3.2 edit: I’ve gone through this survival rotation guide and ensured that everything is accurate for patch 3.2.
Posts Tagged ‘lock and load’
Survival Rotation!
Posted in Hunter, Resources, Survival, World of Warcraft, tagged 3.2, aimed shot, black arrow, dps, explosive shot, global cooldown, glyph of steady shot, kill shot, lock and load, macro, macros, multi shot, patch 3.2, patch 3.2 survival, priorities, pve, raiding, rapid fire, serpent sting, shot priorities, shot rotation, shot rotations, steady shot, Survival on April 15, 2009 | 50 Comments »
Survival in patch 3.1! Pun intended!
Posted in Hunter, Survival, World of Warcraft, tagged 3.1, black arrow, dps, DPS spreadsheet, dual specs, explosive shot, frost trap, global cooldown, glyphs, haste, kill shot, kill shot macro, lock and load, macro, macros, patch 3.1, pve, quiver haste, quivers, raiding, resourcefulness, serpent sting, sniper training, spec, steady shot, theory crafting on April 15, 2009 | 27 Comments »
I was so excited about this post, I used two exclamation points in the title. That’s one over my budget, but I’ll just have to try and save one from another post sometime. Well, the servers have been up and down like a toilet seat. I haven’t been able to play for long, and we [...]
Sniper Training Revisited!
Posted in Hunter, Survival, World of Warcraft, tagged arms, arms warrior, boss trapping, dps, frost trap, global cooldown, grand widow faerlina, improved aspect of the hawk, kel'thuzad, lock and load, maexxna, naxx, naxxramas, noth the plaguebringer, pve, raiding, serpent sting, sniper training, spec, steady shot, trap dancing, trapping on April 6, 2009 | 1 Comment »
Sometimes you can’t trapdance. For example- I’m not comfortable running in and out of trapping range on dragons with cleave and/or tail swipe. It’s also almost not worth the run time with their large hit boxes and the fact that you pretty much have to get toward the middle to get a trap off. In [...]
Sniper Training vs Trap Dancing!
Posted in Hunter, Survival, World of Warcraft, tagged agro, auto-shot, boss trapping, build, dps, explosive shot, feign death, frost trap, global cooldown, hateful strike, lock and load, patch 3.1, patchwerk, pve, raid buffs, raiding, resourcefulness, sniper training, spec, steady shot, trap dancing, trapping on March 30, 2009 | Leave a Comment »
There are two perfectly functional hunter builds that you can use to magnify the effects of your explosive shots. One uses sniper training, the other uses resourcefulness to increase your lock and load procs (remember, these builds are baselines- spend the remainder of your points as you see fit). Both are viable and used by [...]
Trapdancing! Part 5- Loatheb, Instructor Razuvious, Gothik the Harvester
Posted in Hunter, Survival, World of Warcraft, tagged boss trapping, dps, explosive shot, frost trap, lock and load, naxx, naxxramas, pve, raiding, serpent sting, timing, trap dancing, trapping on March 19, 2009 | Leave a Comment »
Today I’m going to do the next installment in my trapdancing series. We’ll discuss Loatheb, Instructor Razuvious, and Gothik the Harvester. Some background- trapdancing increases your dps by allowing you to get between 4 and 6 lock and load procs per minute. You drop frost traps on anything you can, even the boss if you [...]
Trapdancing! Part 4- Thaddius, Noth, Heigan
Posted in Hunter, Survival, World of Warcraft, tagged boss trapping, dps, explosive shot, feugen, frost trap, Heigan, heigan the unclean, lock and load, misdirect, naxx, naxxramas, noth, noth the plaguebringer, pve, raiding, stalagg, thaddius, timing, trap dancing, trapping, volley on March 16, 2009 | 4 Comments »
To continue my series of posts about how to trap dance, today we’ll talk about Thaddius, Noth, and Heigan. I didn’t write this last time, and then wowinsider went and linked to part 3 explaining how to trapdance, but not why. The explanation is on one of my earlier posts, but simply put, the reason [...]
Trapdancing! Part 3- Grobbulus, Gluth
Posted in Hunter, Survival, World of Warcraft, tagged boss trapping, deadly boss mods, dps, frost trap, gluth, gluth kiting, grobbulus, kiting, lock and load, misdirect, pve, raiding, tranquilizing shot, trap dancing, trapping, zombie kiting on March 12, 2009 | 3 Comments »
The third in my series of posts about how to use traps on specific end game boss encounters will focus on the last half of the construct quarter. We’ve gone over Patchwerk, so today I’ll write about Grobbulus and Gluth. As a reminder for all the new readers sent here from WowInsider, the reason you [...]
Trapdancing! Part 1- Anub’Rekhan
Posted in Hunter, Survival, World of Warcraft, tagged anub, anub'rekhan, aoe, boss trapping, corpse scarabs, crypt guard, deadly boss mods, dps, frost trap, lock and load, locust swarm, melee dps, naxx, naxxramas, procs, silence, spider wing, trap dancing, trapping on March 9, 2009 | 3 Comments »
I’m going to write a multi-part post on trap dancing: the art of finding a safe way to get something to proc a lock and load for you. I’m going to go over all the bosses I’ve got experience with. I’ll do as many as I can fit into a post, and then if after reading them, you have a suggestion as to who I should do next, just leave a comment.
Shot macros!
Posted in Beast Mastery, Hunter, Resources, Survival, World of Warcraft, tagged 3.0.8, aimed shot, arcane shot, bloodlust, castsequence, dps, explosive shot, frost trap, heroism, huntard, kill command, kill shot, lock and load, macros, multi shot, power auras, pve, raiding, serpent sting, shot macro, shot rotation, steady shot, theory crafting, timing, trap dancing on March 2, 2009 | 2 Comments »
Edit: the macros in this post are no longer valid- here‘s the post 3.1 version. As a hunter, your job is to pump out as much hurt to your raid’s target as possible. You have a multitude of shots you can use to do this, but it’s not easy to watch so many damn cooldowns! [...]
Survival spec details!
Posted in Hunter, Resources, Survival, World of Warcraft, tagged dps, DPS spreadsheet, elitist jerks, explosive shot, expose weakness, go for the throat, hawk eye, hunting party, lock and load, noxious stings, sniper training, spec, trap dancing, wyvern sting on February 27, 2009 | 4 Comments »
patch 3.1 edit: while some of this is still good, patch 3.1 changed the game a little for survival. Here’s the guide, and here’s the shot rotation. OK, I’ve rambled on about how to play a survival hunter, but unless you have a good spec, you’re still going to suck, even if you take all [...]
Survival!
Posted in Hunter, Survival, World of Warcraft, tagged 3.0.8, aimed shot, dps, explosive shot, frost trap, kill shot, lock and load, macros, multi shot, no sucking, quartz, serpent sting, sniper training, steady shot, timing, trap dancing on February 26, 2009 | Leave a Comment »
As I’ve stated before, survival hunters can currently pump out more boss DPS per unit of gear than anyone else. It’s almost unfair. Almost.