Going through the many MMO-Champion posts from yesterday, there’s a lot of info. This post is going to contain just the stuff that will affect hunters. (more…)
Posts Tagged ‘avoidance’
Condensed Hunter PTR Changes!
Posted in Hunter, World of Warcraft, tagged aoe, avoidance, call stabled pet, changes, cower, data mining, demoralizing screech, diminishing returns, disenchant, distracting shot, Hunter, patch 3.3, patch notes, pets, prt, pve, pvp, raiding, resilience, set bonus, tail swipe, taunt, tier 10, venom web spray, web, wolverine bite on October 8, 2009 | 13 Comments »
New Blue Post About Avoidance!
Posted in Hunter, World of Warcraft, tagged aoe, avoidance, dps, ghostcrawler, pet, pets, pve, pvp, resilience, stamina on October 3, 2009 | 2 Comments »
Even More 3.3 Hunter Changes!
Posted in Beast Mastery, Hunter, Marksmanship, Survival, World of Warcraft, tagged 3.3, aoe, avoidance, explosive trap, lock and load, patch 3.3, point of no escape, pve, pvp, resilience, silencing shot, volley on October 2, 2009 | 4 Comments »
MMO-Champion posted additional notes on patch 3.3. Of interest, here are the hunter changes: (more…)
Tentative Hunter Changes in 3.3!
Posted in Beast Mastery, Hunter, Marksmanship, Survival, World of Warcraft, tagged 3.3, avoidance, buff, changes, misdirect, misdirection, nerf, patch 3.3, pve, pvp on October 1, 2009 | 7 Comments »
The patch 3.3 test realm notes were released today. Of interest:
Hunter
Misdirection: Redesigned. Instead of having finite charges, it now begins a 4-second timer when the hunter using Misdirection performs a threat-generating attack, during which all threat generated by the hunter goes to the friendly target. In addition, multiple hunters can now misdirect threat to the same friendly target simultaneously.
Beast Mastery
Intimidation: If the hunter’s pet is in melee range of its target, the stun from Intimidation will now be applied immediately instead of on the pet’s next swing or attack.
Pets
Avoidance: Now reduces the damage your pet takes from area-of-effect damage by 30/60/90%, but no longer applies to area-of-effect damage caused by other players.
Jurgwena’s gonna be pissed about that last one. Avoidance is a fairly important part of PvP survivability, and there is no counter balance to make this less of a nerf.
For PvE, however, this is nice. The avoidance change is a nice bonus compared to what it is now, and the misdirection change is just pure win. No more complex charges and rotations, just throw it up every cooldown and continue to blast away. Excellent.