Reforging is one of those questions that gets asked a lot, and the answer is deceptively simple, considering how complex reforging can actually be. It usually runs something like “reforge to 8% hit, and then dump all your mastery or haste into crit”, sometimes with a caveat to avoid going below 1235 haste. Whether you aim for a specific haste plateau or not, reforging can be a daunting procedure that involves a lot of napkin math and trial and error. For example, every point in hit you have above 8% is completely valueless, but it can be hard to look at all your gear and figure out which pieces should be reforged to get as close to 8% as possible while minimizing the overage. All the while, avoiding spending crit to get hit capped if there’s mastery available… In short, something that is well suited for a computer to do! (more…)
Posts Tagged ‘addon’
Many moons ago, Euripides put out a call to arms – would anyone be willing to write an addon to check for preventable hunter DPS losses? The call was answered promptly, but over the following months, it seemed like the hunter DPS addon was somewhere between vaporware and a blogger-style urban legend. With the ensuing rush of Cataclysm announcements, some even bet that it would be finished, but only when the stutter-step impaired could run around with adequate DPS. Well, such dismissals are no longer needed. I am happy to announce that the availability of the addon, DPSCheck. (more…)
Posted in addons, Uncategorized, World of Warcraft, tagged addon, addons, align, Baud Mark, CloseUp, Dressing Room, eAlign, interface, mods, raiding, raids, UI, user interface on May 3, 2010 | 6 Comments »
Hi folks, Shadowstreak here! I’m back to talk about a few small mods, so lets all put our cheering hats on for eAlign, Baud Mark and CloseUp!
eAlign solves an issue that many mod-appreciative players face every day. So if you’ve ever asked yourself, are they the same distance from the edge? Then eAlign is the mod for you!
A simple command of ‘/align’ brings up an overlaid grid, which, when covering then entire span of your interface, makes the job of positioning and aligning things a cakewalk in the park! (more…)
Edit: sorry for the belated gotchya edit, but needless to say, this was my April fools joke. The video, if played, will bait you with about 10 seconds of hunter gameplay, and then rickroll you.
The addon is still in development, and I promise that as soon as it’s ready, I’ll let you all know!
You guys remember that post where I talked about an addon that would analyze your actions during boss fights and tell you where you can eek out a little more DPS? Well, it’s still in private beta, but I wanted to release a preview video.
The addon basically counts the number of times you delay an auto shot because you’re moving (or facing the wrong way), as well as some other nifty features like telling you when you are re-applying a sting without a good reason, or firing a steady shot when canceling it and using some other shot would have been more DPS.
Of course, it’s not perfect- it doesn’t understand the fight mechanics or anything, so you won’t be able to compare your Festergut DPS to, say, your Blood Queen DPS, but you can let it collect data week over week and it will tell you how your performance is improving!
Leave a comment here if you have any feedback, for now.
Posted in addons, Hunter, Resources, World of Warcraft, tagged addon, addons, cooldown, euripides, mod, of, omnicc, outdps, shadowstreak, timing, warcraft, world, wow on March 30, 2010 | 11 Comments »
editor’s note: Please put your hands together for the newest OutDPS writer, Shadowstreak! You might know of him as the artist for the Frostheim Goggles comic, over at WHU. If not, go check it out- it’s some funny stuff!
Shadowstreak will be writing about addons, since Faeghleis is taking a break from the game until Cataclysm.
Hello there OutDPS readers! Today we’ll be talking about OmniCC!
I decided to start with this because it’s a small, yet really useful mod. I’ll get to the staples of the mod world in further posts. Unlike what the name suggests, OmniCC has absolutely nothing to do with crowd controlling. I’m sure some of you out there might actually find that this mod alone will be able to increase your DPS! Not just for hunters, but any class that has an action bar. (more…)
As was pointed out by Sev in the comments of my post about this, there is an addon that does everything I’m trying to force Power Auras to do for me. Utopia goes a step farther than I can, and knows the difference between not having an available buff/debuff, and not having it because it’s not available.
Of course, this is mostly for the raid buffs/debuffs you’re not responsible for. You’ll still want Power Auras or something like it for tracking procs and cooldowns, as well as for sting notifications.
Hear that? That’s the sound of two hours I’ll never get back being whisked away. Ah well, if I hadn’t posted about this, I’d never have been told about the addon.
