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Posts Tagged ‘global cooldown’

Hunters have a priority list of shots. Whenever our global cooldown finishes, we choose the best available shot, and fire it. Here’s the question: what’s the best way to fire your next ability as soon as the cooldown is available? Wait and press the key, or spam the key as fast as you can?

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Hi folks! This week, Frostheim and Euripides discuss the new hunter cooldown in Catalysm, the WHU BBQ, poetry, and a bunch of listener questions and emails Here’s the site where we host our shows live. As always, here is the iTunes store link, the Hunting Party Podcast feed, and the direct XML feed. If you [...]

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Digging through the blue posts on fury warriors (haha, no, actually Shaedon over at the Hunter’s Refuge posted about this) I found this gem of a hunter tidbit from Ghostcrawler: Lowering the GCD is as close to anything on the never list. We will possibly do it for hunters, but that is because their resource [...]

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**Note: much of this post is reused from the last version, but the comments there were left over several patches, so I’m updating it and reposting. 0/15/56 is the survival spec that gets me the most DPS. Lets go over the basics, and why I took (or didn’t take) things. In general, you want to [...]

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edit: This post is outdated- all the relevant and recent advice is here. Here’s the first in a series of guides I’m planning on writing about marksmanship. Today, we go over the rotation. As always, it’s more of a priority list than a rotation, but it certainly feels simpler than survival did. First thing you [...]

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Not going to go into much depth here because I haven’t done anything yet other than annoy a targeting dummy with my new MM rotation, but lets talk about the process of switching to MM.

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This post has been replaced by it’s updated version here.

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Everyone has an opinion about lock and load. It used to be the bread and butter of the trapdancing spec, and is now still an incredibly nice talent that’s well worth the points spent in it. What it does is proc from 20% of the ticks of black arrow outside its 22 second cooldown, providing [...]

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Well, my old UI wasn’t cutting it any more. I’ve ignored it as long as possible, and when 3.1 hit, I could ignore it no longer. 6 abilities that need to be woven around each other does not lend itself well to my old 1-2-3-4 SV keybindings. I’m also not willing to install any new [...]

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I covered the shot priorities list. Now it’s time for macros. Some of you are thinking “Macros? I thought you said not to macro shots, just to weave them manually based on what’s available and highest priority?”. This is correct! However, and I went over this in the last patch, it’s fine to take all [...]

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3.2 edit: I’ve gone through this survival rotation guide and ensured that everything is accurate for patch 3.2.

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I was so excited about this post, I used two exclamation points in the title. That’s one over my budget, but I’ll just have to try and save one from another post sometime. Well, the servers have been up and down like a toilet seat. I haven’t been able to play for long, and we [...]

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Sometimes you can’t trapdance. For example- I’m not comfortable running in and out of trapping range on dragons with cleave and/or tail swipe. It’s also almost not worth the run time with their large hit boxes and the fact that you pretty much have to get toward the middle to get a trap off. In [...]

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There are two perfectly functional hunter builds that you can use to magnify the effects of your explosive shots. One uses sniper training, the other uses resourcefulness to increase your lock and load procs (remember, these builds are baselines- spend the remainder of your points as you see fit). Both are viable and used by [...]

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Let’s talk about Mana. In 25 man raids, you can usually count on there being enough ambient replenishment that you never need to worry about it. In fact, survival hunters contribute quite a bit to the mana cloud with hunting party. Take one or two points in it, but never more. Since you crit like [...]

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