Hunters have a priority list of shots. Whenever our global cooldown finishes, we choose the best available shot, and fire it. Here’s the question: what’s the best way to fire your next ability as soon as the cooldown is available? Wait and press the key, or spam the key as fast as you can?
Posts Tagged ‘global cooldown’
Episode 36!
Posted in Hunter, Hunting Party Podcast, World of Warcraft, tagged cataclysm, global cooldown, hpp, hunting party, podcast, show on June 6, 2010 | 3 Comments »
Hi folks! This week, Frostheim and Euripides discuss the new hunter cooldown in Catalysm, the WHU BBQ, poetry, and a bunch of listener questions and emails Here’s the site where we host our shows live. As always, here is the iTunes store link, the Hunting Party Podcast feed, and the direct XML feed. If you [...]
Hunter Global Cooldown in Cataclysm!
Posted in Hunter, World of Warcraft, tagged 1 second global cooldown, blue post, cataclysm, gcd, ghostcrawler, global cooldown, hunter changes, hunters, news on May 30, 2010 | 1 Comment »
Digging through the blue posts on fury warriors (haha, no, actually Shaedon over at the Hunter’s Refuge posted about this) I found this gem of a hunter tidbit from Ghostcrawler: Lowering the GCD is as close to anything on the never list. We will possibly do it for hunters, but that is because their resource [...]
Marksman Rotation!
Posted in Hunter, Marksmanship, Resources, World of Warcraft, tagged aimed shot, arcane shot, chimera shot, cooldown timing, furious howl, global cooldown, keybind, kill command, kill shot, Marksmanship, rapid fire, rapid re, rapid recuperation, readiness, serpent sting, shot priority, shot rotation, silencing shot, steady shot, timing cooldowns on June 25, 2009 | 40 Comments »
edit: This post is outdated- all the relevant and recent advice is here. Here’s the first in a series of guides I’m planning on writing about marksmanship. Today, we go over the rotation. As always, it’s more of a priority list than a rotation, but it certainly feels simpler than survival did. First thing you [...]
From Survival to Marksman!
Posted in Hunter, Marksmanship, Survival, World of Warcraft, tagged aimed shot, arcane shot, aspect of the viper, build, chimera shot, dps, DPS spreadsheet, dual spec, efficiency, first draft, gcd, global cooldown, glyph of kill shot, glyph of serpent sting, glyph of steady shot, glyph of the hawk, improved hunter's mark, kill shot, macro, mana, marksman, mm, multi shot, raiding, rapid killing, rapid recuperation, serpent sting, silencing shot, spec, steady shot, Survival, sv, talent preview on June 17, 2009 | 17 Comments »
Not going to go into much depth here because I haven’t done anything yet other than annoy a targeting dummy with my new MM rotation, but lets talk about the process of switching to MM.
Lock and load!
Posted in Hunter, Survival, World of Warcraft, tagged 3.2, addon, aimed shot, dps, explosive shot, flight time, global cooldown, lock and load, macro, macros, patch 3.2, pve, quartz, raiding, shot macro, shot rotation, shot rotations, steady shot, timing on April 29, 2009 | 38 Comments »
Everyone has an opinion about lock and load. It used to be the bread and butter of the trapdancing spec, and is now still an incredibly nice talent that’s well worth the points spent in it. What it does is proc from 20% of the ticks of black arrow outside its 22 second cooldown, providing [...]
Survival Macros!
Posted in Hunter, Survival, World of Warcraft, tagged 3.2, 3.2 survival macros, aimed shot, arms warrior, bloodlust, casts, castsequence, dps, exhaustion, explosive shot, global cooldown, heroism, instant abilities, kill command, kill shot, kill shot macro, macro, macros, patch 3.2, pve, raiding, rapid fire, serpent sting, shot priorities, shot rotation, shot rotations, steady shot, survival macro, trinkets on April 17, 2009 | 38 Comments »
I covered the shot priorities list. Now it’s time for macros. Some of you are thinking “Macros? I thought you said not to macro shots, just to weave them manually based on what’s available and highest priority?”. This is correct! However, and I went over this in the last patch, it’s fine to take all [...]
Survival Rotation!
Posted in Hunter, Resources, Survival, World of Warcraft, tagged 3.2, aimed shot, black arrow, dps, explosive shot, global cooldown, glyph of steady shot, kill shot, lock and load, macro, macros, multi shot, patch 3.2, patch 3.2 survival, priorities, pve, raiding, rapid fire, serpent sting, shot priorities, shot rotation, shot rotations, steady shot, Survival on April 15, 2009 | 50 Comments »
3.2 edit: I’ve gone through this survival rotation guide and ensured that everything is accurate for patch 3.2.
Survival in patch 3.1! Pun intended!
Posted in Hunter, Survival, World of Warcraft, tagged 3.1, black arrow, dps, DPS spreadsheet, dual specs, explosive shot, frost trap, global cooldown, glyphs, haste, kill shot, kill shot macro, lock and load, macro, macros, patch 3.1, pve, quiver haste, quivers, raiding, resourcefulness, serpent sting, sniper training, spec, steady shot, theory crafting on April 15, 2009 | 27 Comments »
I was so excited about this post, I used two exclamation points in the title. That’s one over my budget, but I’ll just have to try and save one from another post sometime. Well, the servers have been up and down like a toilet seat. I haven’t been able to play for long, and we [...]
Sniper Training Revisited!
Posted in Hunter, Survival, World of Warcraft, tagged arms, arms warrior, boss trapping, dps, frost trap, global cooldown, grand widow faerlina, improved aspect of the hawk, kel'thuzad, lock and load, maexxna, naxx, naxxramas, noth the plaguebringer, pve, raiding, serpent sting, sniper training, spec, steady shot, trap dancing, trapping on April 6, 2009 | 1 Comment »
Sometimes you can’t trapdance. For example- I’m not comfortable running in and out of trapping range on dragons with cleave and/or tail swipe. It’s also almost not worth the run time with their large hit boxes and the fact that you pretty much have to get toward the middle to get a trap off. In [...]
Sniper Training vs Trap Dancing!
Posted in Hunter, Survival, World of Warcraft, tagged agro, auto-shot, boss trapping, build, dps, explosive shot, feign death, frost trap, global cooldown, hateful strike, lock and load, patch 3.1, patchwerk, pve, raid buffs, raiding, resourcefulness, sniper training, spec, steady shot, trap dancing, trapping on March 30, 2009 | Leave a Comment »
There are two perfectly functional hunter builds that you can use to magnify the effects of your explosive shots. One uses sniper training, the other uses resourcefulness to increase your lock and load procs (remember, these builds are baselines- spend the remainder of your points as you see fit). Both are viable and used by [...]
Mana!
Posted in Hunter, Survival, World of Warcraft, tagged aspect of the dragonhawk, aspect of the monkeyhawk, aspect of the viper, aspect switching, elitist jerks, global cooldown, heroism, hunting party, mana, mana cloud, rapid fire, replenishment, serpent sting, spec on March 5, 2009 | 2 Comments »
Let’s talk about Mana. In 25 man raids, you can usually count on there being enough ambient replenishment that you never need to worry about it. In fact, survival hunters contribute quite a bit to the mana cloud with hunting party. Take one or two points in it, but never more. Since you crit like [...]