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Posts Tagged ‘aimed shot’

In the latest PTR build, cast times on Aimed, Steady and Cobra Shots have been reverted to their normal durations (they had previously been reduced by .5 seconds each).  Also, Zeherah reports that the Explosive Shot buff affects the full shot.

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We’ve received conflicting reports from the PTR on Steady and Cobra Shot cast times.  Frostheim claims that our casted shots are “not changing at all” in the present PTR build; however, a thread over at the Arena Junkies forums asserts that cast times have been reduced by .5 seconds.  Who is right?  Well, according to my tests, the AJ thread is right.  See my numbers on Steadies, Cobras and Aimed Shots after the cut.

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This episode, we get right back to your regular scheduled hunter programming. We barely have time to get over a third of the things that happened since our last real (non-drunken) show, and still managed to make a few factual errors. We talk about the 4t12 set bug, and it turns out that despite what we said on air, it actually allows hunters to fire more than one free shot. Also, despite Frostheim’s protests, the current cast time on aimed, steady, and cobra shots are indeed shortened by 0.5 seconds. In his defense, I made him turn off the PTR download during the podcast because it was making him sound worse than usual.

Here’s the site where we host our shows live.


As always, here is the iTunes store linkthe Hunting Party Podcast feed, and the direct XML feed. If you email us comments or questions, we’ll read them on the next show. Send an email to huntingpartypodcast@gmail.com. Also, we love iTunes reviews. So please drop by iTunes and mention what you thought of the show.

If you don’t do syndicated podcasts, and just want to download this week’s MP3 and play it on your player of choice, click here. (more…)

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This post concerns the version of Aimed Shot that we can fire instead of Arcane Shot as a focus dump in the MM rotation.  When and why we should use this non-proc’d, hardcast version of AiS is a matter of some debate and this post attempts to offer some resolution.

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First, let me say thank you, Zeherah, for your continued efforts toward modeling hunter dps.  Second, I think it’s worth sharing that Zeherah updated her site with new options for modeling different MM rotations.  Continue reading after the break for a brief look at these changes.

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On episode 71 of the Hunting Party Podcast, we talk about the aimed shot’s hotfixes, as well as what it means for the other specs. We finally make a dent in our emails, and do a bit of live Q&A.

Here’s the site where we host our shows live.


As always, here is the iTunes store linkthe Hunting Party Podcast feed, and the direct XML feed. If you email us comments or questions, we’ll read them on the next show. Send an email to huntingpartypodcast@gmail.com. Also, we love iTunes reviews. So please drop by iTunes and mention what you thought of the show.

If you don’t do syndicated podcasts, and just want to download this week’s MP3 and play it on your player of choice, click here. (more…)

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Just discovered that a particular annoying bug reported in beta is still affecting aimed shot. If you get a “Fire!” proc from casting a bunch of steady shots, and you type or macro “/cast aimed shot”, it will always use the hard cast. That is to say, it will stop your autoshots, perform the aimed shot cast, and then reset your autoshot timer. This means that while you can macro getting out of aspect of the fox for any other instant shot, you shouldn’t use this on aimed. That or you’ll have to create a new keybind for instant aimed shots.

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I’ve been spending a fair bit of time on PvP lately, and while I’m far from an expert, I’ve logged a lot of battleground time, a little arena time, and have picked up a bunch of habits that I plan on writing about. As I’m fairly certain that I’m the worst PvP hunter on the planet, I’m expecting you, loyal reader, to correct me in the comments and make me better! (more…)

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edit: I can’t believe I missed this post on the same subject. Lyraat used raid parses, which are more subject to RNG than simulationcraft’s batches of thousands of simulated fights, however it uses the actual game engine.

Well, apparently I’ve been doing it wrong since patch 3.1 or something. The common knowledge of how to handle explosive shots during a lock and load is outdated.

Always wrong method: fire explosive shots so fast that the last tick is overwritten.

Old, and now wrong method: fire three explosives in a row, taking care to wait exactly 2 seconds between them so you don’t clip the DoT.

Right method: weave anything but a steady shot between your explosive shots.

In conclusion, we found that the long accepted best-practice of delaying shots under Lock and Load no longer maximizes DPS. Instead, the common simplification of only delaying for Steady Shots is closer to optimal. The difference between both tactics is small in practice.

This was tested by Pherra (same dude who’s writing the hunter DPS addon) in response to a question I asked over at epicadvice.

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I’ve had a chance to burn through the Faction Champions fight on 25 man normal mode a few more times, and it’s time for me to redo the guide.

First, a bit of background. Faction Champions is a fight against a large group of mini-bosses, the composition of which changes for every instance ID. An excellent list of the possibilities (as well as a long wall-o-text strategy guide which I relied on when mastering this fight) can be found here. Essentially, this encounter is meant to be like an arena match, except you outnumber your opponents, and they’re each about 50x stronger than your average player. Agro doesn’t matter for long, and the enemy will focus their fire on who they perceive is the greatest threat to them, or is the easiest to take out. (more…)

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**Note: much of this post is reused from the last version, but the comments there were left over several patches, so I’m updating it and reposting.

0/15/56 is the survival spec that gets me the most DPS. Lets go over the basics, and why I took (or didn’t take) things.

In general, you want to take things that increase your ability to DPS at range or with a pet, but not in melee. Also, each point should generate as much DPS as possible. Open up the wowhead talent calculator and follow along. (more…)

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5v5 has always been the hunter’s strongest bracket. We’ve never had enough support abilities to really shine in 3v3, and always lacked the burst to dominate 2v2, but in 5v5 playing a hunter feels just right. I really live for the moments when my 5v5 gets to queue. If you are lucky enough to find 4 (or 5, or 6, or 7, because people tend to quit before a season ends…) dedicated people to play 5s with, I guarantee it will be the most fun you ever have. How do you do your job, though? After some preliminaries, that will be the question I address today. (more…)

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[Edit sep 28, 2009: there is an updated strategy here]

The Faction Champions encounter is the third in the trial of the crusader. Unfortunately, at this time, there are no general wowhead (or whatever) guides I can refer you to for further reading, however since we two shot made short work of this last night, I’m going to write up a list of advice I have to pass on, and go and edit it for accuracy as it’s completed more often. (more…)

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My paladin healers are busy guys. Between keeping my pet alive with splash heals from their holy light and actual heals that will bounce back to the tank through beacon of light, they’ve got a lot on their hands. That and I believe feign death is for pansies. Hunters were given a bubble for a reason!

All of this means that I’m lucky if they have time to judge the boss more than the strict minimum needed for their haste bonus, and that means judgment of wisdom‘s uptime can be fairly low. (more…)

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Today I’m going to talk cookie cutter glyphs and specs for marksmanship hunters. That’s right, specs plural. There are a myriad of viable builds for marks, and I was rather overwhelmed when I made the switch. (more…)

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[edit 25 Sept 2009: this was written before the last patch, and I have a new version that covers it after the update]

I’m sure you’ve read that all the cool hunters are gemming for armor pen, and seeing good results from it. The best possible DPS thread over at elitist jerks shows a very high setup using mostly armor penetration, however this information should be taken with a grain of salt. In fact, agility will almost always get you more DPS, and today we’re going to figure out why. (more…)

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Today I’ll be going over General Vezax. This fight is easy for most appropriately geared raid groups, and aside from one twisted mechanic, is basically a low risk tank and spank. (more…)

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