It looks like 4.3.2 will hold a nice change for SV according to MMO-Champion: Lock and Load will no longer consume Arcane Shots. Kaivax embellished on this change and Blizzard’s thoughts on hunters in general in an informative post:
Posts Tagged ‘arcane shot’
A Blue Post on the State of Hunters in PVE
Posted in Hunter, Survival, World of Warcraft, tagged arcane shot, LnL, lock and load, Vial of Shadows on January 4, 2012 | 8 Comments »
Auto-targeting for AOE
Posted in Hunter, World of Warcraft, tagged 4.1, aoe, arcane shot, auto-attack, auto-targeting, macro, multi shot, patch 4.1, startattack on May 3, 2011 | 12 Comments »
The WHU has a pretty good post today about something that had been bothering me in my last 5 man: that targeting bug fix in 4.1 made it so that pressing a button wouldn’t select a target. While this sounds good for actual raid DPS (nobody likes accidentally pulling), it’s pretty bad for AOE packs. [...]
Ability Spotlight: Hardcast Aimed Shot
Posted in Hunter, Marksmanship, World of Warcraft, tagged ability spotlight, aimed shot, AiS, arcane shot, AS, careful aim, HAiS, hard cast, hardcast, marksman, Marksman rotation, Marksmanship, mm on March 12, 2011 | 10 Comments »
This post concerns the version of Aimed Shot that we can fire instead of Arcane Shot as a focus dump in the MM rotation. When and why we should use this non-proc’d, hardcast version of AiS is a matter of some debate and this post attempts to offer some resolution.
New Options for Modeling MM Added to femaledwarf.com
Posted in Hunter, Marksmanship, World of Warcraft, tagged 4.0.6, aimed shot, arcane shot, chimera shot, dps, femaledwarf, femaledwarf.com, marksman, Marksmanship, rotation on February 28, 2011 | 5 Comments »
First, let me say thank you, Zeherah, for your continued efforts toward modeling hunter dps. Second, I think it’s worth sharing that Zeherah updated her site with new options for modeling different MM rotations. Continue reading after the break for a brief look at these changes.
DPSCheck: 4.0.1 Shot Priorities
Posted in addons, Beast Mastery, Hunter, Marksmanship, World of Warcraft, tagged arcane shot, auto-shot, chimera shot, dpscheck, focus, hunter addon, hunter dps addon, hunter dps check, kill shot, missed auto-shots, missed shots, shot priority, steady shot on October 29, 2010 | 10 Comments »
Hi folks, Pherra here. I just uploaded a new release of the DPSCheck addon to WoWInterface and Curse. This new version has the first pass at priority checks for Beast Mastery and Marksmanship builds, along with a new buff/debuff checking feature. The priority checks are designed to help your shot selection in any fight, while [...]
Armor Penetration vs. Agility, Redux!
Posted in Hunter, Marksmanship, World of Warcraft, tagged agi, agility, aoe, arcane shot, armor pen, armor penetration, arp, arp vs agi, dps, one trick pony, pve, raiding on November 6, 2009 | 48 Comments »
Armor penetration or agility? I’m going to give you the rules of thumb. Never go ArP if you’re not MM. If your gear has less than about 350 ArP from gear (not including gems or a trinket proc), then you should use arcane shot taking improved arcane shot talent, as well as gem agility. If [...]
Taking Arcane Shot Out of your Rotation!
Posted in World of Warcraft, tagged aimed shot, arcane shot, armor penetration, arp, build, chimera shot, dps, DPS spreadsheet, efficiency, femaledwarf.com, focused aim, hawk eye, improved hunter's mark, improved steady shot, judgement of wisdom, Marksmanship, online dps spreadsheet, piercing shots, raiding, rapid recuperation, removing arcane shot, rotation, steady shot, trueshot aura, uptime on August 10, 2009 | 7 Comments »
My paladin healers are busy guys. Between keeping my pet alive with splash heals from their holy light and actual heals that will bounce back to the tank through beacon of light, they’ve got a lot on their hands. That and I believe feign death is for pansies. Hunters were given a bubble for a [...]
Common Mistakes!
