In the latest PTR build, cast times on Aimed, Steady and Cobra Shots have been reverted to their normal durations (they had previously been reduced by .5 seconds each). Also, Zeherah reports that the Explosive Shot buff affects the full shot.
Posts Tagged ‘aimed shot’
Shot Changes on the PTR
Posted in Hunter, World of Warcraft, tagged aimed shot, AiS, cobra shot, CS, ES, explosive shot, patch 4.3, PTR, Public Test Realm, SS, steady shot, zeherah on October 17, 2011 | 2 Comments »
Steady, Cobra and Aimed Shot Cast Times Reduced on the PTR
Posted in Hunter, World of Warcraft, tagged aimed shot, cobra shot, CS, HAiS, Hardcast Aimed Shot, PTR, SS, steady shot on October 3, 2011 | 11 Comments »
We’ve received conflicting reports from the PTR on Steady and Cobra Shot cast times. Frostheim claims that our casted shots are “not changing at all” in the present PTR build; however, a thread over at the Arena Junkies forums asserts that cast times have been reduced by .5 seconds. Who is right? Well, according to my tests, the AJ thread is right. See my numbers on Steadies, Cobras and Aimed Shots after the cut.
Episode 101!
Posted in Hunter, Hunting Party Podcast, World of Warcraft, tagged 4t12 set bonus bug, aimed shot, cast time, cobra shot, Hunter, patch 4.3, PTR, steady shot on October 3, 2011 | 1 Comment »
This episode, we get right back to your regular scheduled hunter programming. We barely have time to get over a third of the things that happened since our last real (non-drunken) show, and still managed to make a few factual errors. We talk about the 4t12 set bug, and it turns out that despite what we said on air, it actually allows hunters to fire more than one free shot. Also, despite Frostheim’s protests, the current cast time on aimed, steady, and cobra shots are indeed shortened by 0.5 seconds. In his defense, I made him turn off the PTR download during the podcast because it was making him sound worse than usual.
Here’s the site where we host our shows live.
As always, here is the iTunes store link, the Hunting Party Podcast feed, and the direct XML feed. If you email us comments or questions, we’ll read them on the next show. Send an email to huntingpartypodcast@gmail.com. Also, we love iTunes reviews. So please drop by iTunes and mention what you thought of the show.
If you don’t do syndicated podcasts, and just want to download this week’s MP3 and play it on your player of choice, click here. (more…)
Ability Spotlight: Hardcast Aimed Shot
Posted in Hunter, Marksmanship, World of Warcraft, tagged ability spotlight, aimed shot, AiS, arcane shot, AS, careful aim, HAiS, hard cast, hardcast, marksman, Marksman rotation, Marksmanship, mm on March 12, 2011 | 10 Comments »
This post concerns the version of Aimed Shot that we can fire instead of Arcane Shot as a focus dump in the MM rotation. When and why we should use this non-proc’d, hardcast version of AiS is a matter of some debate and this post attempts to offer some resolution.
New Options for Modeling MM Added to femaledwarf.com
Posted in Hunter, Marksmanship, World of Warcraft, tagged 4.0.6, aimed shot, arcane shot, chimera shot, dps, femaledwarf, femaledwarf.com, marksman, Marksmanship, rotation on February 28, 2011 | 5 Comments »
First, let me say thank you, Zeherah, for your continued efforts toward modeling hunter dps. Second, I think it’s worth sharing that Zeherah updated her site with new options for modeling different MM rotations. Continue reading after the break for a brief look at these changes.
Episode 71!
Posted in Hunter, Hunting Party Podcast, World of Warcraft, tagged aimed shot, hotfix, Hunter, hunting party, nerf, podcast on February 23, 2011 | 4 Comments »
On episode 71 of the Hunting Party Podcast, we talk about the aimed shot’s hotfixes, as well as what it means for the other specs. We finally make a dent in our emails, and do a bit of live Q&A.
Here’s the site where we host our shows live.
As always, here is the iTunes store link, the Hunting Party Podcast feed, and the direct XML feed. If you email us comments or questions, we’ll read them on the next show. Send an email to huntingpartypodcast@gmail.com. Also, we love iTunes reviews. So please drop by iTunes and mention what you thought of the show.
If you don’t do syndicated podcasts, and just want to download this week’s MP3 and play it on your player of choice, click here. (more…)
Quick note on aimed shot macros
Posted in Hunter, Marksmanship, World of Warcraft, tagged /cast, aimed shot, bug, fire, keybind, macro on February 23, 2011 | 6 Comments »
Just discovered that a particular annoying bug reported in beta is still affecting aimed shot. If you get a “Fire!” proc from casting a bunch of steady shots, and you type or macro “/cast aimed shot”, it will always use the hard cast. That is to say, it will stop your autoshots, perform the aimed shot cast, and then reset your autoshot timer. This means that while you can macro getting out of aspect of the fox for any other instant shot, you shouldn’t use this on aimed. That or you’ll have to create a new keybind for instant aimed shots.