Next up: I’m going to try to find some way of indicating on the enemy name plate whether targets I can see have serpent stings on them, and how much time is left. I’m betting tiny-plates has an addon for this…
Hi guys, you may remember that I had an idea for an addon that would help us hunters figure out what DPS we’re leaving on the table and improve our game. Well, luckily, one awesome reader stepped forward to code this. Pherra has already written the first version of the addon! It’s still in pre-pre-alpha, but we’re getting there :)
The goal here is to have an addon that will silently collect information about the currently unquantifiable “hunter skill level”, and help you improve. You will be able to look at your performance after your fight (or night) and see where you lost some DPS, as well as how you’re progressing. We might consider eventually having it tell you “oops, you shouldn’t have done that” during a fight, but not by default. The default will be a quiet addon with a small footprint that will tell you (and only you) how to become a better hunter.
Here’s the list of features we want so far. We will set the addon up so that it only tracks what you do on boss fights.
- Count the number of global cooldowns not used while in a boss fight
- Ignore cooldowns not used when stunned, when you’re not targeting something attackable, when you’re out of range, and when you’re delaying explosive shots because of a lock and load
- Track auto-shots that didn’t go off
- If you are moving when the swing timer is done, you miss a shot
- If your add dies while you’re volleying, you won’t start auto-shooting until you target a new add
- Track ticks of explosive shot clipped by other explosive shots
- Track the number of times you cast a steady shot when a better shot is available
- Also maybe check other shot priorities
- Track whether you’re using serpent sting appropriately
- As marks, you should be re-applying your sting whenever your current +% damage and crit are higher than the one that’s “saved” on the boss’s sting
- As survival, you should try to keep a high uptime, but never reapply a sting unless it has expired
- No hunter should sting a target that only lives for a few seconds
- Track your viper management
- If you go into aspect of the viper, never run OOM, and finish the fight without ever having gone below the point where you would have run out of mana without the viper, you wasted DPS
- If you run OOM, you wasted DPS because some of your shots that are off cooldown will be unusable.
The reason I’m posting this is that I realized that the sum of the knowledge among the people who read this blog is far greater than my own. If you folks see something that could be made better, have ideas for features, or some other inspiration, let us know in the comments!
Not very well, at any rate, and not in Warcraft’s LUA language. That said, I have an idea for an addon. I’m sure someone out there either can do this, or has done it already.
It’s an addon that tells you how many preventable losses of DPS you had during a fight. Picture failbot for hunters. If you miss an autoshot because you’re moving, that gets added to the tally. If you run more than 5 feet when disengage is off cooldown, that gets added too. If you fire an arcane shot as SV or fire a steady shot when chimera shot is available, that’s added.
These could be summed up and graphed over time to get an idea of how your skill is progressing. Knowing how many seconds of auto-shot delay you had from one week to another can help you get better. An addon like this could also be a convenient answer for people asking “how can I suck more than that guy who has less gear than me?”
Here’s the thing: this is the kind of data we don’t necessarily want broadcasted or shared- the last thing we need is a server where pugs broadcast the output into /1 of the instance (like I’ve seen people do with failbot! Augh!).
Luckily, much of the information needed to determine when a hunter failure has occurred is client side, and isn’t readily parsable live from the combat log. For example, cooldown info is not visible from other peoples’ clients.
If anyone is interested in writing this, knows of something like it already, or has any suggestions or refinements (maybe the shot rotation thing is not possible or a bad idea?), please leave me a comment here or contact me.
ps. I’d pay extra if detecting a new druid character creation was added to the list.
[edit: site is back up and running!]
Take a look at this post over at Matticus’s NoStockui. It goes over an addon called SurgeTrack, which can be configured to track those nifty procs that we have to watch for that can change our next action. Like lock and load or improved steady shot. Right now, I use power auras, but that took a fair bit of work to get going, and this comes out of the box with hunter presets.
[editor's note: Please give a big outdps welcome to our newest contributor, Faeghleis! This is the hoopy frood that's been behind the scenes making The Hunting Party Podcast sound less terribad than we record it. His column will be about addons: how to use and configure them. You can normally expect weekend posts every two weeks or so, but I wasn't able to get this out last weekend.]