Posted in Hunter, Marksmanship, Survival, World of Warcraft, tagged agility, arcane shot, auto-shot, black arrow, chimera shot, common mistakes, dps, dps calculator, enchants, explosive shot, femaledwarf.com, gems, hit, Hunter, kill shot, lock and load, Marksmanship, online dps calculator, pet, pet talents, pre-raiding, pve, pvp, raiding, rapid fire, readiness, resilience, rotation, serpent sting, shot rotation, sons of hodir, spec, steady shot, Survival, traps, wow on July 27, 2009 | 15 Comments »
From Ahunkaluvin: “I’d like a guide to what the common mistakes are. For instance, I have pretty fair gear and have tried to put most of your lessons to practice, but somehow I still get nowhere near the DPS(about 1600-1800) of my fellow hunters. OK, So I suck, but, WHY? (other than just general suckiness)” [...]
Hunting General Vezax!
Posted in Hunter, Survival, World of Warcraft, tagged aimed shot, arcane shot, aspect of the viper, aspect switching, bloodlust, chimera shot, damage per mana, general vezax, heroism, kill shot, mana, mark of the faceless, piercing shots, rapid fire, rotation, serpent sting, shadow crash, steady shot, surge of darkness, vezax on July 15, 2009 | 28 Comments »
Today I’ll be going over General Vezax. This fight is easy for most appropriately geared raid groups, and aside from one twisted mechanic, is basically a low risk tank and spank.
Pulling as a Marksman!
Posted in Hunter, Marksmanship, Survival, World of Warcraft, tagged agro, aimed shot, arcane shot, bleed effect, Marksmanship, MD, misdirection, mm, piercing shot, pulling, Survival, sv on June 26, 2009 | 3 Comments »
Just a short note today- all you survival hunters who have hit the point in gear quality where starting a marks build will mean more DPS should note a very important difference in how we pull now. Misdirect is still awesome, but we can’t use aimed shot like we did as survival. I know it’s [...]
Marksman Rotation!
Posted in Hunter, Marksmanship, Resources, World of Warcraft, tagged aimed shot, arcane shot, chimera shot, cooldown timing, furious howl, global cooldown, keybind, kill command, kill shot, Marksmanship, rapid fire, rapid re, rapid recuperation, readiness, serpent sting, shot priority, shot rotation, silencing shot, steady shot, timing cooldowns on June 25, 2009 | 40 Comments »
edit: This post is outdated- all the relevant and recent advice is here. Here’s the first in a series of guides I’m planning on writing about marksmanship. Today, we go over the rotation. As always, it’s more of a priority list than a rotation, but it certainly feels simpler than survival did. First thing you [...]
From Survival to Marksman!
Posted in Hunter, Marksmanship, Survival, World of Warcraft, tagged aimed shot, arcane shot, aspect of the viper, build, chimera shot, dps, DPS spreadsheet, dual spec, efficiency, first draft, gcd, global cooldown, glyph of kill shot, glyph of serpent sting, glyph of steady shot, glyph of the hawk, improved hunter's mark, kill shot, macro, mana, marksman, mm, multi shot, raiding, rapid killing, rapid recuperation, serpent sting, silencing shot, spec, steady shot, Survival, sv, talent preview on June 17, 2009 | 17 Comments »
Not going to go into much depth here because I haven’t done anything yet other than annoy a targeting dummy with my new MM rotation, but lets talk about the process of switching to MM.
Shot macros!
Posted in Beast Mastery, Hunter, Resources, Survival, World of Warcraft, tagged 3.0.8, aimed shot, arcane shot, bloodlust, castsequence, dps, explosive shot, frost trap, heroism, huntard, kill command, kill shot, lock and load, macros, multi shot, power auras, pve, raiding, serpent sting, shot macro, shot rotation, steady shot, theory crafting, timing, trap dancing on March 2, 2009 | 2 Comments »
Edit: the macros in this post are no longer valid- here‘s the post 3.1 version. As a hunter, your job is to pump out as much hurt to your raid’s target as possible. You have a multitude of shots you can use to do this, but it’s not easy to watch so many damn cooldowns! [...]