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Posts Tagged ‘aimed shot’

In the latest PTR build, cast times on Aimed, Steady and Cobra Shots have been reverted to their normal durations (they had previously been reduced by .5 seconds each).  Also, Zeherah reports that the Explosive Shot buff affects the full shot.

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We’ve received conflicting reports from the PTR on Steady and Cobra Shot cast times.  Frostheim claims that our casted shots are “not changing at all” in the present PTR build; however, a thread over at the Arena Junkies forums asserts that cast times have been reduced by .5 seconds.  Who is right?  Well, according to my tests, the AJ thread is right.  [...]

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This episode, we get right back to your regular scheduled hunter programming. We barely have time to get over a third of the things that happened since our last real (non-drunken) show, and still managed to make a few factual errors. We talk about the 4t12 set bug, and it turns out that despite what [...]

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This post concerns the version of Aimed Shot that we can fire instead of Arcane Shot as a focus dump in the MM rotation.  When and why we should use this non-proc’d, hardcast version of AiS is a matter of some debate and this post attempts to offer some resolution.

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First, let me say thank you, Zeherah, for your continued efforts toward modeling hunter dps.  Second, I think it’s worth sharing that Zeherah updated her site with new options for modeling different MM rotations.  Continue reading after the break for a brief look at these changes.

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On episode 71 of the Hunting Party Podcast, we talk about the aimed shot’s hotfixes, as well as what it means for the other specs. We finally make a dent in our emails, and do a bit of live Q&A. Here’s the site where we host our shows live. As always, here is the iTunes store [...]

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Just discovered that a particular annoying bug reported in beta is still affecting aimed shot. If you get a “Fire!” proc from casting a bunch of steady shots, and you type or macro “/cast aimed shot”, it will always use the hard cast. That is to say, it will stop your autoshots, perform the aimed [...]

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I’ve been spending a fair bit of time on PvP lately, and while I’m far from an expert, I’ve logged a lot of battleground time, a little arena time, and have picked up a bunch of habits that I plan on writing about. As I’m fairly certain that I’m the worst PvP hunter on the [...]

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edit: I can’t believe I missed this post on the same subject. Lyraat used raid parses, which are more subject to RNG than simulationcraft’s batches of thousands of simulated fights, however it uses the actual game engine. Well, apparently I’ve been doing it wrong since patch 3.1 or something. The common knowledge of how to [...]

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I’ve had a chance to burn through the Faction Champions fight on 25 man normal mode a few more times, and it’s time for me to redo the guide. First, a bit of background. Faction Champions is a fight against a large group of mini-bosses, the composition of which changes for every instance ID. An [...]

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**Note: much of this post is reused from the last version, but the comments there were left over several patches, so I’m updating it and reposting. 0/15/56 is the survival spec that gets me the most DPS. Lets go over the basics, and why I took (or didn’t take) things. In general, you want to [...]

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5v5 has always been the hunter’s strongest bracket. We’ve never had enough support abilities to really shine in 3v3, and always lacked the burst to dominate 2v2, but in 5v5 playing a hunter feels just right. I really live for the moments when my 5v5 gets to queue. If you are lucky enough to find [...]

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[Edit sep 28, 2009: there is an updated strategy here] The Faction Champions encounter is the third in the trial of the crusader. Unfortunately, at this time, there are no general wowhead (or whatever) guides I can refer you to for further reading, however since we two shot made short work of this last night, [...]

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My paladin healers are busy guys. Between keeping my pet alive with splash heals from their holy light and actual heals that will bounce back to the tank through beacon of light, they’ve got a lot on their hands. That and I believe feign death is for pansies. Hunters were given a bubble for a [...]

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Today I’m going to talk cookie cutter glyphs and specs for marksmanship hunters. That’s right, specs plural. There are a myriad of viable builds for marks, and I was rather overwhelmed when I made the switch.

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[edit 25 Sept 2009: this was written before the last patch, and I have a new version that covers it after the update] I’m sure you’ve read that all the cool hunters are gemming for armor pen, and seeing good results from it. The best possible DPS thread over at elitist jerks shows a very [...]

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Today I’ll be going over General Vezax. This fight is easy for most appropriately geared raid groups, and aside from one twisted mechanic, is basically a low risk tank and spank.

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