Reforging is one of those questions that gets asked a lot, and the answer is deceptively simple, considering how complex reforging can actually be. It usually runs something like “reforge to 8% hit, and then dump all your mastery or haste into crit”, sometimes with a caveat to avoid going below 1235 haste. Whether you aim for a specific haste plateau or not, reforging can be a daunting procedure that involves a lot of napkin math and trial and error. For example, every point in hit you have above 8% is completely valueless, but it can be hard to look at all your gear and figure out which pieces should be reforged to get as close to 8% as possible while minimizing the overage. All the while, avoiding spending crit to get hit capped if there’s mastery available… In short, something that is well suited for a computer to do! (more…)
Archive for the ‘Resources’ Category
DPS Bot takes parses from World of Logs and aggregates them to rank dps specs. To do this, DPS Bot uses the somewhat novel ranking measure of “spec score.” What is spec score? How should we use it to evaluate dps? After the cut we go over this ranking method and the rest of DPS Bot’s measures to develop an understanding of how to use and interpret the site.
There is a good chance that you will want at least some of your addons with you on the PTR, such as Recount for DPS testing. If you are like me, you also will have limited patience and time for reconfiguring your addons to your exact specifications from scratch. This post offers help with these issues, explaining how to import both your addons and your addons’ settings to the ptr.
Posted in addons, Beast Mastery, Hunter, Marksmanship, Resources, Survival, World of Warcraft, tagged addons, dotimer, dots, ForteXorcist, Hunter, inlineaura, kht, needtoknow, outdps, pve, raiding, shadowstreak, timers, UI, World of Warcraft on April 15, 2010 | 24 Comments »
editor’s note: Please put your hands together again for the newest OutDPS writer, Shadowstreak! You might know of him as the artist for the Frostheim Goggles comic, over at WHU. If not, go check it out- it’s some funny stuff!
There are a few different DoT/Proc timing mods available. They all have their own different pros and cons and different selling points. Some of which might actually influence which one players end up settling with.
Hunters in their own aren’t all about the DoTs. We have Serpent Sting and that’s just about it. Unlike marks hunters with Chimera Shot, its much more vital for survival and BM hunters to track the duration of SS so they can refresh it on their own when it runs low. (more…)
Posted in addons, Hunter, Resources, World of Warcraft, tagged addon, addons, cooldown, euripides, mod, of, omnicc, outdps, shadowstreak, timing, warcraft, world, wow on March 30, 2010 | 11 Comments »
editor’s note: Please put your hands together for the newest OutDPS writer, Shadowstreak! You might know of him as the artist for the Frostheim Goggles comic, over at WHU. If not, go check it out- it’s some funny stuff!
Shadowstreak will be writing about addons, since Faeghleis is taking a break from the game until Cataclysm.
Hello there OutDPS readers! Today we’ll be talking about OmniCC!
I decided to start with this because it’s a small, yet really useful mod. I’ll get to the staples of the mod world in further posts. Unlike what the name suggests, OmniCC has absolutely nothing to do with crowd controlling. I’m sure some of you out there might actually find that this mod alone will be able to increase your DPS! Not just for hunters, but any class that has an action bar. (more…)
sourcename="MyName" and (type=TYPE_CAST or (type=TYPE_AURA and (spell="Exploit Weakness" or spell="MyTrinketBuff")))
Comparing predicted to actual damage:
- Configure the dps analyzer with your exact gear, spec, glyphs, pet, etc.
- Make sure to review your raid makeup from the log and apply the exact buffs and debuffs that were available to you. In some cases you may have to make some educated guesses. For example usually enhancement shamans will provide improved strength of earth totem, if you don’t have one chances are you only had regular strength of earth or the DK equivalent. In some cases you may want to check the listed debuffs on the boss to see if important ones were actually being applied (sunder/expose for example is often forgotten when there is no protection warrior).
- If you are looking at an ICC fight, be sure to apply the specific strength of the zonewide buff under Custom Buffs (you can fill it in under both magic and physical damage and be sure to specify that your pet got it too if it isn’t too old a log).
- Go under settings and adjust your Latency to a reasonable estimate of what you think it was on the fight. Look at the fight length in your log and fill in reasonable estimates for the Fight Length and Fight Time Spent in Kill Shot Range. The easiest way to find the kill shot range is probably to check the Log Browser for your kill shots then do the math to figure out the fraction of how long (in minutes) you were in range of kill shot. For example if the fight length was 3:43 and your first kill shot was 38 seconds before the end of the fight, reasonable numbers to fill in would be a 3.7 min fight length and .6 min in kill shot range.
- Review the Wait Time settings under Shot Priority and be sure they reflect your preferred delay time and shots. Also make sure to adjust sniper training uptime to match what’s listed under the log if you’re SV.
- Update DPS. Now copy down just the hunter dps and pay attention to that figure. Unless your pet dps is way off from what’s expected, chances are any problems dpswise are on the hunter side and not the pet, so let’s just look at the hunter dps.
