Hi folks, Pherra here. I just uploaded a new release of the DPSCheck addon to WoWInterface and Curse. This new version has the first pass at priority checks for Beast Mastery and Marksmanship builds, along with a new buff/debuff checking feature. The priority checks are designed to help your shot selection in any fight, while [...]
Posts Tagged ‘kill shot’
DPSCheck: 4.0.1 Shot Priorities
Posted in addons, Beast Mastery, Hunter, Marksmanship, World of Warcraft, tagged arcane shot, auto-shot, chimera shot, dpscheck, focus, hunter addon, hunter dps addon, hunter dps check, kill shot, missed auto-shots, missed shots, shot priority, steady shot on October 29, 2010 | 10 Comments »
End Game Marksmanship!
Posted in Hunter, Marksmanship, World of Warcraft, tagged 3.3.3, agi, agility, armor pen, armor penetration, arp, chimera shot, comparison, dps, glyph of chimera shot, glyph of kill shot, glyphs, Hunter, icecrown, kill shot, marks, Marksmanship, mm, pve, Survival, sv on March 26, 2010 | 40 Comments »
There’s no doubt about it, right now, the best hunter DPS in the game is done by marks hunters. Marksmanship is the end game raiding spec, if you have the gear. There are presently two styles of marks hunters: agility and armor penetration. ArP Marks Hunters
Mana Saving Macros!
Posted in Beast Mastery, Hunter, Marksmanship, Survival, World of Warcraft, tagged aspect dancing, aspect of the dragonhawk, aspect of the viper, dragonhawk, efficiency, explosive shot, kill shot, macro, macros, mana, oom, pve, raiding, regen, steady shot, viper on November 4, 2009 | 17 Comments »
Mana management is not tricky. We all do it, and we’re all good at it. This post is going to go over a new macro that I believe could increase your damage throughput!
Common Mistakes!
Posted in Hunter, Marksmanship, Survival, World of Warcraft, tagged agility, arcane shot, auto-shot, black arrow, chimera shot, common mistakes, dps, dps calculator, enchants, explosive shot, femaledwarf.com, gems, hit, Hunter, kill shot, lock and load, Marksmanship, online dps calculator, pet, pet talents, pre-raiding, pve, pvp, raiding, rapid fire, readiness, resilience, rotation, serpent sting, shot rotation, sons of hodir, spec, steady shot, Survival, traps, wow on July 27, 2009 | 15 Comments »
From Ahunkaluvin: “I’d like a guide to what the common mistakes are. For instance, I have pretty fair gear and have tried to put most of your lessons to practice, but somehow I still get nowhere near the DPS(about 1600-1800) of my fellow hunters. OK, So I suck, but, WHY? (other than just general suckiness)” [...]
Hunting General Vezax!
Posted in Hunter, Survival, World of Warcraft, tagged aimed shot, arcane shot, aspect of the viper, aspect switching, bloodlust, chimera shot, damage per mana, general vezax, heroism, kill shot, mana, mark of the faceless, piercing shots, rapid fire, rotation, serpent sting, shadow crash, steady shot, surge of darkness, vezax on July 15, 2009 | 28 Comments »
Today I’ll be going over General Vezax. This fight is easy for most appropriately geared raid groups, and aside from one twisted mechanic, is basically a low risk tank and spank.
Marksman Rotation!
Posted in Hunter, Marksmanship, Resources, World of Warcraft, tagged aimed shot, arcane shot, chimera shot, cooldown timing, furious howl, global cooldown, keybind, kill command, kill shot, Marksmanship, rapid fire, rapid re, rapid recuperation, readiness, serpent sting, shot priority, shot rotation, silencing shot, steady shot, timing cooldowns on June 25, 2009 | 40 Comments »
edit: This post is outdated- all the relevant and recent advice is here. Here’s the first in a series of guides I’m planning on writing about marksmanship. Today, we go over the rotation. As always, it’s more of a priority list than a rotation, but it certainly feels simpler than survival did. First thing you [...]
Shared topic: situational awareness!
