In the latest PTR build, cast times on Aimed, Steady and Cobra Shots have been reverted to their normal durations (they had previously been reduced by .5 seconds each). Also, Zeherah reports that the Explosive Shot buff affects the full shot.
Posts Tagged ‘aimed shot’
Shot Changes on the PTR
Posted in Hunter, World of Warcraft, tagged aimed shot, AiS, cobra shot, CS, ES, explosive shot, patch 4.3, PTR, Public Test Realm, SS, steady shot, zeherah on October 17, 2011 | 2 Comments »
Steady, Cobra and Aimed Shot Cast Times Reduced on the PTR
Posted in Hunter, World of Warcraft, tagged aimed shot, cobra shot, CS, HAiS, Hardcast Aimed Shot, PTR, SS, steady shot on October 3, 2011 | 11 Comments »
We’ve received conflicting reports from the PTR on Steady and Cobra Shot cast times. Frostheim claims that our casted shots are “not changing at all” in the present PTR build; however, a thread over at the Arena Junkies forums asserts that cast times have been reduced by .5 seconds. Who is right? Well, according to my tests, the AJ thread is right. [...]
Episode 101!
Posted in Hunter, Hunting Party Podcast, World of Warcraft, tagged 4t12 set bonus bug, aimed shot, cast time, cobra shot, Hunter, patch 4.3, PTR, steady shot on October 3, 2011 | 1 Comment »
This episode, we get right back to your regular scheduled hunter programming. We barely have time to get over a third of the things that happened since our last real (non-drunken) show, and still managed to make a few factual errors. We talk about the 4t12 set bug, and it turns out that despite what [...]
Ability Spotlight: Hardcast Aimed Shot
Posted in Hunter, Marksmanship, World of Warcraft, tagged ability spotlight, aimed shot, AiS, arcane shot, AS, careful aim, HAiS, hard cast, hardcast, marksman, Marksman rotation, Marksmanship, mm on March 12, 2011 | 10 Comments »
This post concerns the version of Aimed Shot that we can fire instead of Arcane Shot as a focus dump in the MM rotation. When and why we should use this non-proc’d, hardcast version of AiS is a matter of some debate and this post attempts to offer some resolution.
New Options for Modeling MM Added to femaledwarf.com
Posted in Hunter, Marksmanship, World of Warcraft, tagged 4.0.6, aimed shot, arcane shot, chimera shot, dps, femaledwarf, femaledwarf.com, marksman, Marksmanship, rotation on February 28, 2011 | 5 Comments »
First, let me say thank you, Zeherah, for your continued efforts toward modeling hunter dps. Second, I think it’s worth sharing that Zeherah updated her site with new options for modeling different MM rotations. Continue reading after the break for a brief look at these changes.
Episode 71!
Posted in Hunter, Hunting Party Podcast, World of Warcraft, tagged aimed shot, hotfix, Hunter, hunting party, nerf, podcast on February 23, 2011 | 4 Comments »
On episode 71 of the Hunting Party Podcast, we talk about the aimed shot’s hotfixes, as well as what it means for the other specs. We finally make a dent in our emails, and do a bit of live Q&A. Here’s the site where we host our shows live. As always, here is the iTunes store [...]
Quick note on aimed shot macros
Posted in Hunter, Marksmanship, World of Warcraft, tagged /cast, aimed shot, bug, fire, keybind, macro on February 23, 2011 | 6 Comments »
Just discovered that a particular annoying bug reported in beta is still affecting aimed shot. If you get a “Fire!” proc from casting a bunch of steady shots, and you type or macro “/cast aimed shot”, it will always use the hard cast. That is to say, it will stop your autoshots, perform the aimed [...]
How to Fight a Hunter in PvP
Posted in arena, battlegrounds, Hunter, pvp, World of Warcraft, tagged aimed shot, battleground, chimera shot, disarm, hunter versus hunter, pvp, scorpid disarm on July 5, 2010 | 8 Comments »
I’ve been spending a fair bit of time on PvP lately, and while I’m far from an expert, I’ve logged a lot of battleground time, a little arena time, and have picked up a bunch of habits that I plan on writing about. As I’m fairly certain that I’m the worst PvP hunter on the [...]
Lock and Load- We’ve Been Doing it Wrong!
Posted in Hunter, Survival, World of Warcraft, tagged aimed shot, black arrow, dps, explosive shot, lock and load, pve, serpent sting, simulationcraft, steady shot, weaving on March 4, 2010 | 27 Comments »
edit: I can’t believe I missed this post on the same subject. Lyraat used raid parses, which are more subject to RNG than simulationcraft’s batches of thousands of simulated fights, however it uses the actual game engine. Well, apparently I’ve been doing it wrong since patch 3.1 or something. The common knowledge of how to [...]
A Hunter’s Guide to 5v5 Arena
Posted in arena, Hunter, Marksmanship, pvp, Survival, World of Warcraft, tagged 5s, 5v5, aimed shot, arena, blessing of protection, coordination, divine shield, dps, druid, focus, healer, interrupt, pain suppression, paladin, priest, pvp, roar of sacrifice, training, trapping, vent, wyvern sting on August 25, 2009 | 12 Comments »
5v5 has always been the hunter’s strongest bracket. We’ve never had enough support abilities to really shine in 3v3, and always lacked the burst to dominate 2v2, but in 5v5 playing a hunter feels just right. I really live for the moments when my 5v5 gets to queue. If you are lucky enough to find [...]
Taking Arcane Shot Out of your Rotation!
Posted in World of Warcraft, tagged aimed shot, arcane shot, armor penetration, arp, build, chimera shot, dps, DPS spreadsheet, efficiency, femaledwarf.com, focused aim, hawk eye, improved hunter's mark, improved steady shot, judgement of wisdom, Marksmanship, online dps spreadsheet, piercing shots, raiding, rapid recuperation, removing arcane shot, rotation, steady shot, trueshot aura, uptime on August 10, 2009 | 7 Comments »
My paladin healers are busy guys. Between keeping my pet alive with splash heals from their holy light and actual heals that will bounce back to the tank through beacon of light, they’ve got a lot on their hands. That and I believe feign death is for pansies. Hunters were given a bubble for a [...]
Hunting General Vezax!
Posted in Hunter, Survival, World of Warcraft, tagged aimed shot, arcane shot, aspect of the viper, aspect switching, bloodlust, chimera shot, damage per mana, general vezax, heroism, kill shot, mana, mark of the faceless, piercing shots, rapid fire, rotation, serpent sting, shadow crash, steady shot, surge of darkness, vezax on July 15, 2009 | 28 Comments »
Today I’ll be going over General Vezax. This fight is easy for most appropriately geared raid groups, and aside from one twisted mechanic, is basically a low risk tank and spank.