhawk, aspect of the viper, dragonhawk, efficiency, explosive shot, kill shot, macro, macros, mana, oom, pve, raiding, regen, steady shot, viper on November 4, 2009 | 17 Comments »
Mana management is not tricky. We all do it, and we’re all good at it. This post is going to go over a new macro that I believe could increase your damage throughput!
Hunter PvP 101!
Posted in arena, Beast Mastery, Hunter, Marksmanship, pvp, Survival, World of Warcraft, tagged agility, arena, battleground, Beast Mastery, bg, focused aim, gemming, hit, Hunter, interface, macro, Marksmanship, mouseover macro, pets, pvp, resilience, spell penetration, spider, Survival, UI, wolf on September 18, 2009 | 21 Comments »
Hey everyone. Today we’ll talk about what it is the beginning pvper needs to know as far as gearing and setting up for pvp. I’ll try to cover the most basic things that everyone should know without favoring one type of PvP over another.
Hunting Northrend Beasts!
Posted in World of Warcraft, tagged acid spew, acidmaw, Acidmaw and Dreadscale, arctic breath, arena, argent coliseum, burning bile, debuff, dreadscale, face chewing bastards, ferocious butt, frothing rage, Gormok the Impaler, impale, macro, massive crash, northrend beasts, paralytic poison, patch 3.2, progression, slime pool, snobolds, staggering stomp, trial of the crusader, whirl on August 6, 2009 | 7 Comments »
Northrend beasts is the first encounter in the new Trial of the Crusader instance. We one-shot it yesterday, and I figured I’d write up what I learned. First and foremost, the neat thing is that at this point in the game, there’s few easily accessable strats, guides, and videos. This is progression on a boss [...]
Silencing shot!
Posted in Hunter, Marksmanship, World of Warcraft, tagged dps, focus, keybind, keybinding, macro, marksman, Marksmanship, raiding, silencing shot, utility on July 16, 2009 | 5 Comments »
Nassira’s post got me to thinking about silencing shot. Her point is that it should never be macroed, and always cast manually, and that the utility of the ability is more important to the raid than the DPS. I agree that its utility is good, but I still macro it to my shots. I just [...]
From Survival to Marksman!
Posted in Hunter, Marksmanship, Survival, World of Warcraft, tagged aimed shot, arcane shot, aspect of the viper, build, chimera shot, dps, DPS spreadsheet, dual spec, efficiency, first draft, gcd, global cooldown, glyph of kill shot, glyph of serpent sting, glyph of steady shot, glyph of the hawk, improved hunter's mark, kill shot, macro, mana, marksman, mm, multi shot, raiding, rapid killing, rapid recuperation, serpent sting, silencing shot, spec, steady shot, Survival, sv, talent preview on June 17, 2009 | 17 Comments »
Not going to go into much depth here because I haven’t done anything yet other than annoy a targeting dummy with my new MM rotation, but lets talk about the process of switching to MM.
How to save a healer!
Posted in Beast Mastery, Hunter, Marksmanship, Survival, World of Warcraft, tagged agro, agro threshold, aoe tanking, arms warriors, disengage, distracting shot, fade, feign death, focus, healers, macro, misdirect, misdirection, misdirection macro, pve, raiding, recount, recount addon, saving healers, tank, tanking, threat, threat generation on June 4, 2009 | 10 Comments »
We’ve all been there- you’re doing a fight with multiple tanking targets, and possibly multiple tanks. Healers can generate a lot of agro. Some of them don’t have clutch agro reducing abilities. Sometimes they get something pounding on them, and like all of the weaker classes, get mulched in short order. Today I’m going to [...]