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Posts Tagged ‘dps’

We have been in 4.3.2 for two weeks now, meaning that raidbot‘s two-week sample period is full of 4.3.2 data.  What are some of the trends in hunter DPS since the patch?

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This post looks at what DPS Bot has to say about how we perform on this tier’s tank and spank, Ultraxion.

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This episode, we welcome Serallios from raidbots.com to talk about the state of hunter DPS by spec. It’s an interesting tool, and well worth checking out. You can see how well you do against the rest of the world here.

Here’s the site where we host our shows live.


As always, here is the iTunes store linkthe Hunting Party Podcast feed, and the direct XML feed. If you email us comments or questions, we’ll read them on the next show. Send an email to huntingpartypodcast@gmail.com. Also, we love iTunes reviews. So please drop by iTunes and mention what you thought of the show.

If you don’t do syndicated podcasts, and just want to download this week’s MP3 and play it on your player of choice, click here.

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I haven’t seen any “state of hunter dps” posts in a while so I thought I’d throw one together.

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How is DPS actually calculated?  Why do meters love mages?  How do you figure out how much damage you and others did to adds or shields?  This post answers these and other questions in a discussion of how to read damage meters.  The post only focuses on interpreting damage counts on Recount and World of Logs  (WoL) and leaves the other uses for those tools for another time.

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First, let me say thank you, Zeherah, for your continued efforts toward modeling hunter dps.  Second, I think it’s worth sharing that Zeherah updated her site with new options for modeling different MM rotations.  Continue reading after the break for a brief look at these changes.

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On this, the 61st episode of the Hunting Party Podcast, we go over every conceivable piece of information your hunter will need on Cataclysm launch day!

Here’s the site where we host our shows live.


As always, here is the iTunes store link, the Hunting Party Podcast feed, and the direct XML feed. If you email us comments or questions, we’ll read them on the next show. Send an email to huntingpartypodcast@gmail.com. Also, we love iTunes reviews. So please drop by iTunes and mention what you thought of the show.

If you don’t do syndicated podcasts, and just want to download this week’s MP3 and play it on your player of choice, click here.

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Hey hey! This is Shadowstreak, back again with another installment of Addons and Mods! Today, we’re talking about two very simple mods: Damaging Plus and CritBox. These do more or less the same thing, yet at the same time doing things differently enough to ensure you’ll want them both in your ever growing addons folder. (more…)

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The Lich King encounter is unforgiving on 10 man, and very unforgiving on 25 man. I’m not going to do a full guide here, but I am going to talk a little about how to handle the big raid blocks in phase two: Val’kyr and Defile.

The first phase is very easy. The transition to phase two can be rough, but phase two is what kills many raid groups. Especially on 25 man. The mechanics of this phase are that every so often, he’ll summon a single (for 10 man) or 3 (25 man) adds which will pick players up and fly them over the edge of the fight.  Once they’re dropped, they can not be battle-rezed. Additionally, and sometimes simultaneously, he’ll cast the mother of all void zones under a random raider. (more…)

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Hi folks! This week, we have Kruf, from Paragon come back to talk to us about advanced huntering! We had a bunch of good questions for him submitted by listeners. Also, while Darkbrew and Frostheim were unavailable for this episode, Morynne from Marks-365.com was kind enough to sub in for them.

Here’s the site where we host our shows live.


As always, here is the iTunes store link, the Hunting Party Podcast feed, and the direct XML feed. If you email us comments or questions, we’ll read them on the next show. Send an email to huntingpartypodcast@gmail.com. Also, we love iTunes reviews. So please drop by iTunes and mention what you thought of the show.

If you don’t do syndicated podcasts, and just want to download this week’s MP3 and play it on your player of choice, click here.

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Do you want to know how hunters stack up on average to other DPS classes? Take a look at the article that OutDPS poet laureate Frostheim painstakingly put together for wow.com. Interesting data. A visual cue that might help you is that all hunter specs are in green.

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Hi folks! I’m sure you’re all huge fans of Zeherah‘s Femaledwarf.com site, so I figured I’d post a quick guide for those who don’t like to read FAQs on how to link your output. This is very handy for people asking for help on forums or blogs, as well as just chewing ideas over with other hunters in your guild!

Step two: put your hunter in the box

You can get a lot of valuable functionality from Zeherah’s site without logging in, but sharing your character’s setup is not included. So log in, or create and account and log in: (more…)

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Edit: sorry for the belated gotchya edit, but needless to say, this was my April fools joke. The video, if played, will bait you with about 10 seconds of hunter gameplay, and then rickroll you.

Huge thanks to StellarX (blog) for volunteering to let me abuse his game footage for this- I owe you one! Also, huge thanks to Anne at wow.com for helping me glue these two videos together!

