Improved Hunter’s Mark is an easily reachable talent in the marksmanship tree that everyone’s min/max calculations assume you have. The default “best buffs” button on the DPS calculator has it set to 3/3 talents and glyphed too. Who should take IHM? How should this be decided? Ideally, the person who is giving up the least [...]
Posts Tagged ‘build’
When To Take Improved Hunter’s Mark!
Posted in Hunter, Marksmanship, Survival, World of Warcraft, tagged agi, agility, armor penetration, arp, build, focused aim, hit cap, Hunter, hunter's mark, ihm, improved hunter's mark, Marksmanship, pve, raiding, Survival on April 5, 2010 | 24 Comments »
Taking Arcane Shot Out of your Rotation!
Posted in World of Warcraft, tagged aimed shot, arcane shot, armor penetration, arp, build, chimera shot, dps, DPS spreadsheet, efficiency, femaledwarf.com, focused aim, hawk eye, improved hunter's mark, improved steady shot, judgement of wisdom, Marksmanship, online dps spreadsheet, piercing shots, raiding, rapid recuperation, removing arcane shot, rotation, steady shot, trueshot aura, uptime on August 10, 2009 | 7 Comments »
My paladin healers are busy guys. Between keeping my pet alive with splash heals from their holy light and actual heals that will bounce back to the tank through beacon of light, they’ve got a lot on their hands. That and I believe feign death is for pansies. Hunters were given a bubble for a [...]
From Survival to Marksman!
Posted in Hunter, Marksmanship, Survival, World of Warcraft, tagged aimed shot, arcane shot, aspect of the viper, build, chimera shot, dps, DPS spreadsheet, dual spec, efficiency, first draft, gcd, global cooldown, glyph of kill shot, glyph of serpent sting, glyph of steady shot, glyph of the hawk, improved hunter's mark, kill shot, macro, mana, marksman, mm, multi shot, raiding, rapid killing, rapid recuperation, serpent sting, silencing shot, spec, steady shot, Survival, sv, talent preview on June 17, 2009 | 17 Comments »
Not going to go into much depth here because I haven’t done anything yet other than annoy a targeting dummy with my new MM rotation, but lets talk about the process of switching to MM.
Dual spec!
Posted in Beast Mastery, Hunter, Survival, World of Warcraft, tagged build, dps, dual spec, pve, pvp, raiding, spec, ulduar on May 5, 2009 | 9 Comments »
I just got dual spec on my baby paladin so I could use all that nice looking T6 healing gear I used to have, but I haven’t done it yet on my hunter. Honestly, I can’t see a reason to… I don’t do anything but raid. If I PVPed more than casually, it might be [...]
Sniper Training vs Trap Dancing!
Posted in Hunter, Survival, World of Warcraft, tagged agro, auto-shot, boss trapping, build, dps, explosive shot, feign death, frost trap, global cooldown, hateful strike, lock and load, patch 3.1, patchwerk, pve, raid buffs, raiding, resourcefulness, sniper training, spec, steady shot, trap dancing, trapping on March 30, 2009 | Leave a Comment »
There are two perfectly functional hunter builds that you can use to magnify the effects of your explosive shots. One uses sniper training, the other uses resourcefulness to increase your lock and load procs (remember, these builds are baselines- spend the remainder of your points as you see fit). Both are viable and used by [...]