In light of the increased attention being paid to SV these days, this post offers tips on how to launch Explosive Traps quickly and effectively.
Posts Tagged ‘macro’
The WHU has a pretty good post today about something that had been bothering me in my last 5 man: that targeting bug fix in 4.1 made it so that pressing a button wouldn’t select a target. While this sounds good for actual raid DPS (nobody likes accidentally pulling), it’s pretty bad for AOE packs. The problem with AOE is that while you are mashing multi-shot and your focus regen, some mobs are dying faster than others. If one that you’re selecting dies in the middle of, say, a steady shot, that shot is wasted.
I had developed a particular set of habits based on the old system of targeting.
- Every time we had stopped pulling, I would target myself, and if any mobs were in range, face away from them. The only time I pulled, it wasn’t an “accident”. Also, completely unrelated pro tip: if the hunter misdirected to the rogue, it’s never an accident.
- When my AOE target died, I’d hit multishot to select a new target. It had the same function as tab targeting, and this feature saw a lot of use in heroics.
As Frost pointed out in his WHU post, you can macro “/startattack” before anything you want and it will tab-target for you, just like it used to. Instead of aimed shot, however, I’d probably use multi-shot.
Just discovered that a particular annoying bug reported in beta is still affecting aimed shot. If you get a “Fire!” proc from casting a bunch of steady shots, and you type or macro “/cast aimed shot”, it will always use the hard cast. That is to say, it will stop your autoshots, perform the aimed shot cast, and then reset your autoshot timer. This means that while you can macro getting out of aspect of the fox for any other instant shot, you shouldn’t use this on aimed. That or you’ll have to create a new keybind for instant aimed shots.
Aspect dancing is the practice of switching aspects in between shots to gain access to different benefits, much like druids shift forms and warriors switch stances. (Frostheim has an excellent guide on the merits of aspect dancing here.) Once the announced changes to Aspect of the Hawk take effect, aspect dancing will become all the more crucial to pay attention to because any extended period of time spent in Aspect of the Fox will be a very substantial dps loss. At the same time, skipping Steady or Cobra Shots due to movement remains a huge loss as well. We’ll be left in a position, then, where we will want to spend as little time as possible in AotF but will still want to have it up before any Steady or Cobra cast during which we will have to move. How can we go about making these snap transitions as smooth and fast as possible? One general approach is to use macros, and that will be the focus of this post, but that doesn’t mean there aren’t other good ways to change aspects.
Edit: Some commenters, as you can read below, are reporting issues with macros that combine aspect switching with shots. If you’re having such issues yourself, remember that a separate macro for switching aspects does work just fine. (more…)
In raids and dungeons a pet can have to avoid several things: “standing in fire”, the cower bug, generating threat, pulling adds. Why not avoid more than one of those things at the same time? I use pet attack macros for that, and cram them full of commands (well, so long as the macro remains intuitive, useful and does not conflict with itself functionally).
If so, you should check out this tip I found at Hit The Cap, one of my new favorite places to read about warcraft auctioneering. You can use it to stand right next to the mailbox in stormwind and be able to use the AH without having to run in. Now I know that this sounds even lazier than usual for me, but when you make that mailbox-AH-mailbox run for the 200th time in a day, little things like this are what helps keep one sane.
Posted in Beast Mastery, Hunter, Marksmanship, Survival, World of Warcraft, tagged aspect dancing, aspect of the dragonhawk, aspect of the viper, dragonhawk, efficiency, explosive shot, kill shot, macro, macros, mana, oom, pve, raiding, regen, steady shot, viper on November 4, 2009 | 17 Comments »
Posted in Hunter, Marksmanship, Survival, World of Warcraft, tagged 3.2.2, aimed shot, chimera shot, coliseum, crowd control, distracting shot, dps, faction champions, focus fire, freezing arrow, heal over time, list, lock down, macro, Marksmanship, melt face, mouseover macro, pet attack mouse over macro, pve, raiding, scare beast, scorpid sting, silencing shot, Survival, tips, toc, totem, totem stomp, trial of the crusader, tricks, wyvern sting on September 28, 2009 | 23 Comments »
I’ve had a chance to burn through the Faction Champions fight on 25 man normal mode a few more times, and it’s time for me to redo the guide.
