To the PVE hunter, Focus can seem perfectly fine. It satisfies the costs of a rotation. It requires enough management to be interesting but not enough to be distracting. It can largely be considered a successful class change on Blizzard’s part. But many PVP hunters think otherwise. The official forums are riddled with threads about issues related [...]
Posts Tagged ‘focus’
Why is Focus Allegedly Too Weak in PVP?
Posted in arena, battlegrounds, pvp, World of Warcraft, tagged focus, pvp on August 1, 2011 | 28 Comments »
No New Sic ‘Em! Bug
Posted in Hunter, World of Warcraft, tagged bug, focus, pet, Sic 'Em!, wild hunt on July 6, 2011 | 7 Comments »
There is a rumor going around that Sic ‘Em! is horribly bugged. This isn’t the case.
A Note on the Pet Focus Bug
Posted in Hunter, World of Warcraft, tagged 4.2, bug, focus, pet on June 14, 2011 | Leave a Comment »
I just wanted to quickly confirm that pet Focus is back to normal on the PTR. For more on the issue, check out the forum thread here. And, as long as I’m confirming things, yes, the new model for the Dark Phoenix mount does look much better.
Lessons from Other Classes
Posted in Hunter, World of Warcraft, tagged focus, pet buffs on November 3, 2010 | 19 Comments »
What can we learn from other classes about how to deal with Focus and this newfound potential to hand out a variety of buffs?
DPSCheck: 4.0.1 Shot Priorities
Posted in addons, Beast Mastery, Hunter, Marksmanship, World of Warcraft, tagged arcane shot, auto-shot, chimera shot, dpscheck, focus, hunter addon, hunter dps addon, hunter dps check, kill shot, missed auto-shots, missed shots, shot priority, steady shot on October 29, 2010 | 10 Comments »
Hi folks, Pherra here. I just uploaded a new release of the DPSCheck addon to WoWInterface and Curse. This new version has the first pass at priority checks for Beast Mastery and Marksmanship builds, along with a new buff/debuff checking feature. The priority checks are designed to help your shot selection in any fight, while [...]
Episode 43!
Posted in Hunter, Hunting Party Podcast, World of Warcraft, tagged cataclysm, focus, focus regen, Hunter, hunters in cataclysm, wow on August 1, 2010 | 6 Comments »
Hi folks! This week, Darkbrew, Frostheim, and Euripides talk about the Cataclysm debuffs, the changes to the latest beta hunter talents, and answer some reader emails! Here’s the site where we host our shows live. As always, here is the iTunes store link, the Hunting Party Podcast feed, and the direct XML feed. If you [...]
Hasty Conclusions about Cataclysm Hunter Mechanics
Posted in Hunter, World of Warcraft, tagged cataclysm, clipping, damage over time, dots, focus, focus regen, haste, hasted dots, Hunter, hunters, pve, shot rotation, ticks on April 12, 2010 | 23 Comments »
Editors Note: Another big hand for Pherra, the guy who is thanklessly coding that stupid hunter DPS addon idea. Blizzard’s announced design changes give the hunter community a lot to absorb in the months leading up to Cataclysm. The biggest change was the “ranged rogue” change from mana to focus that was announced at Blizzcon. [...]
What I Love About Cataclysm Hunters!
Posted in World of Warcraft, tagged ammo, ammunition, balance, camouflage, cataclysm, changes, cobra shot, double shot, elemental damage, focus, Hunter, Marksmanship, mastery, pet, pet damage, pets, stings, Survival, talents, trap launcher on April 9, 2010 | 32 Comments »
I’m a fairly laid back hunter blogger, and as such, I tend to see things through a rose-colored monocle. It was not needed today- the Cataclysm hunter changes were 100% good ones, in my opinion. I’ll complain if I feel the results need tweaking, but as all we’re seeing now is a design philosophy, I [...]
Cataclysm Hunter Changes Live!
