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Archive for the ‘Resources’ Category

Reforging is one of those questions that gets asked a lot, and the answer is deceptively simple, considering how complex reforging can actually be. It usually runs something like “reforge to 8% hit, and then dump all your mastery or haste into crit”, sometimes with a caveat to avoid going below 1235 haste. Whether you aim for a specific haste plateau or not, reforging can be a daunting procedure that involves a lot of napkin math and trial and error. For example, every point in hit you have above 8% is completely valueless, but it can be hard to look at all your gear and figure out which pieces should be reforged to get as close to 8% as possible while minimizing the overage. All the while, avoiding spending crit to get hit capped if there’s mastery available… In short, something that is well suited for a computer to do! (more…)

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DPS Bot takes parses from World of Logs and aggregates them to rank dps specs.  To do this, DPS Bot uses the somewhat novel ranking measure of “spec score.”  What is spec score?  How should we use it to evaluate dps?  After the cut we go over this ranking method and the rest of DPS Bot’s measures to develop an understanding of how to use and interpret the site.

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The new tames are a fun diversion but I can’t say I’m an expert on them.  What can the players who are experts tell us?  Read on after the break for a list of resources on the new tames.

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There is a good chance that you will want at least some of your addons with you on the PTR, such as Recount for DPS testing.  If you are like me, you also will have limited patience and time for reconfiguring your addons to your exact specifications from scratch.  This post offers help with these issues, explaining how to import both your addons and your addons’ settings to the ptr.

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Hey hey! This is Shadowstreak, back again with another installment of Addons and Mods! Today, we’re talking about two very simple mods: Damaging Plus and CritBox. These do more or less the same thing, yet at the same time doing things differently enough to ensure you’ll want them both in your ever growing addons folder. (more…)

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Hi folks! I’m sure you’re all huge fans of Zeherah‘s Femaledwarf.com site, so I figured I’d post a quick guide for those who don’t like to read FAQs on how to link your output. This is very handy for people asking for help on forums or blogs, as well as just chewing ideas over with other hunters in your guild!

Step two: put your hunter in the box

You can get a lot of valuable functionality from Zeherah’s site without logging in, but sharing your character’s setup is not included. So log in, or create and account and log in: (more…)

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editor’s note: Please put your hands together again for the newest OutDPS writer, Shadowstreak! You might know of him as the artist for the Frostheim Goggles comic, over at WHU. If not, go check it out- it’s some funny stuff!

There are a few different DoT/Proc timing mods available. They all have their own different pros and cons and different selling points. Some of which might actually influence which one players end up settling with.

Hunters in their own aren’t all about the DoTs. We have Serpent Sting and that’s just about it. Unlike marks hunters with Chimera Shot, its much more vital for survival and BM hunters to track the duration of SS so they can refresh it on their own when it runs low. (more…)

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editor’s note: Please put your hands together for the newest OutDPS writer, Shadowstreak! You might know of him as the artist for the Frostheim Goggles comic, over at WHU. If not, go check it out- it’s some funny stuff!

Shadowstreak will be writing about addons, since Faeghleis is taking a break from the game until Cataclysm.

Hello there OutDPS readers! Today we’ll be talking about OmniCC!

I decided to start with this because it’s a small, yet really useful mod. I’ll get to the staples of the mod world in further posts. Unlike what the name suggests, OmniCC has absolutely nothing to do with crowd controlling. I’m sure some of you out there might actually find that this mod alone will be able to increase your DPS! Not just for hunters, but any class that has an action bar. (more…)

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Editor’s note: give it up for Zeherah, who is back to write up part two in the Learning from Logs segment! Part one is here.

So you’ve already learned the basics of how to make a combat log and post it on World of Logs, and you know how to navigate the site (and if you missed part 1, you can read it first). But you want to find out more about yourself and the raid. There are some advanced features on World of Logs that can help you do that:

Expression Editor:

The Expression Editor is similar to the log browser but more powerful. You need to learn the syntax in order to use it but it’s not too complicated (it uses boolean logic).
Here’s an example string you can try in the expression editor:

sourcename="MyName" and (type=TYPE_CAST or (type=TYPE_AURA and (spell="Exploit Weakness" or spell="MyTrinketBuff")))

Modify this to put your character name in the place of MyName, and the name of your trinket buff in the place of MyTrinketBuff. You can add additional procs to watch for if you like. This query will list all spell casts as well as auras (buffs) matching the specified spell names cast by the specified player.
Click Run, then you’ll see a list of everything that matches your search under Results. You can click on the Timeline tab and use the Plot spells timeline to see what the actual breakdown of abilities used looked like over the course of the fight.