Hi, I’m Faeghleis and I’ll be writing to you about the addons and macros I use as a hunter, feral druid [ed: Whoa, what?], and raid leader as well as other more general -or in some cases pointless- addons. (more…)
Posted in economics, World of Warcraft, tagged addon, addons, AH raiding, alt, auction alt, auction house, auctioneer, bank alt, brokerage, cross faction arbitrage, death knight, DK, economics, firehose, gold, lilsparky's workshop, postal, producing goods, teacup, tradeskills, tuxedo, value add, World of Warcraft on August 14, 2009 | 9 Comments »
Here is my gold making 101 introduction post. This is a bit of a shift from my regularly scheduled content, but as was eloquently stated in a comment in my last post, “as a raider I need to fund my habit” :)
These posts will be tagged and categorized separately from the regular nonsense firehose aimed at your teacup browsers, and will endeavor to give you the tools you need to make the money you need without resorting to farming or dailies. Without any further ado: (more…)
Posted in arena, Hunter, pvp, World of Warcraft, tagged addon, addons, afflicted, ag_uf, arena, cast bar, crowd control, focus, ForteXorcist, gladius, Hunter, interface design, keybind, keybinding, keybindings, macros, NECB, pitbull, proximo, pvp, quartz, Shadowed Unit Frames, silence, trap, UI, ui design, user interface on July 30, 2009 | Leave a Comment »
[Rip's editor's note: Jurgwena is back today to talk about Arena UIs. We're going to keep the ratio of PvE to PvP high, but this is exciting stuff for me! Anyways, left to my own devices today, you'd all have been stuck reading the type of nonsense I write when I can't think of any topics for a guide.]
Hey everyone. As promised, this article will explain how to craft the perfect arena UI. To get ready for this article, I downloaded some new mods and totally redid my own UI. For starters, I want to discuss what mods you should be using, and then what your UI should do for you. After that I’ll address more specific tips that will help you get the most out of a UI, and then at the end hopefully we’ll have time for a quick discussion on keybinds. (more…)
Well, I characteristically put my foot in my mouth again. I saw a fair bit of traffic from some site called “wow.com“, checked it out, and behold, someone had copied wowinsider.com right down to the comments! Well! That’s copyright infringement if I ever saw it… let’s just send a quick note to the wowinsider editors and let them deal with it.
Fast forward 2 minutes- google reader shows me this post. Whoops. Reply to all, attempt to extract foot from mouth. Ah well, now you all know why I rolled a hunter. Shoot first, ask questions later!
Anyways, I like where they’re going with this. It’s big AOL flashy, which makes it esthetically unpleasant, but the content itself is interesting. You have to create an AIM account which lets you claim your characters, start a blog, have feed notes (like twitter), and keep in touch with friends. They also developed an addon that will broadcast events of your choosing to your public feed.
All in all, lots of potential here. I have a few suggestions- for one, they should support the twitter-like “@someone” format for replies on the feed notes feature. I’d also like to see integration with existing blogs- at least wordpress ones :)
Anyways, here I am: http://profile.wow.com/user/euripidesoutdps. If you want to follow me there, feel free. If they have something that lets me see that, I’ll follow back. Unless you’re an arms warrior.
Posted in Hunter, Survival, World of Warcraft, tagged 3.2, addon, aimed shot, dps, explosive shot, flight time, global cooldown, lock and load, macro, macros, patch 3.2, pve, quartz, raiding, shot macro, shot rotation, shot rotations, steady shot, timing on April 29, 2009 | 38 Comments »
Everyone has an opinion about lock and load. It used to be the bread and butter of the trapdancing spec, and is now still an incredibly nice talent that’s well worth the points spent in it. What it does is proc from 20% of the ticks of black arrow outside its 22 second cooldown, providing you with a short window of time to fire off two explosive shots without causing a shot cooldown, taking ammo, or taking mana. In effect, you can fire three in a row. This post will go over how to use these procs. (more…)
Posted in Hunter, Resources, Survival, World of Warcraft, tagged 3.2, addon, addons, aimed shot, bartender4, black arrow, explosive shot, global cooldown, key binds, keybinding, kill shot, patch 3.2, power auras, serpent sting, steady shot, survival power auras, UI on April 21, 2009 | 11 Comments »
Well, my old UI wasn’t cutting it any more. I’ve ignored it as long as possible, and when 3.1 hit, I could ignore it no longer. 6 abilities that need to be woven around each other does not lend itself well to my old 1-2-3-4 SV keybindings. I’m also not willing to install any new addons! What’s a hunter to do? (more…)
Posted in World of Warcraft, tagged addon, black ice, combo points, dps, engulf in flames, failbot, flame shield, flame spike, hit cap, malygos, malygos flamer, malygos helper, one shot, phase 3, pve, raiding, surge of power on April 3, 2009 | 3 Comments »