I’ve seen this a fair bit lately: hunters with double (and even triple!) the hit rating needed to never miss a raid boss. How did they get there? What can you do to avoid getting there, and how can they get out?
Posts Tagged ‘hit rating’
How To Manage Hit Rating!
Posted in Hunter, World of Warcraft, tagged gear, hit, hit cap, hit rating, ICC, melee weapons, pve, trinkets on January 26, 2010 | 18 Comments »
The Hunting Party Podcast, Episode 15!
Posted in Hunter, Hunting Party Podcast, World of Warcraft, tagged cooldown timing, friendship bracelet, hit rating, hunting party, podcast on December 1, 2009 | 6 Comments »
This week, the show is a round table with Frostheim, Darkbrew, and I discussing the finer points of hit rating and cooldown timing. We then answer as much reader email as we can until my wife kicks me off the computer. I owe Frost a friendship bracelet, apparently. Good times were had by all! Then [...]
Epic Gem and Enchant List!
Posted in Beast Mastery, Hunter, Marksmanship, Resources, Survival, World of Warcraft, tagged 3.2, 3.2.2, agility, armor penetration, attack power, crit, enchanting, enchants, gearing, gem, gemming, hit cap, hit rating, how do I enchant my gear, how do I gem my gear, Hunter, meta gem, pet expertise, professions, pve, raiding, socket bonus, stamina on September 14, 2009 | 27 Comments »
Today I’ll be going over how to gem and enchant your hunter, regardless of spec. First off, you need to know what goal will give you the most bang for your buck. To that end, import your character into www.femaledwarf.com and we’ll get started. Here‘s a guide for how to use it if you’re not [...]
Survival Spec and Glyphs for Patch 3.2!
Posted in Hunter, Resources, Survival, World of Warcraft, tagged 3.2, agility, aimed shot, dps, explosive shot, expose weakness, global cooldown, glyph, glyph of explosive shot, haste, hit cap, hit rating, kill shot, lock and load, multi shot, patch 3.2, pve, raiding, serpent sting, shot rotation, shot rotations, sniper training, spec, stamina, steady shot, theory crafting, timing, ulduar on September 8, 2009 | 24 Comments »
**Note: much of this post is reused from the last version, but the comments there were left over several patches, so I’m updating it and reposting. 0/15/56 is the survival spec that gets me the most DPS. Lets go over the basics, and why I took (or didn’t take) things. In general, you want to [...]
Hunters in Cataclysm!
Posted in Hunter, World of Warcraft, tagged agi, agility, ammo, ammunition, armor penetration, attack power, blizzcon, cataclysm, class, consumable, energy, focus, ghostcrawler, haste, hit, hit rating, Hunter, hunter changes, hunter loot, int, intellect, mana regen, mastery, overhaul, q&a, shadowmourne, steady shot, talents on August 21, 2009 | 19 Comments »
According to the class Q&A on wow.com: They’re replacing mana with energy, like rogues. We’ll have a maximum of 100 focus, and it will regenerate 6/sec (a little slower than rogues’ 10 energy/sec), or a little faster (12/sec) if we use steady shot. No more mana regen, aspect of the viper, or int needed. There [...]
What Patch 3.2 Means to Raiding Hunters!
Posted in Beast Mastery, Hunter, Marksmanship, Survival, World of Warcraft, tagged 3.2, Beast Mastery, black arrow, blacksmithing, cooldown, dps, draenei, expertise, FA, focused aim, hit, hit rating, Hunter, jewelcrafting, kill shot, kill shot minimum range, lock and load, patch 3.2, pets, professoins, pve, raiding, survival hunters, traps, ulduar, xt-002 deconstructor, yogg saron on August 5, 2009 | 20 Comments »
You’ve all read the patch notes, here’s what’s important. [Edit 10 aug 2009:] Kill shot no longer has a minimum range! Use when applying melee tactics. All profession based PvE boosts get their performance increased for free, except blacksmithing and jewelcrafting. The extra gem slots and better JC only gems have to be bought somehow. [...]
Fine-Tuning a Hit Capped Hunter!
Posted in Hunter, Marksmanship, World of Warcraft, tagged arcane shot, build, cat druid, dps calculator, efficiency, femalwdwarf.com, feral druid, focused aim, gear, hawk eye, hit, hit cap, hit rating, improved arcane shot, raiding, rapid recuperation, rune edge, stat stick, talents, ulduar on July 31, 2009 | 12 Comments »
Hi folks, today you’re going to get a primer on how a hit capped raiding hunter can rearrange the deck chairs on the titanic and get DPS increases on gear with hit while hit capped! I was in Dalaran admiring the new gear I paid through the nose for, and glanced down at my hit [...]
Marksman Specs and Glyphs!
Posted in Hunter, Marksmanship, World of Warcraft, tagged agi, agility, aimed shot, armor penetration, arp, build, chimera shot, cookie-cutter, feign death, focused aim, glyph of chimera shot, glyph of feign death, glyph of hunter's mark, glyph of kill shot, glyph of mend pet, glyph of serpent sting, glyph of steady shot, glyph of the hawk, glyphs, hit, hit cap, hit rating, hunter's mark, improved arcane shot, improved hunter's mark, improved steady shot, major glyphs, mana, marks, mend pet, minor glyphs, mm, pve, raiding, rapid fire, rapid killing, rapid recuperation, serpent sting, spec, steady shot, talent, too many tags, trueshot aura, ulduar on July 20, 2009 | 25 Comments »
Today I’m going to talk cookie cutter glyphs and specs for marksmanship hunters. That’s right, specs plural. There are a myriad of viable builds for marks, and I was rather overwhelmed when I made the switch.
