The hunter forums currently hold many threads that claim that there is a new bug with Disengage. What is this bug?
Posts Tagged ‘disengage’
The New Disengage Bug
Posted in Hunter, pvp, World of Warcraft, tagged bug, charge, charge jumping, disengage on December 21, 2011 | 7 Comments »
Ability Spotlight: Disengage
Posted in Hunter, World of Warcraft, tagged ability spotlight, disengage, jump disengage on January 19, 2011 | 14 Comments »
This is the second in a series of posts on hunter abilities that commonly aren’t used to their potential in PVE. Last time we looked at Tranquilizing Shot and this time it is Disengage‘s turn.
Advanced Hunting of the Twin Val’kyr!
Posted in Hunter, World of Warcraft, tagged disengage, dps, Hunter, orbs, pve, soaking, strategy, toc, trial of the crusader, Twin Val'kyr on November 23, 2009 | 22 Comments »
My last guide to the twins was effective, but is due for a bit of an overhaul. Mainly because it fails to address a very important hunter-specific strategy. Before I continue, go read it because I won’t be going over the basics of the fight, and will assume you know the mechanics already (in terms of orbs, auras, switching targets, penalties for screwing up, etc). (more…)
Why stamina-stacking doesn’t work in Arenas
Posted in arena, Hunter, pvp, World of Warcraft, tagged arena, deterrence, disengage, fan of knives, feign death, gimmick, HP, hunter v. wild, master's call, pvp, resil, resilience, scatter shot, silencing shot, stacking, stam, stamina, survival instincts on August 22, 2009 | 2 Comments »
Sometime early in s6, hunters looked at the talent hunter vs. wild and thought to themselves, what if I gemmed and enchanted completely for stamina? The desire to make a gimmicky kind of build work is understandable given how successful, in WOTLK alone, stuff like shadowfrost DKs (a phenomenon that appears to be making a comeback in the aptly named sfrost 2.0 spec), fan of knives rogues, and other specs were. These builds revolve around pressing 1 or 2 buttons and completely overwhelming the opponents with damage. Unfortunately for hunters, if there is a truly effective, gimmicky build out there, it has yet to be discovered. Today I will explain why stam-stacking isn’t worth it. The proof, I hope, is in the pudding. But first an explanation: (more…)
How to save a healer!
Posted in Beast Mastery, Hunter, Marksmanship, Survival, World of Warcraft, tagged agro, agro threshold, aoe tanking, arms warriors, disengage, distracting shot, fade, feign death, focus, healers, macro, misdirect, misdirection, misdirection macro, pve, raiding, recount, recount addon, saving healers, tank, tanking, threat, threat generation on June 4, 2009 | 10 Comments »
We’ve all been there- you’re doing a fight with multiple tanking targets, and possibly multiple tanks. Healers can generate a lot of agro. Some of them don’t have clutch agro reducing abilities. Sometimes they get something pounding on them, and like all of the weaker classes, get mulched in short order. Today I’m going to write about something that will make my guild healers prioritize me next raid: how to save a healer, and how to avoid siccing mobs on them. (more…)
Hunting Razorscale!
Posted in Beast Mastery, Hunter, Marksmanship, Survival, World of Warcraft, tagged 3.1, adds, air phase, dark iron guardian, dark iron sentinal, dark iron watcher, devouring flames, disengage, dps, feign death, fuse armor, ground phase, harpoon, heroism, patch 3.1, pve, quick shave, quick shave achievement, raid, raiding, razorscale, razorscale air phase, razorscale ground phase, ulduar, wing buffet on May 8, 2009 | 5 Comments »
Continuing my series on Ulduar encounters from a hunter’s perspective, Razorscale. Much nerfed recently, the Razorscale encounter is still lots of fun, and a challenge if you’re undergeared. My guild got her to 2% health when we inadvertently 9 manned her (forgot to summon someone), and the tank had forgotten to take off some non-tanking gear he had worn for the iLvl to vehicle health mechanic in the flame leviathan encounter. When we got the tank defense capped again and summoned the 10th person, we got the quick shave achievement without even trying. There’s no trash on the way in. Starting the event involves simply talking to an NPC. (more…)
Kiting Boot-camp!
Posted in Hunter, World of Warcraft, tagged auto-shot, concussive shot, disengage, firing angle, frost trap, how to kite, instant, instant abilities, instant shot, jump shot, kite, kiting, kiting macro, macro, raptor strike, slow, snare, wing clip on April 27, 2009 | 7 Comments »
Due to popular request, I’m writing up a guide on how to kite. I’ve written before about how to kite zombie chows on gluth, but this is going to be more general. Plus, the zombie chows is really more like range tanking than kiting ;) (more…)
Gluth! How to kite zombie chows
Posted in Hunter, World of Warcraft, tagged aimed shot, blink, disengage, distracting shot, dual specs, earthbind totem, explosive shot, frost mage, frost nova, frost trap, gluth, gluth kiting, huntard launcher, infected wound, mage, multi shot, naxx, naxxramas, pve, raiding, snare, timing, trapping, zombie chows, zombie kiting on March 13, 2009 | 13 Comments »
Editor’s note: If you are lucky enough to win the key to the focusing iris from Sapphiron even after you repeatedly murder that ugly cat in cold blood (and everyone knows that killing that cat guarantees a /roll of below 10 for the key), don’t forget to start the quest before you have your guild first Malygos kill. Even going back to Dragonblight to pass in said quest will not allow you to finish the follow up. You have to have it in your log at the time of the Malygos kill. The more you know.
Well, here comes another delay in my series about trap dancing. Nobody can procrastinate like a hunter.
Today I’m going to write about one fight in Naxxramas: Gluth. Why am I writing about one fight among the many end game encounters? Because this one will tell the people you run with whether you’re a button mashing, key turning huntard or a hunter extraordinaire. (more…)