- Look under the debuffs and buffs you gained to see if there are any things that happened during the fight you want to account for. For example if you had a vile gas uptime of 5.3%, you want to reduce your estimated dps by that amount before comparing. If you had to viper you obviously will want to calculate that in as well (assuming the site didn’t already have a viper penalty for you). Also be sure to apply any special buffs someone might have applied to you like tricks of the trade.
- Check for any misses that are above the expected miss rate. Usually this is caused by getting out of range of a Draenei hit buff if you’re relying on one. Add up the average value of each shot missed above the expected amount and divide by the number of seconds to figure out how much dps you lost to this so you can get a new estimated dps.
- To estimate how many autoshots you were expected to fire, take your Average Autoshot Speed (under Effective Haste) and divide the fight length by it. Then reduce this amount by any time on the fight you were incapacitated. This should give you a good idea of if you’re losing autoshots for some reason. Note that the numbers may not match up exactly since there are haste procs and other factors involved, but if the numbers are significantly off that may indicate a problem.
- Compare the number of shots fired to the expected amount displayed in the Shot Priority section of your estimated dps output. Be sure to apply the expected reduction in shots based on the time you were incapacitated on the fight. For example if you were expected to fire 81 steady shots and you had a vile gas uptime of 5.3%, then you actually should only expect 76 steady shots, some of which may have been replaced by arcane shots due to movement. Also be sure to subtract an expected steady shot if you manually refreshed serpent sting for a %dmg buff (which most MM users will do on a straightforward fight).
- Check under your buffs to get an idea of if you used your cooldowns (such as rapid fire) as many times as expected.
This should give you a fairly good idea of where the gaps in dps estimated versus dps real dps are coming from and whether you’re using your shots as efficiently as you could be.
I seem to have bitten off more than I can chew, blogging wise. Unfortunately, this means I’ve been neglecting things- specifically, the resource site spotlight over at Twisted Nether. Is anyone interested in taking this under their wing? It’s an excellent way to introduce your blog to people, as well as learn about all the interesting utility sites out there for WoW players.
Send an email to firstname.lastname@example.org if you’re interested, and I’ll get it over to the venerable Fimlys, who coordinates the TNB wiki and site.
Welcome the the latest installment of Musings on Mods! Today, we’re going to talk about the Boss Tactics addon.
Boss Tactics is an a phenomenal tool to make your raid run more smoothly. What it does is allows synchronized graphical walk through of boss encounters. “Huh” I hear you ask? Boss Tactics let’s you and everyone in your raid to see the same thing at the same time for the strategy for the encounter. The addon is laid out in a very clear and concise manner: instance selection and bosses are at the top followed by custom text options and details about trash. Looking down to the left is where the heart if the addon lies, in a screenshot section where movable pins are located. The raid leader (or raid assistants) have control of these pins. But that’s just the beginning, not only is every pin move broadcasted to the raid keeping everyone in sync, you can also ping and draw on this screenshot section. If you need to illustrate a complex maneuver it’s extremely simple and intuitive to do. (more…)
Please note that this has been rewritten for 3.3 here.
Editor’s note: This excellent gear guide is a contribution from Eidotrope, a long time reader. It’s up to date for 3.2, and we’ll try to ensure it’s kept up to date going forward :)
How do you get gear that is fit for raiding if you are not already raiding? These days the answer is not simply “run heroics for drops.” The answer is a bit more complicated, and so I decided to write this guide.
If not just heroics, where else can you get gear before raiding? Blizzard wants to make it easy for you, so they provide a number of sources. You can earn raid emblems (used to purchase gear) by running heroics, you can run Argent Tournament dailies for seals (again used to purchase gear), you can obtain crafted or other “Bind on Equip” items, and you can still run heroics for drops. (more…)
Posted in Resources, World of Warcraft, tagged 101, addons, agro, area of effect, bartender, beginner, buff, cooldowns, crowd control, debuff, dps, focus, general, guide, healing, kill order, kiting, lolcrowdcontrol, macros, magic targets, omen, powerauras, pve, raid frames, raiding, scrolling combat text, survivability, tank, targets, threat, threat table, UI, user interface on October 22, 2009 | 5 Comments »
[Editor's note: please give a big OutDPS welcome to Lemli, our newest writer! Lemli will be writing hard mode strategies, with an eye toward hunter specific advice.]
The last boss in Trial of the Grand Crusader, Anub’Arak, is quite a challenge for most of the raiding guilds out there. Hopefully this guide will help you to kill the boss and enjoy the rewards. This is just one way to do the fight and possibly not the best way, but it’s a way that worked for me and my guild. (more…)
Posted in Hunter, Resources, World of Warcraft, tagged Anub'arak, boss guide, Hunter, impale, leeching swarm, nerubian burrower, permafrost, pve, raiding, spikes, submerge, swarming scarab, toc, trial of the crusader on September 3, 2009 | 7 Comments »
After you finish all the bosses in ToC, Arthas himself drops you down into a cavern beneath where you have to face Anub’arak to get out. One of my guild’s DKs cast path of frost on me while I was falling, resulting in the frozen lake critting me for, like, a billion. I am going to take this as a sign that he likes the challenge of being misdirected to when he’s least expecting it.
Anyways, despite a rocky start, we learned and killed this boss in under 15 minutes and you can too! (more…)