Ever since we hit level 40 and gained the ability to wear mail, we’re considered a mail class. Once we hit 80 and start raiding, however, it can be profitable to take a look back at leather sometimes! There are of course pros and cons. Pros: Sometimes, leather pieces (intended for rogues, generally) have stats [...]
Posts Tagged ‘attack power’
When to Roll on Leather!
Posted in Hunter, World of Warcraft, tagged attack power, dkp, dps, expertise, Hunter, intellect, itemization, leather, mail, pve on December 4, 2009 | 24 Comments »
Undocumented Volley Change in Patch 3.2.2!
Posted in Hunter, World of Warcraft, tagged 3.2.2, aoe, ap, attack power, coefficient, dps, patch 3.2.2, raiding, undocumented change, volley on September 22, 2009 | 7 Comments »
Source: Ghostcrawler mentioned that the attack power coefficient for volley has been raised. This skill had, before a patch a few months ago, been ridiculously overpowered. For raids where mana was not in short supply, the largest single target DPS you could get was volley. The nerf brought overall volley DPS down by 30%. Since [...]
Epic Gem and Enchant List!
Posted in Beast Mastery, Hunter, Marksmanship, Resources, Survival, World of Warcraft, tagged 3.2, 3.2.2, agility, armor penetration, attack power, crit, enchanting, enchants, gearing, gem, gemming, hit cap, hit rating, how do I enchant my gear, how do I gem my gear, Hunter, meta gem, pet expertise, professions, pve, raiding, socket bonus, stamina on September 14, 2009 | 27 Comments »
Today I’ll be going over how to gem and enchant your hunter, regardless of spec. First off, you need to know what goal will give you the most bang for your buck. To that end, import your character into www.femaledwarf.com and we’ll get started. Here‘s a guide for how to use it if you’re not [...]
Hunters in Cataclysm!
Posted in Hunter, World of Warcraft, tagged agi, agility, ammo, ammunition, armor penetration, attack power, blizzcon, cataclysm, class, consumable, energy, focus, ghostcrawler, haste, hit, hit rating, Hunter, hunter changes, hunter loot, int, intellect, mana regen, mastery, overhaul, q&a, shadowmourne, steady shot, talents on August 21, 2009 | 19 Comments »
According to the class Q&A on wow.com: They’re replacing mana with energy, like rogues. We’ll have a maximum of 100 focus, and it will regenerate 6/sec (a little slower than rogues’ 10 energy/sec), or a little faster (12/sec) if we use steady shot. No more mana regen, aspect of the viper, or int needed. There [...]
Marksmanship Gemming and Enchanting!
Posted in Hunter, Marksmanship, Survival, World of Warcraft, tagged agility, ap, armor pen, arp, attack power, crit rating, DPS spreadsheet, enchant, gem, hit, marks, Marksmanship, minmaxing, mm, raiding, stat weights, Survival, sv on June 29, 2009 | 3 Comments »
So as I’m digesting the changes from survival to marksmanship, one of the things I took for granted was that I’d have to re-gem and re-enchant. Agility used to be king, but surely attack power would be for marks right? Apparently not!
Gearing revisited!
Posted in Hunter, Survival, World of Warcraft, tagged agility, armor pen, armor penetration, attack power, auto-shot, cap, careful aim, crit, diminishing returns, dps, DPS spreadsheet, enchants, expose weakness, gear, gems, haste, haste cap, haste soft cap, hit cap, hit rating, hunter v. wild, intellect, loatheb, loot, naxx, pve, raid, raiding, stamina, stats, survival spec, ulduar on May 1, 2009 | 2 Comments »
At every possible level of gear and experience, there are some rules that will help you choose where to go next. This post will go over some of them.
Gearing choices!
Posted in Beast Mastery, Hunter, Resources, Survival, World of Warcraft, tagged 3.0.8, 3.1, addon, agility, armor penetration, attack power, crit, dps, DPS spreadsheet, elitist jerks, explosive shot, expose weakness, go for the throat, haste, hit cap, hit rating, intellect, macros, mana, patch 3.1, pve, raiding, rating buster, revive pet, shot rotations, stamina, steady shot, theory crafting on March 1, 2009 | 4 Comments »
Gear for success, and, well, no promises. Just do it.
Gearing a survival hunter is much simpler than gearing for beast mastery was before patch 3.0.8. Back then, we were all haste capped without any haste rating, and our life was a struggle to find stuff that didn’t spend all its’ itemization points on haste. Survival these days is much easier. All the stats you would expect us to gain from benefit us. I’m going to go down the list and talk about caps and diminishing returns when I have to.
Syndication!
Things I Thought You Might Like To Read- Why Can’t We Do Math Anymore? October 27, 2011 Cheezburger Network
- It Must Be Stuck Somewhere October 26, 2011 Cheezburger Network
- Mists of Pandaria Expansion Hunter Talents October 21, 2011 Frostheim
- Planning WAY in Advance October 14, 2011 Cheezburger Network
- Straight A Game Masters October 11, 2011 Cheezburger Network
- Pet Tanking Ideas September 30, 2011 Frostheim
- M thru F: The Workplace Subjectivity Chart August 31, 2011 Lady Justice
- WHU vs the Whale Shark September 20, 2011 Frostheim
- Classic: I Wanted a Bite September 2, 2011 Cheezburger Network
- Grats Arust!!! September 2, 2011 Frostheim
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