Analyze:

The Analyze section can be useful for tracking your contribution to specific portions of a fight such as adds. For example you can select Damage Done under Analyze, then select by source (which should be the default) and select the name of the target you’re looking for from the target dropdown menu. For example on Deathbringer Saurfang you might want to see how everyone’s damage was on blood beasts. This can help you tell if the dps assigned to them (usually the ranged) is pulling their weight and killing them instead of just focusing on the boss and how well you’re doing on them compared to the others assigned.
Analyze Damage Done
The analyze section also supports the same syntax as the expression editor to filter results. So you can add an expression to further filter what you see. For example you can look at Damage Taken to see if you’re placing an undue burden on the raid by being slow to get out of negative effects, such as Death and Decay on Deathwhisper. Select Damage Taken by target, leave the source set to any, then put spell=”Death and Decay” in the Expression box and click Go. Now you’ll see the damage each player took over the course of the fight only from Death and Decay. You can also enable and disable certain players on the timeline chart by modifying which player boxes are checked so you can compare in more detail.

Comparing predicted to actual damage:

The Hunter DPS Analyzer can only roughly estimate the kind of damage you’re likely to do in a fight but can’t realistically reflect most types of real fights since they vary so widely. But when you’re trying to get an idea of where you might be weak damage-wise, you can select a fairly straightforward fight (like Festergut) and try to compare your predicted damage directly to your log. This can help you get an idea of where you might be having problems.
  1. Configure the dps analyzer with your exact gear, spec, glyphs, pet, etc.
  2. Make sure to review your raid makeup from the log and apply the exact buffs and debuffs that were available to you. In some cases you may have to make some educated guesses. For example usually enhancement shamans will provide improved strength of earth totem, if you don’t have one chances are you only had regular strength of earth or the DK equivalent. In some cases you may want to check the listed debuffs on the boss to see if important ones were actually being applied (sunder/expose for example is often forgotten when there is no protection warrior).
  3. If you are looking at an ICC fight, be sure to apply the specific strength of the zonewide buff under Custom Buffs (you can fill it in under both magic and physical damage and be sure to specify that your pet got it too if it isn’t too old a log).
  4. Go under settings and adjust your Latency to a reasonable estimate of what you think it was on the fight. Look at the fight length in your log and fill in reasonable estimates for the Fight Length and Fight Time Spent in Kill Shot Range. The easiest way to find the kill shot range is probably to check the Log Browser for your kill shots then do the math to figure out the fraction of how long (in minutes) you were in range of kill shot. For example if the fight length was 3:43 and your first kill shot was 38 seconds before the end of the fight, reasonable numbers to fill in would be a 3.7 min fight length and .6 min in kill shot range.
  5. Review the Wait Time settings under Shot Priority and be sure they reflect your preferred delay time and shots. Also make sure to adjust sniper training uptime to match what’s listed under the log if you’re SV.
  6. Update DPS. Now copy down just the hunter dps and pay attention to that figure. Unless your pet dps is way off from what’s expected, chances are any problems dpswise are on the hunter side and not the pet, so let’s just look at the hunter dps.
  7. Look under the debuffs and buffs you gained to see if there are any things that happened during the fight you want to account for. For example if you had a vile gas uptime of 5.3%, you want to reduce your estimated dps by that amount before comparing. If you had to viper you obviously will want to calculate that in as well (assuming the site didn’t already have a viper penalty for you). Also be sure to apply any special buffs someone might have applied to you like tricks of the trade.
  8. Check for any misses that are above the expected miss rate. Usually this is caused by getting out of range of a Draenei hit buff if you’re relying on one. Add up the average value of each shot missed above the expected amount and divide by the number of seconds to figure out how much dps you lost to this so you can get a new estimated dps.
  9. To estimate how many autoshots you were expected to fire, take your Average Autoshot Speed (under Effective Haste) and divide the fight length by it. Then reduce this amount by any time on the fight you were incapacitated. This should give you a good idea of if you’re losing autoshots for some reason. Note that the numbers may not match up exactly since there are haste procs and other factors involved, but if the numbers are significantly off that may indicate a problem.
  10. Compare the number of shots fired to the expected amount displayed in the Shot Priority section of your estimated dps output. Be sure to apply the expected reduction in shots based on the time you were incapacitated on the fight. For example if you were expected to fire 81 steady shots and you had a vile gas uptime of 5.3%, then you actually should only expect 76 steady shots, some of which may have been replaced by arcane shots due to movement. Also be sure to subtract an expected steady shot if you manually refreshed serpent sting for a %dmg buff (which most MM users will do on a straightforward fight).
  11. Check under your buffs to get an idea of if you used your cooldowns (such as rapid fire) as many times as expected.