The addon is still in development, and I promise that as soon as it’s ready, I’ll let you all know!

You guys remember that post where I talked about an addon that would analyze your actions during boss fights and tell you where you can eek out a little more DPS? Well, it’s still in private beta, but I wanted to release a preview video.

The addon basically counts the number of times you delay an auto shot because you’re moving (or facing the wrong way), as well as some other nifty features like telling you when you are re-applying a sting without a good reason, or firing a steady shot when canceling it and using some other shot would have been more DPS.

Of course, it’s not perfect- it doesn’t understand the fight mechanics or anything, so you won’t be able to compare your Festergut DPS to, say, your Blood Queen DPS, but you can let it collect data week over week and it will tell you how your performance is improving!

Leave a comment here if you have any feedback, for now.

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Editor’s note: give it up for Zeherah, who is back to write up part two in the Learning from Logs segment! Part one is here.

So you’ve already learned the basics of how to make a combat log and post it on World of Logs, and you know how to navigate the site (and if you missed part 1, you can read it first). But you want to find out more about yourself and the raid. There are some advanced features on World of Logs that can help you do that:

Expression Editor:

The Expression Editor is similar to the log browser but more powerful. You need to learn the syntax in order to use it but it’s not too complicated (it uses boolean logic).
Here’s an example string you can try in the expression editor:

sourcename="MyName" and (type=TYPE_CAST or (type=TYPE_AURA and (spell="Exploit Weakness" or spell="MyTrinketBuff")))

Modify this to put your character name in the place of MyName, and the name of your trinket buff in the place of MyTrinketBuff. You can add additional procs to watch for if you like. This query will list all spell casts as well as auras (buffs) matching the specified spell names cast by the specified player.
Click Run, then you’ll see a list of everything that matches your search under Results. You can click on the Timeline tab and use the Plot spells timeline to see what the actual breakdown of abilities used looked like over the course of the fight.

Analyze:

The Analyze section can be useful for tracking your contribution to specific portions of a fight such as adds. For example you can select Damage Done under Analyze, then select by source (which should be the default) and select the name of the target you’re looking for from the target dropdown menu. For example on Deathbringer Saurfang you might want to see how everyone’s damage was on blood beasts. This can help you tell if the dps assigned to them (usually the ranged) is pulling their weight and killing them instead of just focusing on the boss and how well you’re doing on them compared to the others assigned.
Analyze Damage Done
The analyze section also supports the same syntax as the expression editor to filter results. So you can add an expression to further filter what you see. For example you can look at Damage Taken to see if you’re placing an undue burden on the raid by being slow to get out of negative effects, such as Death and Decay on Deathwhisper. Select Damage Taken by target, leave the source set to any, then put spell=”Death and Decay” in the Expression box and click Go. Now you’ll see the damage each player took over the course of the fight only from Death and Decay. You can also enable and disable certain players on the timeline chart by modifying which player boxes are checked so you can compare in more detail.

Comparing predicted to actual damage:

