It looks like 4.3.2 will hold a nice change for SV according to MMO-Champion: Lock and Load will no longer consume Arcane Shots. Kaivax embellished on this change and Blizzard’s thoughts on hunters in general in an informative post:
Posts Tagged ‘lock and load’
A Blue Post on the State of Hunters in PVE
Posted in Hunter, Survival, World of Warcraft, tagged arcane shot, LnL, lock and load, Vial of Shadows on January 4, 2012 | 8 Comments »
Survival Rotation Changes
Posted in Hunter, Survival, World of Warcraft, tagged 4.3, LnL, lock and load, Survival, sv on November 21, 2011 | 28 Comments »
Survival is changing for the better in 4.3. Its DPS is going up both in relative and absolute terms, leaving it more appealing than it has been since its nerf after Cataclysm launched. What is there to know about SV gameplay that might be different for returning hunters? edit: The post now includes updates resulting [...]
Ability Spotlight: Explosive Shot
Posted in Hunter, Survival, World of Warcraft, tagged ability spotlight, ES, explosive shot, LnL, lock and load on March 24, 2011 | 2 Comments »
I started the Ability Spotlight series to shed light on commonly misunderstood hunter tools. I imagined writing about abilities that are underused but useful, abilities that improve huntering at the margins. However, as the hunter recruits to my guild and the hunter forums have shown me, even signature abilities can be persistently misunderstood. That is why [...]
Patch 3.3.3 Bug Fixes!
Posted in Hunter, World of Warcraft, tagged bug fixes, explosive shot, explosive trap, lock and load, patch 3.3.3, rapid fire on March 23, 2010 | 11 Comments »
Well, there goes my favorite bug: Phyllixia posted that explosive traps no longer provide a 100% lock and load on the first tick. The explosive trap bug was more of a trash hack- the only actual encounter it will really affect us on is the gunship, and that’s fairly roflstompable anyways. Also, rapid fire now [...]
Lock and Load- We’ve Been Doing it Wrong!
Posted in Hunter, Survival, World of Warcraft, tagged aimed shot, black arrow, dps, explosive shot, lock and load, pve, serpent sting, simulationcraft, steady shot, weaving on March 4, 2010 | 27 Comments »
edit: I can’t believe I missed this post on the same subject. Lyraat used raid parses, which are more subject to RNG than simulationcraft’s batches of thousands of simulated fights, however it uses the actual game engine. Well, apparently I’ve been doing it wrong since patch 3.1 or something. The common knowledge of how to [...]
Explosive Trap- Hunter Consecrate!
Posted in Hunter, Marksmanship, Survival, World of Warcraft, tagged adds, aoe, dps, explosive trap, heroics, hunter consecrate, lock and load, misdirect, mm, sv, trash on January 19, 2010 | 23 Comments »
Explosive trap is awesome. It has been buffed quite a bit lately and now scales quite nicely with our attack power, so I figured I’d write up a guide about how and when to use it.
Alternative Addon For Proc Tracking!
Posted in Spotlight, World of Warcraft, tagged addon, improved steady shot, lock and load, matticus, nostockui, proc, proc watcher, surgetrack on October 2, 2009 | 5 Comments »
[edit: site is back up and running!] Take a look at this post over at Matticus’s NoStockui. It goes over an addon called SurgeTrack, which can be configured to track those nifty procs that we have to watch for that can change our next action. Like lock and load or improved steady shot. Right now, [...]
Even More 3.3 Hunter Changes!
Posted in Beast Mastery, Hunter, Marksmanship, Survival, World of Warcraft, tagged 3.3, aoe, avoidance, explosive trap, lock and load, patch 3.3, point of no escape, pve, pvp, resilience, silencing shot, volley on October 2, 2009 | 4 Comments »
MMO-Champion posted additional notes on patch 3.3. Of interest, here are the hunter changes:
Survival vs. Marksmanship in 3.2!
Posted in Hunter, Marksmanship, Survival, World of Warcraft, tagged 3.2, black arrow, dps, frost trap, L&L, lock and load, marks, Marksmanship, mm, proc, raiding, Survival, sv on August 13, 2009 | 12 Comments »
It’s not showing up yet in the calculators, but survival might just have eclipsed marksmanship this patch. Marks hasn’t changed, but survival seems to have. Lock and load is proccing way more than it used to. According to some data from hunters on the survival thread at elitist jerks, each tick of black arrow has [...]
S7 and You (Yeah, I Did Just Look That Gift Horse In The Mouth)
Posted in arena, Hunter, pvp, World of Warcraft, tagged arena, aspect of the cheetah, black arrow, catlike reflexes, chaos bolt, cleave, deterrence, entrapment, explosive trap, freezing trap, frost trap, hunters, immolation trap, kill command, lock and load, mind numbing poison, patch 3.2, PMR, pvp, roar of sacrifice, s6, s7, season 6, season 7, snake trap, traps on August 4, 2009 | 2 Comments »
If you spend a lot of time on the popular forums, like the class specific ones at the Blizzard site or the class specific ones on arenajunkies.com, you will notice a lot of doom ‘n’ gloom posts about 3.2 not being too great for hunters, despite many people’s opinion, including Ghostcrawler’s, that season 6 was [...]
Common Mistakes!
Posted in Hunter, Marksmanship, Survival, World of Warcraft, tagged agility, arcane shot, auto-shot, black arrow, chimera shot, common mistakes, dps, dps calculator, enchants, explosive shot, femaledwarf.com, gems, hit, Hunter, kill shot, lock and load, Marksmanship, online dps calculator, pet, pet talents, pre-raiding, pve, pvp, raiding, rapid fire, readiness, resilience, rotation, serpent sting, shot rotation, sons of hodir, spec, steady shot, Survival, traps, wow on July 27, 2009 | 15 Comments »
From Ahunkaluvin: “I’d like a guide to what the common mistakes are. For instance, I have pretty fair gear and have tried to put most of your lessons to practice, but somehow I still get nowhere near the DPS(about 1600-1800) of my fellow hunters. OK, So I suck, but, WHY? (other than just general suckiness)” [...]
New look at lock and load!
Posted in Hunter, Survival, World of Warcraft, tagged black arrow, data, lock and load, procs, the hunter's mark blog, theory crafting, theorycrafting on June 1, 2009 | 9 Comments »
There’s some anecdotal evidence over at The Hunter’s Mark about new lock and load rates. Did they go up or down with 3.1? Well, I am a big believer that the plural of anecdote is not fact, and that in order to measure something that’s supposed to proc 6% of the time from black arrow [...]
Lock and load!
Posted in Hunter, Survival, World of Warcraft, tagged 3.2, addon, aimed shot, dps, explosive shot, flight time, global cooldown, lock and load, macro, macros, patch 3.2, pve, quartz, raiding, shot macro, shot rotation, shot rotations, steady shot, timing on April 29, 2009 | 38 Comments »
Everyone has an opinion about lock and load. It used to be the bread and butter of the trapdancing spec, and is now still an incredibly nice talent that’s well worth the points spent in it. What it does is proc from 20% of the ticks of black arrow outside its 22 second cooldown, providing [...]