Here is the long awaited post on cooldown timing!
Basically, there are a few methods that will work, and one method that is hardest to set up and execute, but will return the highest DPS. Here they are: (more…)
Posted in Hunter, Marksmanship, Survival, World of Warcraft, tagged addons, agi, ap, bloodlust, call of the wild, cooldown stacking, cooldowns, ForteXorcist, furious howl, haste, heroism, internal cooldowns, potions, rapid fire, readiness, sexycooldown on November 16, 2009 | 28 Comments »
Here is the long awaited post on cooldown timing!
Basically, there are a few methods that will work, and one method that is hardest to set up and execute, but will return the highest DPS. Here they are: (more…)
Posted in Hunter, World of Warcraft, tagged consumable, crit, haste, heroism, potion, potions, speed on October 29, 2009 | 24 Comments »
As a DPS class, it’s our duty to ensure that our potion is on cooldown at the end of every non-trivial fight. Clearing Archivon for the mount? Feel free to save it, but if you’re on a hard fight, you can really increase your DPS this way. Today I’ll go over our options, and talk about when and how to use them. (more…)
Posted in Hunter, Survival, World of Warcraft, tagged aimed shot, arcane shot, aspect of the viper, aspect switching, bloodlust, chimera shot, damage per mana, general vezax, heroism, kill shot, mana, mark of the faceless, piercing shots, rapid fire, rotation, serpent sting, shadow crash, steady shot, surge of darkness, vezax on July 15, 2009 | 28 Comments »
Today I’ll be going over General Vezax. This fight is easy for most appropriately geared raid groups, and aside from one twisted mechanic, is basically a low risk tank and spank. (more…)
Posted in Beast Mastery, Hunter, Marksmanship, Survival, World of Warcraft, tagged 3.1, adds, air phase, dark iron guardian, dark iron sentinal, dark iron watcher, devouring flames, disengage, dps, feign death, fuse armor, ground phase, harpoon, heroism, patch 3.1, pve, quick shave, quick shave achievement, raid, raiding, razorscale, razorscale air phase, razorscale ground phase, ulduar, wing buffet on May 8, 2009 | 5 Comments »
Continuing my series on Ulduar encounters from a hunter’s perspective, Razorscale. Much nerfed recently, the Razorscale encounter is still lots of fun, and a challenge if you’re undergeared. My guild got her to 2% health when we inadvertently 9 manned her (forgot to summon someone), and the tank had forgotten to take off some non-tanking gear he had worn for the iLvl to vehicle health mechanic in the flame leviathan encounter. When we got the tank defense capped again and summoned the 10th person, we got the quick shave achievement without even trying. There’s no trash on the way in. Starting the event involves simply talking to an NPC. (more…)
Posted in Hunter, Survival, World of Warcraft, tagged 3.2, 3.2 survival macros, aimed shot, arms warrior, bloodlust, casts, castsequence, dps, exhaustion, explosive shot, global cooldown, heroism, instant abilities, kill command, kill shot, kill shot macro, macro, macros, patch 3.2, pve, raiding, rapid fire, serpent sting, shot priorities, shot rotation, shot rotations, steady shot, survival macro, trinkets on April 17, 2009 | 38 Comments »
I covered the shot priorities list. Now it’s time for macros. Some of you are thinking “Macros? I thought you said not to macro shots, just to weave them manually based on what’s available and highest priority?”. This is correct! However, and I went over this in the last patch, it’s fine to take all your instant non-global cooldown abilities that you want fired as often as possible and macro those into your shots. No /castsequences, though. Those cost you DPS, and every time you post one on the internet, Chuthlu kills a kitten. (more…)
Posted in Hunter, Survival, World of Warcraft, tagged aspect of the dragonhawk, aspect of the monkeyhawk, aspect of the viper, aspect switching, elitist jerks, global cooldown, heroism, hunting party, mana, mana cloud, rapid fire, replenishment, serpent sting, spec on March 5, 2009 | 2 Comments »
Let’s talk about Mana. In 25 man raids, you can usually count on there being enough ambient replenishment that you never need to worry about it. In fact, survival hunters contribute quite a bit to the mana cloud with hunting party. Take one or two points in it, but never more. Since you crit like a madman, a single point will ensure 75% uptime on average, and any other points will split hairs between 96% and 100%. (more…)
Posted in Beast Mastery, Hunter, Resources, Survival, World of Warcraft, tagged 3.0.8, aimed shot, arcane shot, bloodlust, castsequence, dps, explosive shot, frost trap, heroism, huntard, kill command, kill shot, lock and load, macros, multi shot, power auras, pve, raiding, serpent sting, shot macro, shot rotation, steady shot, theory crafting, timing, trap dancing on March 2, 2009 | 2 Comments »
Edit: the macros in this post are no longer valid- here‘s the post 3.1 version.
As a hunter, your job is to pump out as much hurt to your raid’s target as possible. You have a multitude of shots you can use to do this, but it’s not easy to watch so many damn cooldowns!
You think to yourself (quite reasonably) “Wouldn’t it be awesome if I could write a shot macro like I used in burning crusade to make sure I don’t screw up my rotation by manually shooting whatever happens to be closest to my mouse pointer?” Probably followed up by “Oh snap, I’m standing in a void zone- I’d better turn with my arrow keys and get the heck outta here!”, which then gives way to “Damn, I wonder if my class leader noticed I died in a void zone. If he says anything, I’ll ask for a battle res and use lag as an excuse”.
There’s a reason they call us huntards.
There is no way to make a shot macro that will do your work for you. Let’s go over the list of stuff a survival and BM hunter has to do, shall we? We’ll see how much of this can be done by the clever usage of the /m command. (more…)