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Posts Tagged ‘avoidance’

Going through the many MMO-Champion posts from yesterday, there’s a lot of info. This post is going to contain just the stuff that will affect hunters. (more…)

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This is just a short note to let you know that the venerable Ghostcrawler has posted a little something about pet avoidance, and their ability to avoid AOE damage. Here’s the link, and here’s the quote: (more…)

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MMO-Champion posted additional notes on patch 3.3. Of interest, here are the hunter changes: (more…)

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The patch 3.3 test realm notes were released today. Of interest:

Hunter
Misdirection: Redesigned. Instead of having finite charges, it now begins a 4-second timer when the hunter using Misdirection performs a threat-generating attack, during which all threat generated by the hunter goes to the friendly target. In addition, multiple hunters can now misdirect threat to the same friendly target simultaneously.
Beast Mastery
Intimidation: If the hunter’s pet is in melee range of its target, the stun from Intimidation will now be applied immediately instead of on the pet’s next swing or attack.
Pets
Avoidance: Now reduces the damage your pet takes from area-of-effect damage by 30/60/90%, but no longer applies to area-of-effect damage caused by other players.

Jurgwena’s gonna be pissed about that last one. Avoidance is a fairly important part of PvP survivability, and there is no counter balance to make this less of a nerf.

For PvE, however, this is nice. The avoidance change is a nice bonus compared to what it is now, and the misdirection change is just pure win. No more complex charges and rotations, just throw it up every cooldown and continue to blast away. Excellent.

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