The recent Dev Watercooler explains a rather significant change to threat. Read on after the break for more.
Posts Tagged ‘agro’
Threat to Be of Less Importance
Posted in Hunter, World of Warcraft, tagged agro, blue post, Dev Watercooler, misdirection, tanking, tanks, threat, tricks of the trade, Vengeance on August 17, 2011 | 1 Comment »
Extreme Soloing Basics
Posted in Hunter, World of Warcraft, tagged agro, CC, crowd control, extreme soloing, hunter soloing, kiting, mend pet, pet, pet builds, pets, soloing, survivability, tenacity, tier 5 on April 30, 2010 | 11 Comments »
What is extreme soloing? It is soloing game content that was originally not meant to be done by one player, such as older instances and older raids. Typically, this content is challenging, otherwise it isn’t extreme. I realize that “extreme soloing” isn’t the coolest name for the activity, but it is the name already in use and I see [...]
Pulling as a Marksman!
Posted in Hunter, Marksmanship, Survival, World of Warcraft, tagged agro, aimed shot, arcane shot, bleed effect, Marksmanship, MD, misdirection, mm, piercing shot, pulling, Survival, sv on June 26, 2009 | 3 Comments »
Just a short note today- all you survival hunters who have hit the point in gear quality where starting a marks build will mean more DPS should note a very important difference in how we pull now. Misdirect is still awesome, but we can’t use aimed shot like we did as survival. I know it’s [...]
How to save a healer!
Posted in Beast Mastery, Hunter, Marksmanship, Survival, World of Warcraft, tagged agro, agro threshold, aoe tanking, arms warriors, disengage, distracting shot, fade, feign death, focus, healers, macro, misdirect, misdirection, misdirection macro, pve, raiding, recount, recount addon, saving healers, tank, tanking, threat, threat generation on June 4, 2009 | 10 Comments »
We’ve all been there- you’re doing a fight with multiple tanking targets, and possibly multiple tanks. Healers can generate a lot of agro. Some of them don’t have clutch agro reducing abilities. Sometimes they get something pounding on them, and like all of the weaker classes, get mulched in short order. Today I’m going to [...]
Sniper Training vs Trap Dancing!
Posted in Hunter, Survival, World of Warcraft, tagged agro, auto-shot, boss trapping, build, dps, explosive shot, feign death, frost trap, global cooldown, hateful strike, lock and load, patch 3.1, patchwerk, pve, raid buffs, raiding, resourcefulness, sniper training, spec, steady shot, trap dancing, trapping on March 30, 2009 | Leave a Comment »
There are two perfectly functional hunter builds that you can use to magnify the effects of your explosive shots. One uses sniper training, the other uses resourcefulness to increase your lock and load procs (remember, these builds are baselines- spend the remainder of your points as you see fit). Both are viable and used by [...]