Kill Command is the signature ability in the BM rotation but, unlike Chimera Shot and Explosive Shot, it can be used by all three hunter specs. Indeed, it can even be beneficial to use for MM and SV in some occassions, such as for some procs of the tier 12 four-piece bonus. This post discusses Kill Command–how it works and how to [...]
Posts Tagged ‘ability spotlight’
Ability Spotlight: Kill Command
Posted in Hunter, World of Warcraft, tagged ability spotlight, hunter pet, kill command, Kill Command macro, tier 12 on June 10, 2011 | 8 Comments »
Ability Spotlight: Glyphed Raptor Strike
Posted in Hunter, World of Warcraft, tagged ability spotlight, glyphed Raptor Strike, gRS, raptor strike, Raptor Strike glyph on May 12, 2011 | 8 Comments »
Druids have Barkskin, paladins have Divine Protection and hunters have . . . Raptor Strike. Yes, Raptor Strike. A major glyph transforms our simple, unimpressive melee attack into a source for a potent defensive aura that reduces incoming damage by 20% for five seconds. This can make a huge difference on fights with spike raid damage like Nefarian. [...]
Ability Spotlight: Explosive Shot
Posted in Hunter, Survival, World of Warcraft, tagged ability spotlight, ES, explosive shot, LnL, lock and load on March 24, 2011 | 2 Comments »
I started the Ability Spotlight series to shed light on commonly misunderstood hunter tools. I imagined writing about abilities that are underused but useful, abilities that improve huntering at the margins. However, as the hunter recruits to my guild and the hunter forums have shown me, even signature abilities can be persistently misunderstood. That is why [...]
Ability Spotlight: Hardcast Aimed Shot
Posted in Hunter, Marksmanship, World of Warcraft, tagged ability spotlight, aimed shot, AiS, arcane shot, AS, careful aim, HAiS, hard cast, hardcast, marksman, Marksman rotation, Marksmanship, mm on March 12, 2011 | 10 Comments »
This post concerns the version of Aimed Shot that we can fire instead of Arcane Shot as a focus dump in the MM rotation. When and why we should use this non-proc’d, hardcast version of AiS is a matter of some debate and this post attempts to offer some resolution.
Ability Spotlight: Misdirection
Posted in World of Warcraft, tagged ability spotlight, MD, MD macro, misdirection, misdirection macro on March 4, 2011 | 8 Comments »
This time around we look at Misdirection. As usual with Ability Spotlight, we’re concerned with pve applications of the ability.
Ability Spotlight: Deterrence
Posted in Hunter, World of Warcraft, tagged ability spotlight, deterrence on February 24, 2011 | 11 Comments »
This round of Ability Spotlight focuses on Deterrence. As usual, we’ll be looking at pve applications here, leaving pvp applications for other writers.
Ability Spotlight: Camouflage
Posted in Hunter, World of Warcraft, tagged ability spotlight, camouflage, how does camouflage work, stealth on February 10, 2011 | 18 Comments »
Much-maligned but also underappreciated, the hunter’s level 85 ability, Camouflage, is our topic this time around. This post focuses pve applications for Camouflage and leaves pvp applications for those who know and care more about hunter pvp than I. This article was researched before 4.0.6, and while I’ve done my best to incorporate the patch’s changes to [...]
Ability Spotlight: Disengage
Posted in Hunter, World of Warcraft, tagged ability spotlight, disengage, jump disengage on January 19, 2011 | 14 Comments »
This is the second in a series of posts on hunter abilities that commonly aren’t used to their potential in PVE. Last time we looked at Tranquilizing Shot and this time it is Disengage‘s turn.
Ability Spotlight: Tranquilizing Shot
Posted in Hunter, World of Warcraft, tagged ability spotlight, dispel, dispells, tranq shot, tranquilizing shot on January 14, 2011 | 11 Comments »
This is the first in a new series of posts on hunter abilities that are underused and/or misunderstood in PVE. Tranq Shot is an appropriate inaugural topic, I think, given its common absence from hunter bars and the renewed attention that Blizzard has given to non-dps abilities like interrupts and dispels in Cataclysm.