Cataclysm dungeons are built to keep faces off of keyboards. At current levels of gear, they encourage hunters to make use of the dusty corners of their spellbooks and play roles that, well, they didn’t have to think about much at all in Northrend dungeons. Namely, we have to use crowd control (CC). This post [...]
Posts Tagged ‘CC’
Hunter Crowd Control in Cataclysm Dungeons
Posted in Hunter, World of Warcraft, tagged cataclysm, CC, crowd control, dungeon, Hunter, trap, trapping on December 18, 2010 | 18 Comments »
Extreme Soloing Basics
Posted in Hunter, World of Warcraft, tagged agro, CC, crowd control, extreme soloing, hunter soloing, kiting, mend pet, pet, pet builds, pets, soloing, survivability, tenacity, tier 5 on April 30, 2010 | 11 Comments »
What is extreme soloing? It is soloing game content that was originally not meant to be done by one player, such as older instances and older raids. Typically, this content is challenging, otherwise it isn’t extreme. I realize that “extreme soloing” isn’t the coolest name for the activity, but it is the name already in use and I see [...]
How to Position in Arenas
Posted in arena, Hunter, pvp, World of Warcraft, tagged 2v2, 3v3, 5v5, arena, CC, cooldowns, defensive positioning, kite, line of sight, los, maps, offensive positioning, pillars, pvp, vent on November 20, 2009 | 9 Comments »
Positioning is a big deal for anyone in arenas, but for hunters it is a particular problem. Today I’ll present all the information I can in a concise way on the topic of arena positioning. At the end, I will address all the hunter-specific considerations associated with the same.