We have been in 4.3.2 for two weeks now, meaning that raidbot‘s two-week sample period is full of 4.3.2 data. What are some of the trends in hunter DPS since the patch?
Posts Tagged ‘dps’
Hunter DPS Trends in 4.3.2
Posted in Survival, World of Warcraft, tagged 4.3.2, dps, Dragon Soul on February 18, 2012 | 10 Comments »
A Look at Hunter DPS on Ultraxion
Posted in Hunter, World of Warcraft, tagged dps, DPS Bot, Ultraxion on December 27, 2011 | 12 Comments »
This post looks at what DPS Bot has to say about how we perform on this tier’s tank and spank, Ultraxion.
Episode 102!
Posted in Hunter, Hunting Party Podcast, World of Warcraft, tagged balance, dps, raidbot, spec score on October 10, 2011 | 2 Comments »
This episode, we welcome Serallios from raidbots.com to talk about the state of hunter DPS by spec. It’s an interesting tool, and well worth checking out. You can see how well you do against the rest of the world here.
Here’s the site where we host our shows live.
As always, here is the iTunes store link, the Hunting Party Podcast feed, and the direct XML feed. If you email us comments or questions, we’ll read them on the next show. Send an email to huntingpartypodcast@gmail.com. Also, we love iTunes reviews. So please drop by iTunes and mention what you thought of the show.
If you don’t do syndicated podcasts, and just want to download this week’s MP3 and play it on your player of choice, click here.
A Quick State of Hunter DPS
Posted in Beast Mastery, Hunter, Marksmanship, Survival, World of Warcraft, tagged dps, DPS Bot, logs, parses on September 25, 2011 | 26 Comments »
I haven’t seen any “state of hunter dps” posts in a while so I thought I’d throw one together.
Interpreting Damage Meters
Posted in Hunter, World of Warcraft, tagged Activity, Damage Done, damage meter, dps, DPS(e), recount, wol, world of logs on March 31, 2011 | 3 Comments »
How is DPS actually calculated? Why do meters love mages? How do you figure out how much damage you and others did to adds or shields? This post answers these and other questions in a discussion of how to read damage meters. The post only focuses on interpreting damage counts on Recount and World of Logs (WoL) and leaves the other uses for those tools for another time.
New Options for Modeling MM Added to femaledwarf.com
Posted in Hunter, Marksmanship, World of Warcraft, tagged 4.0.6, aimed shot, arcane shot, chimera shot, dps, femaledwarf, femaledwarf.com, marksman, Marksmanship, rotation on February 28, 2011 | 5 Comments »
First, let me say thank you, Zeherah, for your continued efforts toward modeling hunter dps. Second, I think it’s worth sharing that Zeherah updated her site with new options for modeling different MM rotations. Continue reading after the break for a brief look at these changes.
Episode 61, Cataclysm Preparation!
Posted in Hunter, Hunting Party Podcast, World of Warcraft, tagged cataclysm, cataclysm hunters, cataclysm launch guide, dps, Hunter, hunting party, Hunting Party Podcast, podcast, strategy on December 5, 2010 | 3 Comments »
On this, the 61st episode of the Hunting Party Podcast, we go over every conceivable piece of information your hunter will need on Cataclysm launch day!
Here’s the site where we host our shows live.
As always, here is the iTunes store link, the Hunting Party Podcast feed, and the direct XML feed. If you email us comments or questions, we’ll read them on the next show. Send an email to huntingpartypodcast@gmail.com. Also, we love iTunes reviews. So please drop by iTunes and mention what you thought of the show.
If you don’t do syndicated podcasts, and just want to download this week’s MP3 and play it on your player of choice, click here.
Hunting the Lich King!
Posted in Hunter, World of Warcraft, tagged defile, defile strategy, dps, Hunter, lich king, mother of all void zones, pve, shadowguard, val'kyr, valk, valks on June 8, 2010 | 23 Comments »
The Lich King encounter is unforgiving on 10 man, and very unforgiving on 25 man. I’m not going to do a full guide here, but I am going to talk a little about how to handle the big raid blocks in phase two: Val’kyr and Defile.