This should give you a fairly good idea of where the gaps in dps estimated versus dps real dps are coming from and whether you’re using your shots as efficiently as you could be.

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I seem to have bitten off more than I can chew, blogging wise. Unfortunately, this means I’ve been neglecting things- specifically, the resource site spotlight over at Twisted Nether. Is anyone interested in taking this under their wing? It’s an excellent way to introduce your blog to people, as well as learn about all the interesting utility sites out there for WoW players.

Send an email to outdps@gmail.com if you’re interested, and I’ll get it over to the venerable Fimlys, who coordinates the TNB wiki and site.

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Welcome the the latest installment of Musings on Mods! Today, we’re going to talk about the Boss Tactics addon.

Boss Tactics is an a phenomenal tool to make your raid run more smoothly. What it does is allows synchronized graphical walk through of boss encounters. “Huh” I hear you ask? Boss Tactics let’s you and everyone in your raid to see the same thing at the same time for the strategy for the encounter. The addon is laid out in a very clear and concise manner: instance selection and bosses are at the top followed by custom text options and details about trash. Looking down to the left is where the heart if the addon lies, in a screenshot section where movable pins are located. The raid leader (or raid assistants) have control of these pins. But that’s just the beginning, not only is every pin move broadcasted to the raid keeping everyone in sync, you can also ping and draw on this screenshot section. If you need to illustrate a complex maneuver it’s extremely simple and intuitive to do. (more…)

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Please note that this has been rewritten for 3.3 here.

Editor’s note: This excellent gear guide is a contribution from Eidotrope, a long time reader. It’s up to date for 3.2, and we’ll try to ensure it’s kept up to date going forward :)

How do you get gear that is fit for raiding if you are not already raiding? These days the answer is not simply “run heroics for drops.” The answer is a bit more complicated, and so I decided to write this guide.

If not just heroics, where else can you get gear before raiding? Blizzard wants to make it easy for you, so they provide a number of sources. You can earn raid emblems (used to purchase gear) by running heroics, you can run Argent Tournament dailies for seals (again used to purchase gear), you can obtain crafted or other “Bind on Equip” items, and you can still run heroics for drops. (more…)

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This is a short guide to help people get started raiding. Much of the advice is not class specific, however it was inspired by an email I got from a fresh level 80 hunter, who had never grouped for an instance. (more…)

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[Editor's note: please give a big OutDPS welcome to Lemli, our newest writer! Lemli will be writing hard mode strategies, with an eye toward hunter specific advice.]

The last boss in Trial of the Grand Crusader, Anub’Arak, is quite a challenge for most of the raiding guilds out there. Hopefully this guide will help you to kill the boss and enjoy the rewards. This is just one way to do the fight and possibly not the best way, but it’s a way that worked for me and my guild. (more…)

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Today I’ll be going over how to gem and enchant your hunter, regardless of spec. First off, you need to know what goal will give you the most bang for your buck. To that end, import your character into www.femaledwarf.com and we’ll get started. Here‘s a guide for how to use it if you’re not sure. Make sure you’re using a buff profile similar to what you can expect in your typical group, however if you raid 25 man, it’s safe to just click “Enable best raid buffs/debuffs”. (more…)

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**Note: much of this post is reused from the last version, but the comments there were left over several patches, so I’m updating it and reposting.

0/15/56 is the survival spec that gets me the most DPS. Lets go over the basics, and why I took (or didn’t take) things.

In general, you want to take things that increase your ability to DPS at range or with a pet, but not in melee. Also, each point should generate as much DPS as possible. Open up the wowhead talent calculator and follow along. (more…)

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After you finish all the bosses in ToC, Arthas himself drops you down into a cavern beneath where you have to face Anub’arak to get out. One of my guild’s DKs cast path of frost on me while I was falling, resulting in the frozen lake critting me for, like, a billion. I am going to take this as a sign that he likes the challenge of being misdirected to when he’s least expecting it.

Anyways, despite a rocky start, we learned and killed this boss in under 15 minutes and you can too! (more…)

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