Agility vs. Armor Penetration!
Posted in Hunter, Marksmanship, World of Warcraft, tagged agi, agility, aimed shot, armor pen, armor penetration, arp, auto-shot, dps, DPS spreadsheet, elitist jerks, general vezax, grim toll, hit rating, horid, mjolnir runestone, online dps spreadsheet, raiding, random number generator, rng, steady shot, t8, ulduar on July 17, 2009 | 26 Comments »
[edit 25 Sept 2009: this was written before the last patch, and I have a new version that covers it after the update] I’m sure you’ve read that all the cool hunters are gemming for armor pen, and seeing good results from it. The best possible DPS thread over at elitist jerks shows a very [...]
Arrrg! Hit rating is stupid!
Posted in Offtopic, World of Warcraft, tagged blarg, draenei, hit, hit rating, stupid on July 14, 2009 | 9 Comments »
I can’t wear half the new cool stuff I paid good DKP for because my hit is too high. I know, I know. I should have rolled something other than a space goat. Curse the Draenei starting area and how much better it is than all the other ones! I’ll have a nice juicy typically [...]
Hit rating!
Posted in Hunter, World of Warcraft, tagged 3.2, agility, dodge, DPS spreadsheet, elitist jerks, hit, hit cap, hit rating, miss, napkin math, patch 3.2, pet, pet expertise, pets on July 7, 2009 | 36 Comments »
Today we’re going over hit rating. You are all aware that there’s something magically special about hit, I’m sure, due to the ambient information on the internet. What you may not know is exactly why people are always worried about getting hit capped! Well, I’m going to de-mystify this today.
Survival spec and glyphs, updated!
Posted in Beast Mastery, Hunter, Marksmanship, Resources, Survival, World of Warcraft, tagged 3.2, agility, aimed shot, dps, explosive shot, expose weakness, global cooldown, haste, hit cap, hit rating, kill shot, lock and load, multi shot, patch 3.2, pve, raiding, serpent sting, shot rotation, shot rotations, sniper training, spec, stamina, steady shot, theory crafting, timing, ulduar on May 21, 2009 | 13 Comments »
This post has been replaced by it’s updated version here.
Gearing revisited!
Posted in Hunter, Survival, World of Warcraft, tagged agility, armor pen, armor penetration, attack power, auto-shot, cap, careful aim, crit, diminishing returns, dps, DPS spreadsheet, enchants, expose weakness, gear, gems, haste, haste cap, haste soft cap, hit cap, hit rating, hunter v. wild, intellect, loatheb, loot, naxx, pve, raid, raiding, stamina, stats, survival spec, ulduar on May 1, 2009 | 2 Comments »
At every possible level of gear and experience, there are some rules that will help you choose where to go next. This post will go over some of them.
Analysis! Xursa’s WWS report
Posted in Hunter, Survival, World of Warcraft, tagged aimed shot, boss trapping, dps, elitist jerks, explosive shot, expose weakness, frost trap, hit cap, hit rating, lock and load, multi shot, naxx, naxxramas, pve, raiding, serpent sting, sniper training, spec, steady shot, theory crafting, trap dancing, trapping on March 18, 2009 | 11 Comments »
I got a PM on the elitist jerks boards asking for help. A hunter had been asked by his GM to figure out what he was doing wrong. He has graciously allowed me to post my advice on this blog, so here goes.
Enchanting and gemming!
Posted in Hunter, Resources, Survival, World of Warcraft, tagged 3.0.8, be.imba.hu, DPS spreadsheet, elitist jerks, gems, gold sink, hit cap, hit rating, itemization, pve, raiding, theory crafting, wow gem finder on March 6, 2009 | Leave a Comment »
Itemization that comes standard on the gear we get is fairly straightforward. The hard part is deciding how to customize them. Then (harder for some) is paying for the gems and enchants we decide on.
Gearing choices!
Posted in Beast Mastery, Hunter, Resources, Survival, World of Warcraft, tagged 3.0.8, 3.1, addon, agility, armor penetration, attack power, crit, dps, DPS spreadsheet, elitist jerks, explosive shot, expose weakness, go for the throat, haste, hit cap, hit rating, intellect, macros, mana, patch 3.1, pve, raiding, rating buster, revive pet, shot rotations, stamina, steady shot, theory crafting on March 1, 2009 | 4 Comments »
Gear for success, and, well, no promises. Just do it.
Gearing a survival hunter is much simpler than gearing for beast mastery was before patch 3.0.8. Back then, we were all haste capped without any haste rating, and our life was a struggle to find stuff that didn’t spend all its’ itemization points on haste. Survival these days is much easier. All the stats you would expect us to gain from benefit us. I’m going to go down the list and talk about caps and diminishing returns when I have to.
Syndication!
Things I Thought You Might Like To Read- Why Can’t We Do Math Anymore? October 27, 2011 Cheezburger Network
- It Must Be Stuck Somewhere October 26, 2011 Cheezburger Network
- Mists of Pandaria Expansion Hunter Talents October 21, 2011 Frostheim
- Planning WAY in Advance October 14, 2011 Cheezburger Network
- Straight A Game Masters October 11, 2011 Cheezburger Network
- Pet Tanking Ideas September 30, 2011 Frostheim
- M thru F: The Workplace Subjectivity Chart August 31, 2011 Lady Justice
- WHU vs the Whale Shark September 20, 2011 Frostheim
- Classic: I Wanted a Bite September 2, 2011 Cheezburger Network
- Grats Arust!!! September 2, 2011 Frostheim
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