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Posts Tagged ‘hit rating’

I’ve seen this a fair bit lately: hunters with double (and even triple!) the hit rating needed to never miss a raid boss. How did they get there? What can you do to avoid getting there, and how can they get out?

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This week, the show is a round table with Frostheim, Darkbrew, and I discussing the finer points of hit rating and cooldown timing. We then answer as much reader email as we can until my wife kicks me off the computer. I owe Frost a friendship bracelet, apparently. Good times were had by all! Then [...]

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Today I’ll be going over how to gem and enchant your hunter, regardless of spec. First off, you need to know what goal will give you the most bang for your buck. To that end, import your character into www.femaledwarf.com and we’ll get started. Here‘s a guide for how to use it if you’re not [...]

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**Note: much of this post is reused from the last version, but the comments there were left over several patches, so I’m updating it and reposting. 0/15/56 is the survival spec that gets me the most DPS. Lets go over the basics, and why I took (or didn’t take) things. In general, you want to [...]

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According to the class Q&A on wow.com: They’re replacing mana with energy, like rogues. We’ll have a maximum of 100 focus, and it will regenerate 6/sec (a little slower than rogues’ 10 energy/sec), or a little faster (12/sec) if we use steady shot. No more mana regen, aspect of the viper, or int needed. There [...]

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You’ve all read the patch notes, here’s what’s important. [Edit 10 aug 2009:] Kill shot no longer has a minimum range! Use when applying melee tactics. All profession based PvE boosts get their performance increased for free, except blacksmithing and jewelcrafting. The extra gem slots and better JC only gems have to be bought somehow. [...]

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Hi folks, today you’re going to get a primer on how a hit capped raiding hunter can rearrange the deck chairs on the titanic and get DPS increases on gear with hit while hit capped! I was in Dalaran admiring the new gear I paid through the nose for, and glanced down at my hit [...]

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Today I’m going to talk cookie cutter glyphs and specs for marksmanship hunters. That’s right, specs plural. There are a myriad of viable builds for marks, and I was rather overwhelmed when I made the switch.

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[edit 25 Sept 2009: this was written before the last patch, and I have a new version that covers it after the update] I’m sure you’ve read that all the cool hunters are gemming for armor pen, and seeing good results from it. The best possible DPS thread over at elitist jerks shows a very [...]

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I can’t wear half the new cool stuff I paid good DKP for because my hit is too high. I know, I know. I should have rolled something other than a space goat. Curse the Draenei starting area and how much better it is than all the other ones! I’ll have a nice juicy typically [...]

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Today we’re going over hit rating. You are all aware that there’s something magically special about hit, I’m sure, due to the ambient information on the internet. What you may not know is exactly why people are always worried about getting hit capped! Well, I’m going to de-mystify this today.

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This post has been replaced by it’s updated version here.

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At every possible level of gear and experience, there are some rules that will help you choose where to go next. This post will go over some of them.

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I got a PM on the elitist jerks boards asking for help. A hunter had been asked by his GM to figure out what he was doing wrong. He has graciously allowed me to post my advice on this blog, so here goes.

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Itemization that comes standard on the gear we get is fairly straightforward. The hard part is deciding how to customize them. Then (harder for some) is paying for the gems and enchants we decide on.

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Gear for success, and, well, no promises. Just do it.

Gearing a survival hunter is much simpler than gearing for beast mastery was before patch 3.0.8. Back then, we were all haste capped without any haste rating, and our life was a struggle to find stuff that didn’t spend all its’ itemization points on haste. Survival these days is much easier. All the stats you would expect us to gain from benefit us. I’m going to go down the list and talk about caps and diminishing returns when I have to.

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