The Hunter DPS Analyzer can only roughly estimate the kind of damage you’re likely to do in a fight but can’t realistically reflect most types of real fights since they vary so widely. But when you’re trying to get an idea of where you might be weak damage-wise, you can select a fairly straightforward fight (like Festergut) and try to compare your predicted damage directly to your log. This can help you get an idea of where you might be having problems.
  1. Configure the dps analyzer with your exact gear, spec, glyphs, pet, etc.
  2. Make sure to review your raid makeup from the log and apply the exact buffs and debuffs that were available to you. In some cases you may have to make some educated guesses. For example usually enhancement shamans will provide improved strength of earth totem, if you don’t have one chances are you only had regular strength of earth or the DK equivalent. In some cases you may want to check the listed debuffs on the boss to see if important ones were actually being applied (sunder/expose for example is often forgotten when there is no protection warrior).
  3. If you are looking at an ICC fight, be sure to apply the specific strength of the zonewide buff under Custom Buffs (you can fill it in under both magic and physical damage and be sure to specify that your pet got it too if it isn’t too old a log).
  4. Go under settings and adjust your Latency to a reasonable estimate of what you think it was on the fight. Look at the fight length in your log and fill in reasonable estimates for the Fight Length and Fight Time Spent in Kill Shot Range. The easiest way to find the kill shot range is probably to check the Log Browser for your kill shots then do the math to figure out the fraction of how long (in minutes) you were in range of kill shot. For example if the fight length was 3:43 and your first kill shot was 38 seconds before the end of the fight, reasonable numbers to fill in would be a 3.7 min fight length and .6 min in kill shot range.
  5. Review the Wait Time settings under Shot Priority and be sure they reflect your preferred delay time and shots. Also make sure to adjust sniper training uptime to match what’s listed under the log if you’re SV.
  6. Update DPS. Now copy down just the hunter dps and pay attention to that figure. Unless your pet dps is way off from what’s expected, chances are any problems dpswise are on the hunter side and not the pet, so let’s just look at the hunter dps.
  7. Look under the debuffs and buffs you gained to see if there are any things that happened during the fight you want to account for. For example if you had a vile gas uptime of 5.3%, you want to reduce your estimated dps by that amount before comparing. If you had to viper you obviously will want to calculate that in as well (assuming the site didn’t already have a viper penalty for you). Also be sure to apply any special buffs someone might have applied to you like tricks of the trade.
  8. Check for any misses that are above the expected miss rate. Usually this is caused by getting out of range of a Draenei hit buff if you’re relying on one. Add up the average value of each shot missed above the expected amount and divide by the number of seconds to figure out how much dps you lost to this so you can get a new estimated dps.
  9. To estimate how many autoshots you were expected to fire, take your Average Autoshot Speed (under Effective Haste) and divide the fight length by it. Then reduce this amount by any time on the fight you were incapacitated. This should give you a good idea of if you’re losing autoshots for some reason. Note that the numbers may not match up exactly since there are haste procs and other factors involved, but if the numbers are significantly off that may indicate a problem.
  10. Compare the number of shots fired to the expected amount displayed in the Shot Priority section of your estimated dps output. Be sure to apply the expected reduction in shots based on the time you were incapacitated on the fight. For example if you were expected to fire 81 steady shots and you had a vile gas uptime of 5.3%, then you actually should only expect 76 steady shots, some of which may have been replaced by arcane shots due to movement. Also be sure to subtract an expected steady shot if you manually refreshed serpent sting for a %dmg buff (which most MM users will do on a straightforward fight).
  11. Check under your buffs to get an idea of if you used your cooldowns (such as rapid fire) as many times as expected.

This should give you a fairly good idea of where the gaps in dps estimated versus dps real dps are coming from and whether you’re using your shots as efficiently as you could be.

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There’s no doubt about it, right now, the best hunter DPS in the game is done by marks hunters. Marksmanship is the end game raiding spec, if you have the gear.

There are presently two styles of marks hunters: agility and armor penetration.

ArP Marks Hunters

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My old buddy (and OutDPS poet laureate), Frostheim, posted today about some things Ghostcrawler said about BM raiding. In his analysis, he dropped a hint that he had been planning a “can survival raid” post, so I figured I’d clear the air a bit about the whole survival and marksmanship comparison.

I’ll say it right here on top of the post. Survival is unequivocally more DPS than marksmanship is for a lot of hunters in ICC 25.

Unless you only take upgrades that are marks friendly, survival will be more DPS than marksmanship for a large number of players until well into ICC 25. In my gear, for example, my marksmanship spec only recently started doing more DPS than my survival spec.

Here’s the thing: SV doesn’t suffer as much from the loss of debuffs. Especially the bleed debuff. Here’s my MM missing trauma profile- 10939 DPS. You can open up this profile and play around with the buffs/debuffs tab yourself, but here’s a list of how much DPS both specs lose for various missing debuffs. (more…)

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Daylight savings time is evil and stupid. I just don’t care. God, it’s so early. I hate everything. /emo

Anyways, tonight I’ll be stress testing an interesting little setup I created the other night- a pair of Power Auras string sets that will tell you what buffs you are missing and what debuffs your unfriendly target is missing. I am keeping it to hunter only ones, so while spell damage is in there, spell crit is not.

Right now, it’s all set up incorrectly- I have it testing my character by name, and that won’t help many of you. I’ve found how to make it work for anyone, however, so I’ll make these changes tonight, and double check its accuracy in tonight’s raid. This should be very useful if you find yourself wandering in and out of range of valuable buffs, as well as alerting your raid leaders about potential debuffs they could stack to make things easier.

So in terms of UI placement, I put the missing buffs just under where the minimap goes in the default UI- top right of the screen. The quest tracking goes there by default, so I assume many people will have that spot empty. All you need to do to clear it for use is to go into your options, and change it so that your quest tracker no longer tracks quests by default. That or minimize the quest objectives every time you zone or reload your UI.

The debuffs go right in the center of the page- about an inch higher than your character’s head, usually. That one was a little riskier, because a lot of people use that real-estate for heads up info that they need to see while running out of fires. Luckily, the debuffs list is so much shorter than the buff list that if you really can’t use this positioning, you can move them somewhere more convenient with a minimum of time. As it is, I’ve fit them together quite nicely, where the armor debuffs are on the right, judgements are on the left, and bleed/magic debuffs (etc) are in the center and slightly larger.

Stay tuned- as soon as I fix any typos and stress test this in a real 25 raid, I’ll post the strings here.

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