First, a bit of background. Faction Champions is a fight against a large group of mini-bosses, the composition of which changes for every instance ID. An excellent list of the possibilities (as well as a long wall-o-text strategy guide which I relied on when mastering this fight) can be found here. Essentially, this encounter is meant to be like an arena match, except you outnumber your opponents, and they’re each about 50x stronger than your average player. Agro doesn’t matter for long, and the enemy will focus their fire on who they perceive is the greatest threat to them, or is the easiest to take out. (more…)
Posted in arena, Beast Mastery, Hunter, Marksmanship, pvp, Survival, World of Warcraft, tagged agility, arena, battleground, Beast Mastery, bg, focused aim, gemming, hit, Hunter, interface, macro, Marksmanship, mouseover macro, pets, pvp, resilience, spell penetration, spider, Survival, UI, wolf on September 18, 2009 | 21 Comments »
Posted in Hunter, Marksmanship, Survival, World of Warcraft, tagged 3.2, aimed shot, aoe, chimera shot, coliseum, crowd control, diminishing returns, distracting shot, dps, faction champions, freezing arrow, heal over time, list, lock down, macro, Marksmanship, melt face, mind control, pve, raiding, scare beast, scorpid sting, silencing shot, spell steal, Survival, tips, trial of the crusader, tricks, viper sting, wyvern sting on August 20, 2009 | 10 Comments »
[Edit sep 28, 2009: there is an updated strategy here]
The Faction Champions encounter is the third in the trial of the crusader. Unfortunately, at this time, there are no general wowhead (or whatever) guides I can refer you to for further reading, however since we two shot made short work of this last night, I’m going to write up a list of advice I have to pass on, and go and edit it for accuracy as it’s completed more often. (more…)
Posted in World of Warcraft, tagged acid spew, acidmaw, Acidmaw and Dreadscale, arctic breath, arena, argent coliseum, burning bile, debuff, dreadscale, face chewing bastards, ferocious butt, frothing rage, Gormok the Impaler, impale, macro, massive crash, northrend beasts, paralytic poison, patch 3.2, progression, slime pool, snobolds, staggering stomp, trial of the crusader, whirl on August 6, 2009 | 7 Comments »
Northrend beasts is the first encounter in the new Trial of the Crusader instance. We one-shot it yesterday, and I figured I’d write up what I learned.
First and foremost, the neat thing is that at this point in the game, there’s few easily accessable strats, guides, and videos. This is progression on a boss that nobody’s farming yet. As more concrete guides are written, I’ll update this post with links to wowhead and any new strategies or abilities that come forward. [Edit 11 Aug: we know more about this now, so I'll be updating it soon with any little bits of missing info] (more…)
Nassira’s post got me to thinking about silencing shot. Her point is that it should never be macroed, and always cast manually, and that the utility of the ability is more important to the raid than the DPS.
I agree that its utility is good, but I still macro it to my shots. I just do it in such a way that I can not fire it if I choose, and have it keybound for manual firing should I ever be assigned a part in a silence rotation.
Here’s the line I use to fire it in my MM macro:
/cast [nomod] Silencing Shot
If I hold down any button (alt, ctrl, etc), I no longer fire silencing shots automatically. I have silencing shot keybound, and I have another macro keybound for silencing my focus:
#showtooltip Silencing Shot
/cast [target=focus] Silencing Shot
Make sure your raid leader knows that marks hunters have a silence, but don’t stop firing this if you don’t have a specific target. It’s 40 DPS for one talent point.
Posted in Hunter, World of Warcraft, tagged Aerial Command Unit, assault bot, bomb bot, charge, dash, dps, furious howl, guide, head, heat wave, junk bot, keeping your pet alive on mimiron, Leviathan MK II, macro, mimiron, napalm shell, P3Wx2 Laser Barrage, pet, pet management, pewpew laser barrage, plasma ball, proximity mine, pve, raiding, ranged tank, rapid burst, rocket strike, shock blast, strategy, torso, treads, V0-L7R-0N, voltron, VX-001, wolf on July 13, 2009 | 11 Comments »
Today we’ll be going over the Mimiron fight: how to DPS it, and how to keep your pet alive through it. This guy is one of the easier bosses. He has a long enrage timer, and the only way you’ll hit it (or wipe) is if people “stand in fires”. Here’s the hard part- this encounter has no less than 4 phases, each with a unique combination of abilities that will kill you unless you avoid them. To add to the difficulty, this encounter is stuffed to the brim with double entendres, and it’s hard to do your rotation when you’re laughing beer out your nose all over your keyboard and spamming the “revive pet” button. (more…)
Posted in Hunter, Marksmanship, Survival, World of Warcraft, tagged aimed shot, arcane shot, aspect of the viper, build, chimera shot, dps, DPS spreadsheet, dual spec, efficiency, first draft, gcd, global cooldown, glyph of kill shot, glyph of serpent sting, glyph of steady shot, glyph of the hawk, improved hunter's mark, kill shot, macro, mana, marksman, mm, multi shot, raiding, rapid killing, rapid recuperation, serpent sting, silencing shot, spec, steady shot, Survival, sv, talent preview on June 17, 2009 | 17 Comments »
Posted in Beast Mastery, Hunter, Marksmanship, Survival, World of Warcraft, tagged agro, agro threshold, aoe tanking, arms warriors, disengage, distracting shot, fade, feign death, focus, healers, macro, misdirect, misdirection, misdirection macro, pve, raiding, recount, recount addon, saving healers, tank, tanking, threat, threat generation on June 4, 2009 | 10 Comments »
We’ve all been there- you’re doing a fight with multiple tanking targets, and possibly multiple tanks. Healers can generate a lot of agro. Some of them don’t have clutch agro reducing abilities. Sometimes they get something pounding on them, and like all of the weaker classes, get mulched in short order. Today I’m going to write about something that will make my guild healers prioritize me next raid: how to save a healer, and how to avoid siccing mobs on them. (more…)