Posted in Hunter, World of Warcraft, tagged assembly of iron, blog azeroth, camera angle, deadly boss mods, dps, enemy name plates, frames per second, freya, graphics settings, healers, hodir, iron council, kill shot, particle density, power auras, preparation, projected textures, rune of death, rune of power, shared topic, situational awareness, sniper training, targeting macros, ulduar on June 22, 2009 | 6 Comments »
This is brought to you by Blog Azeroth‘s shared topic. Every week they pick something to write about, and it’s a good source of inspiration. This week, it’s about tunnel vision and situational awareness.
From Survival to Marksman!
Posted in Hunter, Marksmanship, Survival, World of Warcraft, tagged aimed shot, arcane shot, aspect of the viper, build, chimera shot, dps, DPS spreadsheet, dual spec, efficiency, first draft, gcd, global cooldown, glyph of kill shot, glyph of serpent sting, glyph of steady shot, glyph of the hawk, improved hunter's mark, kill shot, macro, mana, marksman, mm, multi shot, raiding, rapid killing, rapid recuperation, serpent sting, silencing shot, spec, steady shot, Survival, sv, talent preview on June 17, 2009 | 17 Comments »
Not going to go into much depth here because I haven’t done anything yet other than annoy a targeting dummy with my new MM rotation, but lets talk about the process of switching to MM.
Survival Macros!
Posted in Hunter, Survival, World of Warcraft, tagged 3.2, 3.2 survival macros, aimed shot, arms warrior, bloodlust, casts, castsequence, dps, exhaustion, explosive shot, global cooldown, heroism, instant abilities, kill command, kill shot, kill shot macro, macro, macros, patch 3.2, pve, raiding, rapid fire, serpent sting, shot priorities, shot rotation, shot rotations, steady shot, survival macro, trinkets on April 17, 2009 | 38 Comments »
I covered the shot priorities list. Now it’s time for macros. Some of you are thinking “Macros? I thought you said not to macro shots, just to weave them manually based on what’s available and highest priority?”. This is correct! However, and I went over this in the last patch, it’s fine to take all [...]
Survival Rotation!
Posted in Hunter, Resources, Survival, World of Warcraft, tagged 3.2, aimed shot, black arrow, dps, explosive shot, global cooldown, glyph of steady shot, kill shot, lock and load, macro, macros, multi shot, patch 3.2, patch 3.2 survival, priorities, pve, raiding, rapid fire, serpent sting, shot priorities, shot rotation, shot rotations, steady shot, Survival on April 15, 2009 | 50 Comments »
3.2 edit: I’ve gone through this survival rotation guide and ensured that everything is accurate for patch 3.2.
Survival in patch 3.1! Pun intended!
Posted in Hunter, Survival, World of Warcraft, tagged 3.1, black arrow, dps, DPS spreadsheet, dual specs, explosive shot, frost trap, global cooldown, glyphs, haste, kill shot, kill shot macro, lock and load, macro, macros, patch 3.1, pve, quiver haste, quivers, raiding, resourcefulness, serpent sting, sniper training, spec, steady shot, theory crafting on April 15, 2009 | 27 Comments »
I was so excited about this post, I used two exclamation points in the title. That’s one over my budget, but I’ll just have to try and save one from another post sometime. Well, the servers have been up and down like a toilet seat. I haven’t been able to play for long, and we [...]
Shot macros!
Posted in Beast Mastery, Hunter, Resources, Survival, World of Warcraft, tagged 3.0.8, aimed shot, arcane shot, bloodlust, castsequence, dps, explosive shot, frost trap, heroism, huntard, kill command, kill shot, lock and load, macros, multi shot, power auras, pve, raiding, serpent sting, shot macro, shot rotation, steady shot, theory crafting, timing, trap dancing on March 2, 2009 | 2 Comments »
Edit: the macros in this post are no longer valid- here‘s the post 3.1 version. As a hunter, your job is to pump out as much hurt to your raid’s target as possible. You have a multitude of shots you can use to do this, but it’s not easy to watch so many damn cooldowns! [...]