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Posts Tagged ‘buff’

In Ghostcrawler’s new post on upcoming class changes, all three hunter specs get mentioned by name in the first body paragraph.  Survival hunters are brought up twice, for having suspiciously high single target damage and for having possibly too-high AoE damage.  Beast Mastery and Marksmanship hunters get singled out as having damage that is definitely too low.  This much attention, this prominently in the [...]

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Bah Humbug. Bornakk says: The spirit beasts are not the real issue from our perspective. We this spirit beasts are doing fine and we don’t want them to be the only choice for BM hunters since speccing BM should give a player more choices for pets (ideally) and not less. The problem mainly lies with [...]

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This is a short guide to help people get started raiding. Much of the advice is not class specific, however it was inspired by an email I got from a fresh level 80 hunter, who had never grouped for an instance.

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The patch 3.3 test realm notes were released today. Of interest: Hunter Misdirection: Redesigned. Instead of having finite charges, it now begins a 4-second timer when the hunter using Misdirection performs a threat-generating attack, during which all threat generated by the hunter goes to the friendly target. In addition, multiple hunters can now misdirect threat [...]

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This week, we cover the news: faction changes, the armor penetration nerf, 3.2.2, bestial wrath nerfbuff, trial of the grand crusader difficulty, the tier 9 set bonus bug fixes, and Darkbrew’s theories on management. We then answered some listener questions! Episode 6 of the Hunting Party Podcast was also the first live show, however this [...]

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What!? The developers believe hunter dps is too low, so today we are implementing a change to ranged weapon damage to improve dps across the board. [And arms warrior can bite me*] -Ghostcrawler *edited for clarity Well, I won’t delete my character and roll a rogue, but come on!

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