How to Fight a Hunter in PvP
Posted in arena, battlegrounds, Hunter, pvp, World of Warcraft, tagged aimed shot, battleground, chimera shot, disarm, hunter versus hunter, pvp, scorpid disarm on July 5, 2010 | 8 Comments »
I’ve been spending a fair bit of time on PvP lately, and while I’m far from an expert, I’ve logged a lot of battleground time, a little arena time, and have picked up a bunch of habits that I plan on writing about. As I’m fairly certain that I’m the worst PvP hunter on the planet, I’m expecting you, loyal reader, to correct me in the comments and make me better! (more…)
Lock and Load- We’ve Been Doing it Wrong!
Posted in Hunter, Survival, World of Warcraft, tagged aimed shot, black arrow, dps, explosive shot, lock and load, pve, serpent sting, simulationcraft, steady shot, weaving on March 4, 2010 | 27 Comments »
edit: I can’t believe I missed this post on the same subject. Lyraat used raid parses, which are more subject to RNG than simulationcraft’s batches of thousands of simulated fights, however it uses the actual game engine.
Well, apparently I’ve been doing it wrong since patch 3.1 or something. The common knowledge of how to handle explosive shots during a lock and load is outdated.
Always wrong method: fire explosive shots so fast that the last tick is overwritten.
Old, and now wrong method: fire three explosives in a row, taking care to wait exactly 2 seconds between them so you don’t clip the DoT.
Right method: weave anything but a steady shot between your explosive shots.
In conclusion, we found that the long accepted best-practice of delaying shots under Lock and Load no longer maximizes DPS. Instead, the common simplification of only delaying for Steady Shots is closer to optimal. The difference between both tactics is small in practice.
This was tested by Pherra (same dude who’s writing the hunter DPS addon) in response to a question I asked over at epicadvice.
A Hunter’s Guide to 5v5 Arena
Posted in arena, Hunter, Marksmanship, pvp, Survival, World of Warcraft, tagged 5s, 5v5, aimed shot, arena, blessing of protection, coordination, divine shield, dps, druid, focus, healer, interrupt, pain suppression, paladin, priest, pvp, roar of sacrifice, training, trapping, vent, wyvern sting on August 25, 2009 | 12 Comments »
5v5 has always been the hunter’s strongest bracket. We’ve never had enough support abilities to really shine in 3v3, and always lacked the burst to dominate 2v2, but in 5v5 playing a hunter feels just right. I really live for the moments when my 5v5 gets to queue. If you are lucky enough to find 4 (or 5, or 6, or 7, because people tend to quit before a season ends…) dedicated people to play 5s with, I guarantee it will be the most fun you ever have. How do you do your job, though? After some preliminaries, that will be the question I address today. (more…)
Taking Arcane Shot Out of your Rotation!
Posted in World of Warcraft, tagged aimed shot, arcane shot, armor penetration, arp, build, chimera shot, dps, DPS spreadsheet, efficiency, femaledwarf.com, focused aim, hawk eye, improved hunter's mark, improved steady shot, judgement of wisdom, Marksmanship, online dps spreadsheet, piercing shots, raiding, rapid recuperation, removing arcane shot, rotation, steady shot, trueshot aura, uptime on August 10, 2009 | 7 Comments »
My paladin healers are busy guys. Between keeping my pet alive with splash heals from their holy light and actual heals that will bounce back to the tank through beacon of light, they’ve got a lot on their hands. That and I believe feign death is for pansies. Hunters were given a bubble for a reason!
All of this means that I’m lucky if they have time to judge the boss more than the strict minimum needed for their haste bonus, and that means judgment of wisdom‘s uptime can be fairly low. (more…)
Hunting General Vezax!
Posted in Hunter, Survival, World of Warcraft, tagged kill shot, steady shot, aimed shot, serpent sting, mana, heroism, bloodlust, arcane shot, aspect of the viper, rapid fire, aspect switching, chimera shot, damage per mana, general vezax, vezax, mark of the faceless, shadow crash, surge of darkness, rotation, piercing shots on July 15, 2009 | 28 Comments »
Today I’ll be going over General Vezax. This fight is easy for most appropriately geared raid groups, and aside from one twisted mechanic, is basically a low risk tank and spank. (more…)