The first phase is very easy. The transition to phase two can be rough, but phase two is what kills many raid groups. Especially on 25 man. The mechanics of this phase are that every so often, he’ll summon a single (for 10 man) or 3 (25 man) adds which will pick players up and fly them over the edge of the fight. Once they’re dropped, they can not be battle-rezed. Additionally, and sometimes simultaneously, he’ll cast the mother of all void zones under a random raider. (more…)
Episode 32!
Posted in Hunter, Hunting Party Podcast, World of Warcraft, tagged dps, Hunting Party Podcast, kruf, latency, lich king, performance, podcast, pve, raiding, show, world firsts on May 9, 2010 | 5 Comments »
Hi folks! This week, we have Kruf, from Paragon come back to talk to us about advanced huntering! We had a bunch of good questions for him submitted by listeners. Also, while Darkbrew and Frostheim were unavailable for this episode, Morynne from Marks-365.com was kind enough to sub in for them.
Here’s the site where we host our shows live.
As always, here is the iTunes store link, the Hunting Party Podcast feed, and the direct XML feed. If you email us comments or questions, we’ll read them on the next show. Send an email to huntingpartypodcast@gmail.com. Also, we love iTunes reviews. So please drop by iTunes and mention what you thought of the show.
If you don’t do syndicated podcasts, and just want to download this week’s MP3 and play it on your player of choice, click here.
World of Logs DPS by Class!
Posted in Hunter, Spotlight, World of Warcraft, tagged aggregate, dps, frostheim, ICC, pve, world of logs, wow.com on May 7, 2010 | 5 Comments »
Do you want to know how hunters stack up on average to other DPS classes? Take a look at the article that OutDPS poet laureate Frostheim painstakingly put together for wow.com. Interesting data. A visual cue that might help you is that all hunter specs are in green.
How to Link with Femaledwarf.com!
Posted in Hunter, Resources, World of Warcraft, tagged dps, dps calculator, femaledwarf, femaledwarf.com, link, public profile, zeherah on April 29, 2010 | 6 Comments »
Hi folks! I’m sure you’re all huge fans of Zeherah‘s Femaledwarf.com site, so I figured I’d post a quick guide for those who don’t like to read FAQs on how to link your output. This is very handy for people asking for help on forums or blogs, as well as just chewing ideas over with other hunters in your guild!
Step two: put your hunter in the box
You can get a lot of valuable functionality from Zeherah’s site without logging in, but sharing your character’s setup is not included. So log in, or create and account and log in: (more…)
Hunter DPS Addon Preview Video!
Posted in addons, Hunter, World of Warcraft, tagged addon, addons, april, dps, Hunter, pve on April 1, 2010 | 30 Comments »
Edit: sorry for the belated gotchya edit, but needless to say, this was my April fools joke. The video, if played, will bait you with about 10 seconds of hunter gameplay, and then rickroll you.
Huge thanks to StellarX (blog) for volunteering to let me abuse his game footage for this- I owe you one! Also, huge thanks to Anne at wow.com for helping me glue these two videos together!
The addon is still in development, and I promise that as soon as it’s ready, I’ll let you all know!
You guys remember that post where I talked about an addon that would analyze your actions during boss fights and tell you where you can eek out a little more DPS? Well, it’s still in private beta, but I wanted to release a preview video.
The addon basically counts the number of times you delay an auto shot because you’re moving (or facing the wrong way), as well as some other nifty features like telling you when you are re-applying a sting without a good reason, or firing a steady shot when canceling it and using some other shot would have been more DPS.
Of course, it’s not perfect- it doesn’t understand the fight mechanics or anything, so you won’t be able to compare your Festergut DPS to, say, your Blood Queen DPS, but you can let it collect data week over week and it will tell you how your performance is improving!