Posted in Beast Mastery, Hunter, Marksmanship, Survival, World of Warcraft, tagged ammo, ammunition, camouflage, cataclysm, changes, cobra shot, focus, Hunter, pet, pets, stings, talents, trap launcher on April 9, 2010 | 11 Comments »
Nethaera posted the hunter changes. Reposting now, analysis and follow up quotes will be edited in at the end. Of course this would happen while I was at lunch. I called it. With the upcoming World of Warcraft: Cataclysm many game elements will be changing, and each class will be receiving a number of tweaks. [...]
Hunter Cataclysm Changes Scheduled!
Posted in Hunter, World of Warcraft, tagged ammo, balance, cataclysm, focus, Hunter, mastery, preview, rotation, talent treet on April 6, 2010 | 30 Comments »
According to Bashiok, we’ll be hearing more about what will happen to us in Cataclysm on April 9th. So far, we’ve only had a sneak peek. What’s on your wishlist? Myself, I’d like to see: The new talent trees A granular explanation of how mastery will work for each tree Tamable druids (maybe just a [...]
ICC Macros
Posted in Hunter, Marksmanship, Survival, World of Warcraft, tagged blood beast, distracting shot, dps, focus, icecrown citadel, Lady Deathwhisper, macros, pettarget, raiding, saurfang, stings, taunts on January 13, 2010 | 33 Comments »
This post holds macros that you may find useful for Lady Deathwhisper and Saurfang in ICC. If they fit your play style, great; if not, don’t use them. Also note that these macros are at their bare bones. You should add in Kill Command, trinket activations, etc., as appropriate.
Culling The Herd!
Posted in Beast Mastery, Hunter, Marksmanship, Survival, World of Warcraft, tagged crits, culling the herd, dps, focus, go for the throat, pve, raiding, uptime on December 10, 2009 | 4 Comments »
As you guys probably know, we have a new pet talent replacing avoidance. Now that a 90% AOE reduction is baked into pets, culling the herd was replaced in the talent tree exactly where avoidance was. It provides a 3% damage done boose to you and your pet every time it procs, and procs from [...]
Mana to Focus Change Sooner Than Expected?
Posted in Hunter, World of Warcraft, tagged 3.3, cataclysm, changes, focus, Hunter, int, intellect, mana, patch 3.3, ranged rogues on October 2, 2009 | 17 Comments »
Coiamin pointed this out to me on the 3.3 hunter changes post- all of the crafted agility mail has no intellect on it. Could this mean that we’ll become ranged rogues before the actual launch of cataclysm? Take a look (links open new window): Earthsoul Boots Rock-steady Treads Lightning-infused Leggings (fail blogger is fail) Draconic [...]
The Hunting Party Podcast, Episode 5!
Posted in Hunter, Hunting Party Podcast, World of Warcraft, tagged 3.2, armor pen, armor penetration nerf, arp, blizzcon, factcrafting, faction change, focus, Hunting Party Podcast, mastery, patch 3.2, podcast, squirrel launcher, The Hunting Party, theorycrafting on September 9, 2009 | 3 Comments »
Episode 5 of The Hunting Party was done without Darkbrew, who is on vacation (lucky blighter), but we got Brigwyn to fill in. We started with the interview, and then went over the news. Today’s show notes contain a lot of links: Most importantly, the squirrel launcher. Brigwyn’s blog, podcast, and forums. The Hunting Party [...]
A Hunter’s Guide to 5v5 Arena
Posted in arena, Hunter, Marksmanship, pvp, Survival, World of Warcraft, tagged 5s, 5v5, aimed shot, arena, blessing of protection, coordination, divine shield, dps, druid, focus, healer, interrupt, pain suppression, paladin, priest, pvp, roar of sacrifice, training, trapping, vent, wyvern sting on August 25, 2009 | 12 Comments »
5v5 has always been the hunter’s strongest bracket. We’ve never had enough support abilities to really shine in 3v3, and always lacked the burst to dominate 2v2, but in 5v5 playing a hunter feels just right. I really live for the moments when my 5v5 gets to queue. If you are lucky enough to find [...]