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Posts Tagged ‘lock and load’

It looks like 4.3.2 will hold a nice change for SV according to MMO-Champion: Lock and Load will no longer consume Arcane Shots.  Kaivax embellished on this change and Blizzard’s thoughts on hunters in general in an informative post:

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Survival is changing for the better in 4.3.  Its DPS is going up both in relative and absolute terms, leaving it more appealing than it has been since its nerf after Cataclysm launched.  What is there to know about SV gameplay that might be different for returning hunters? edit: The post now includes updates resulting [...]

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I started the Ability Spotlight series to shed light on commonly misunderstood hunter tools.  I imagined writing about abilities that are underused but useful, abilities that improve huntering at the margins.  However, as the hunter recruits to my guild and the hunter forums have shown me, even signature abilities can be persistently misunderstood.  That is why [...]

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Well, there goes my favorite bug: Phyllixia posted that explosive traps no longer provide a 100% lock and load on the first tick. The explosive trap bug was more of a trash hack- the only actual encounter it will really affect us on is the gunship, and that’s fairly roflstompable anyways. Also, rapid fire now [...]

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edit: I can’t believe I missed this post on the same subject. Lyraat used raid parses, which are more subject to RNG than simulationcraft’s batches of thousands of simulated fights, however it uses the actual game engine. Well, apparently I’ve been doing it wrong since patch 3.1 or something. The common knowledge of how to [...]

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Explosive trap is awesome. It has been buffed quite a bit lately and now scales quite nicely with our attack power, so I figured I’d write up a guide about how and when to use it.

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[edit: site is back up and running!] Take a look at this post over at Matticus’s NoStockui. It goes over an addon called SurgeTrack, which can be configured to track those nifty procs that we have to watch for that can change our next action. Like lock and load or improved steady shot. Right now, [...]

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MMO-Champion posted additional notes on patch 3.3. Of interest, here are the hunter changes:

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**Note: much of this post is reused from the last version, but the comments there were left over several patches, so I’m updating it and reposting. 0/15/56 is the survival spec that gets me the most DPS. Lets go over the basics, and why I took (or didn’t take) things. In general, you want to [...]

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“OK, I got aimed shot… What next?” Hi guys, today we’re going to talk about speccing a hunter for arenas. I will concern myself mostly with 3v3 and 5v5, I will deal with both marks and surv but not beast mastery, and I will address pet talent trees at the end.

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It’s not showing up yet in the calculators, but survival might just have eclipsed marksmanship this patch. Marks hasn’t changed, but survival seems to have. Lock and load is proccing way more than it used to. According to some data from hunters on the survival thread at elitist jerks, each tick of black arrow has [...]

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You’ve all read the patch notes, here’s what’s important. [Edit 10 aug 2009:] Kill shot no longer has a minimum range! Use when applying melee tactics. All profession based PvE boosts get their performance increased for free, except blacksmithing and jewelcrafting. The extra gem slots and better JC only gems have to be bought somehow. [...]

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If you spend a lot of time on the popular forums, like the class specific ones at the Blizzard site or the class specific ones on arenajunkies.com, you will notice a lot of doom ‘n’ gloom posts about 3.2 not being too great for hunters, despite many people’s opinion, including Ghostcrawler’s, that season 6 was [...]

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From Ahunkaluvin: “I’d like a guide to what the common mistakes are. For instance, I have pretty fair gear and have tried to put most of your lessons to practice, but somehow I still get nowhere near the DPS(about 1600-1800) of my fellow hunters. OK, So I suck, but, WHY? (other than just general suckiness)” [...]

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There’s some anecdotal evidence over at The Hunter’s Mark about new lock and load rates. Did they go up or down with 3.1? Well, I am a big believer that the plural of anecdote is not fact, and that in order to measure something that’s supposed to proc  6% of the time from black arrow [...]

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This post has been replaced by it’s updated version here.

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Everyone has an opinion about lock and load. It used to be the bread and butter of the trapdancing spec, and is now still an incredibly nice talent that’s well worth the points spent in it. What it does is proc from 20% of the ticks of black arrow outside its 22 second cooldown, providing [...]

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