Leave a comment here if you have any feedback, for now.
Learning from Logs, Part 2
Posted in Hunter, Resources, World of Warcraft, tagged 3.3.3, comparison, dps, Hunter, learning, logs, parsing, pve, raiding, wol, world of logs on March 29, 2010 | 12 Comments »
Expression Editor:
sourcename="MyName" and (type=TYPE_CAST or (type=TYPE_AURA and (spell="Exploit Weakness" or spell="MyTrinketBuff")))
Click Run, then you’ll see a list of everything that matches your search under Results. You can click on the Timeline tab and use the Plot spells timeline to see what the actual breakdown of abilities used looked like over the course of the fight.Analyze:
Comparing predicted to actual damage:
- Configure the dps analyzer with your exact gear, spec, glyphs, pet, etc.
- Make sure to review your raid makeup from the log and apply the exact buffs and debuffs that were available to you. In some cases you may have to make some educated guesses. For example usually enhancement shamans will provide improved strength of earth totem, if you don’t have one chances are you only had regular strength of earth or the DK equivalent. In some cases you may want to check the listed debuffs on the boss to see if important ones were actually being applied (sunder/expose for example is often forgotten when there is no protection warrior).
- If you are looking at an ICC fight, be sure to apply the specific strength of the zonewide buff under Custom Buffs (you can fill it in under both magic and physical damage and be sure to specify that your pet got it too if it isn’t too old a log).
- Go under settings and adjust your Latency to a reasonable estimate of what you think it was on the fight. Look at the fight length in your log and fill in reasonable estimates for the Fight Length and Fight Time Spent in Kill Shot Range. The easiest way to find the kill shot range is probably to check the Log Browser for your kill shots then do the math to figure out the fraction of how long (in minutes) you were in range of kill shot. For example if the fight length was 3:43 and your first kill shot was 38 seconds before the end of the fight, reasonable numbers to fill in would be a 3.7 min fight length and .6 min in kill shot range.
- Review the Wait Time settings under Shot Priority and be sure they reflect your preferred delay time and shots. Also make sure to adjust sniper training uptime to match what’s listed under the log if you’re SV.
- Update DPS. Now copy down just the hunter dps and pay attention to that figure. Unless your pet dps is way off from what’s expected, chances are any problems dpswise are on the hunter side and not the pet, so let’s just look at the hunter dps.
- Look under the debuffs and buffs you gained to see if there are any things that happened during the fight you want to account for. For example if you had a vile gas uptime of 5.3%, you want to reduce your estimated dps by that amount before comparing. If you had to viper you obviously will want to calculate that in as well (assuming the site didn’t already have a viper penalty for you). Also be sure to apply any special buffs someone might have applied to you like tricks of the trade.
- Check for any misses that are above the expected miss rate. Usually this is caused by getting out of range of a Draenei hit buff if you’re relying on one. Add up the average value of each shot missed above the expected amount and divide by the number of seconds to figure out how much dps you lost to this so you can get a new estimated dps.
- To estimate how many autoshots you were expected to fire, take your Average Autoshot Speed (under Effective Haste) and divide the fight length by it. Then reduce this amount by any time on the fight you were incapacitated. This should give you a good idea of if you’re losing autoshots for some reason. Note that the numbers may not match up exactly since there are haste procs and other factors involved, but if the numbers are significantly off that may indicate a problem.
- Compare the number of shots fired to the expected amount displayed in the Shot Priority section of your estimated dps output. Be sure to apply the expected reduction in shots based on the time you were incapacitated on the fight. For example if you were expected to fire 81 steady shots and you had a vile gas uptime of 5.3%, then you actually should only expect 76 steady shots, some of which may have been replaced by arcane shots due to movement. Also be sure to subtract an expected steady shot if you manually refreshed serpent sting for a %dmg buff (which most MM users will do on a straightforward fight).
- Check under your buffs to get an idea of if you used your cooldowns (such as rapid fire) as many times as expected.
