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Posts Tagged ‘arp’

I realized I’ve never written up a guide about set pieces for marks hunters. This is a common question: “Should I stick with 2T9, or get my 4T10 bonus?”. This also has a very simple response: “Do whatever the DPS calculators say is more DPS, because they’re usually right”. The long version

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Improved Hunter’s Mark is an easily reachable talent in the marksmanship tree that everyone’s min/max calculations assume you have. The default “best buffs” button on the DPS calculator has it set to 3/3 talents and glyphed too. Who should take IHM? How should this be decided? Ideally, the person who is giving up the least [...]

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There’s no doubt about it, right now, the best hunter DPS in the game is done by marks hunters. Marksmanship is the end game raiding spec, if you have the gear. There are presently two styles of marks hunters: agility and armor penetration. ArP Marks Hunters

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Rilgon says so. His argument is that basically there are no hunters that won’t gain the full benefit of every single type of proc we’re eligible for (which is agi, crit, or AP), and there are other classes that could become ArP capped or crit capped. Go read his post- the whole story is more [...]

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Armor penetration or agility? I’m going to give you the rules of thumb. Never go ArP if you’re not MM. If your gear has less than about 350 ArP from gear (not including gems or a trinket proc), then you should use arcane shot taking improved arcane shot talent, as well as gem agility. If [...]

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Hi folks! I noticed that about half the people who dropped by yesterday to listen to the Munken interview seemed to click on the single out of date guide I had linked on the right hand guides section. Murphy, his law, and the horse they rode in on can go fly a kite. That said, [...]

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We all know that patch 3.2.2 is going to see a reduction in effectiveness of armor penetration, but how much will this affect you? Well, the best answer is to load your character into a calculator (like www.femaledwarf.com), save your DPS, then check “Enable 3.2.2 Changes” under settings, recalculate, and see how much it went [...]

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Episode 5 of The Hunting Party was done without Darkbrew, who is on vacation (lucky blighter), but we got Brigwyn to fill in. We started with the interview, and then went over the news. Today’s show notes contain a lot of links: Most importantly, the squirrel launcher. Brigwyn’s blog, podcast, and forums. The Hunting Party [...]

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[edit 12 aug: fixed broken link, sorry for fat-fingering the first link to the site in question] You’ve probably all been told at one point or another to “use the spreadsheet”. They mean this spreadsheet, and here‘s the guide I wrote for it. Since then, the cries for a version that would work for people [...]

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My paladin healers are busy guys. Between keeping my pet alive with splash heals from their holy light and actual heals that will bounce back to the tank through beacon of light, they’ve got a lot on their hands. That and I believe feign death is for pansies. Hunters were given a bubble for a [...]

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Today I’m going to talk cookie cutter glyphs and specs for marksmanship hunters. That’s right, specs plural. There are a myriad of viable builds for marks, and I was rather overwhelmed when I made the switch.

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[edit 25 Sept 2009: this was written before the last patch, and I have a new version that covers it after the update] I’m sure you’ve read that all the cool hunters are gemming for armor pen, and seeing good results from it. The best possible DPS thread over at elitist jerks shows a very [...]

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So as I’m digesting the changes from survival to marksmanship, one of the things I took for granted was that I’d have to re-gem and re-enchant. Agility used to be king, but surely attack power would be for marks right? Apparently not!

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