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Posts Tagged ‘aimed shot’

Just a short note today- all you survival hunters who have hit the point in gear quality where starting a marks build will mean more DPS should note a very important difference in how we pull now. Misdirect is still awesome, but we can’t use aimed shot like we did as survival. I know it’s [...]

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edit: This post is outdated- all the relevant and recent advice is here. Here’s the first in a series of guides I’m planning on writing about marksmanship. Today, we go over the rotation. As always, it’s more of a priority list than a rotation, but it certainly feels simpler than survival did. First thing you [...]

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This is still a work in progress, and a canon marks guide will be forthcoming. Some of the things I learned on my first raid as marks, however, are: MM at my gear level is a small step up on DPS for most encounters, and a large step up for AOE encounters. This does not [...]

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Not going to go into much depth here because I haven’t done anything yet other than annoy a targeting dummy with my new MM rotation, but lets talk about the process of switching to MM.

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This post has been replaced by it’s updated version here.

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Everyone has an opinion about lock and load. It used to be the bread and butter of the trapdancing spec, and is now still an incredibly nice talent that’s well worth the points spent in it. What it does is proc from 20% of the ticks of black arrow outside its 22 second cooldown, providing [...]

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Well, my old UI wasn’t cutting it any more. I’ve ignored it as long as possible, and when 3.1 hit, I could ignore it no longer. 6 abilities that need to be woven around each other does not lend itself well to my old 1-2-3-4 SV keybindings. I’m also not willing to install any new [...]

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I covered the shot priorities list. Now it’s time for macros. Some of you are thinking “Macros? I thought you said not to macro shots, just to weave them manually based on what’s available and highest priority?”. This is correct! However, and I went over this in the last patch, it’s fine to take all [...]

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3.2 edit: I’ve gone through this survival rotation guide and ensured that everything is accurate for patch 3.2.

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I got a PM on the elitist jerks boards asking for help. A hunter had been asked by his GM to figure out what he was doing wrong. He has graciously allowed me to post my advice on this blog, so here goes.

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Editor’s note: If you are lucky enough to win the key to the focusing iris from Sapphiron even after you repeatedly murder that ugly cat in cold blood (and everyone knows that killing that cat guarantees a /roll of below 10 for the key), don’t forget to start the quest before you have your guild [...]

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Edit: the macros in this post are no longer valid- here‘s the post 3.1 version. As a hunter, your job is to pump out as much hurt to your raid’s target as possible. You have a multitude of shots you can use to do this, but it’s not easy to watch so many damn cooldowns! [...]

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As I’ve stated before, survival hunters can currently pump out more boss DPS per unit of gear than anyone else. It’s almost unfair. Almost.

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