This should give you a fairly good idea of where the gaps in dps estimated versus dps real dps are coming from and whether you’re using your shots as efficiently as you could be.
End Game Marksmanship!
Posted in Hunter, Marksmanship, World of Warcraft, tagged 3.3.3, agi, agility, armor pen, armor penetration, arp, chimera shot, comparison, dps, glyph of chimera shot, glyph of kill shot, glyphs, Hunter, icecrown, kill shot, marks, Marksmanship, mm, pve, Survival, sv on March 26, 2010 | 40 Comments »
There’s no doubt about it, right now, the best hunter DPS in the game is done by marks hunters. Marksmanship is the end game raiding spec, if you have the gear.
There are presently two styles of marks hunters: agility and armor penetration.
ArP Marks Hunters
Can Survival Raid? Pshaw!
Posted in Hunter, Marksmanship, Survival, World of Warcraft, tagged agility, comparison, dps, ICC, icecrown citadel, marks, Marksmanship, mm, pve, raiding, Survival, sv on March 18, 2010 | 54 Comments »
My old buddy (and OutDPS poet laureate), Frostheim, posted today about some things Ghostcrawler said about BM raiding. In his analysis, he dropped a hint that he had been planning a “can survival raid” post, so I figured I’d clear the air a bit about the whole survival and marksmanship comparison.
I’ll say it right here on top of the post. Survival is unequivocally more DPS than marksmanship is for a lot of hunters in ICC 25.
Unless you only take upgrades that are marks friendly, survival will be more DPS than marksmanship for a large number of players until well into ICC 25. In my gear, for example, my marksmanship spec only recently started doing more DPS than my survival spec.
- SV full debuffs: 11222
- MM full debuffs: 11233
Here’s the thing: SV doesn’t suffer as much from the loss of debuffs. Especially the bleed debuff. Here’s my MM missing trauma profile- 10939 DPS. You can open up this profile and play around with the buffs/debuffs tab yourself, but here’s a list of how much DPS both specs lose for various missing debuffs. (more…)
Power Auras Project!
Posted in addons, Hunter, World of Warcraft, tagged buffs, daylight savings time, debuffs, dps, dst, Hunter, power auras, powerauras, pve on March 15, 2010 | 10 Comments »
Daylight savings time is evil and stupid. I just don’t care. God, it’s so early. I hate everything. /emo
Anyways, tonight I’ll be stress testing an interesting little setup I created the other night- a pair of Power Auras string sets that will tell you what buffs you are missing and what debuffs your unfriendly target is missing. I am keeping it to hunter only ones, so while spell damage is in there, spell crit is not.
Right now, it’s all set up incorrectly- I have it testing my character by name, and that won’t help many of you. I’ve found how to make it work for anyone, however, so I’ll make these changes tonight, and double check its accuracy in tonight’s raid. This should be very useful if you find yourself wandering in and out of range of valuable buffs, as well as alerting your raid leaders about potential debuffs they could stack to make things easier.
So in terms of UI placement, I put the missing buffs just under where the minimap goes in the default UI- top right of the screen. The quest tracking goes there by default, so I assume many people will have that spot empty. All you need to do to clear it for use is to go into your options, and change it so that your quest tracker no longer tracks quests by default. That or minimize the quest objectives every time you zone or reload your UI.
The debuffs go right in the center of the page- about an inch higher than your character’s head, usually. That one was a little riskier, because a lot of people use that real-estate for heads up info that they need to see while running out of fires. Luckily, the debuffs list is so much shorter than the buff list that if you really can’t use this positioning, you can move them somewhere more convenient with a minimum of time. As it is, I’ve fit them together quite nicely, where the armor debuffs are on the right, judgements are on the left, and bleed/magic debuffs (etc) are in the center and slightly larger.
Stay tuned- as soon as I fix any typos and stress test this in a real 25 raid, I’ll post the strings here.

