Improved Hunter’s Mark is an easily reachable talent in the marksmanship tree that everyone’s min/max calculations assume you have. The default “best buffs” button on the DPS calculator has it set to 3/3 talents and glyphed too. Who should take IHM? How should this be decided? Ideally, the person who is giving up the least [...]
Archive for the ‘Survival’ Category
When To Take Improved Hunter’s Mark!
Posted in Hunter, Marksmanship, Survival, World of Warcraft, tagged agi, agility, armor penetration, arp, build, focused aim, hit cap, Hunter, hunter's mark, ihm, improved hunter's mark, Marksmanship, pve, raiding, Survival on April 5, 2010 | 24 Comments »
Can Survival Raid? Pshaw!
Posted in Hunter, Marksmanship, Survival, World of Warcraft, tagged agility, comparison, dps, ICC, icecrown citadel, marks, Marksmanship, mm, pve, raiding, Survival, sv on March 18, 2010 | 54 Comments »
My old buddy (and OutDPS poet laureate), Frostheim, posted today about some things Ghostcrawler said about BM raiding. In his analysis, he dropped a hint that he had been planning a “can survival raid” post, so I figured I’d clear the air a bit about the whole survival and marksmanship comparison. I’ll say it right [...]
Pets Now Eligible for ICC Buff!
Posted in Beast Mastery, Hunter, Marksmanship, Survival, World of Warcraft, tagged hellscream's warsong, ICC, patch 3.3.3, pet, raid buff, strength of wrynn on March 15, 2010 | 7 Comments »
From Zarhym: “Hellscream’s Warsong and Strength of Wrynn now provide their bonuses to player pet health and damage, as well as the absorption amounts of Power Word: Shield and Sacred Shield.” I’m happy :) edit: well, I will be in 3.3.3!
Lock and Load- We’ve Been Doing it Wrong!
Posted in Hunter, Survival, World of Warcraft, tagged aimed shot, black arrow, dps, explosive shot, lock and load, pve, serpent sting, simulationcraft, steady shot, weaving on March 4, 2010 | 27 Comments »
edit: I can’t believe I missed this post on the same subject. Lyraat used raid parses, which are more subject to RNG than simulationcraft’s batches of thousands of simulated fights, however it uses the actual game engine. Well, apparently I’ve been doing it wrong since patch 3.1 or something. The common knowledge of how to [...]
Excellent Explosive Shot Write-up!
Posted in Hunter, Spotlight, Survival, World of Warcraft, tagged explosive shot, garwulf, guide, huntsmans lodge on February 9, 2010 | 9 Comments »
Sorry for the lack of original content- nursing a sick baby. Pro-tip: don’t have kids if you’re squeamish. Blech. Garwulf from the Huntsmans Lodge has written up a very good guide about explosive shot for SV hunters. It answers a lot of questions new hunters have, and even has some gems of wisdom for the [...]
Tanking Keleseth
Posted in Beast Mastery, Hunter, Survival, World of Warcraft, tagged blood prince council, hunter tanking, ICC, Keleseth, raiding, Taldaram, tanking, Valanar on February 1, 2010 | 26 Comments »
As a hunter you may be called on to tank one of the ICC blood princes, Keleseth. While there are a number of approaches to tanking him for different classes, this post will describe how a hunter can do it and do it well.
Buffs and Debuffs for Hunters
Posted in Beast Mastery, Hunter, Marksmanship, Survival, World of Warcraft, tagged buffs, debuffs on January 25, 2010 | 21 Comments »
In this post I will go over buffs that hunters provide, the buffs that hunters want and the non-hunter debuffs that increase our dps on the target. The goal is to give you a sense of what you can contribute and what you can benefit from in terms of buffs and debuffs.
Explosive Trap- Hunter Consecrate!
Posted in Hunter, Marksmanship, Survival, World of Warcraft, tagged adds, aoe, dps, explosive trap, heroics, hunter consecrate, lock and load, misdirect, mm, sv, trash on January 19, 2010 | 23 Comments »
Explosive trap is awesome. It has been buffed quite a bit lately and now scales quite nicely with our attack power, so I figured I’d write up a guide about how and when to use it.
ICC Macros
Posted in Hunter, Marksmanship, Survival, World of Warcraft, tagged blood beast, distracting shot, dps, focus, icecrown citadel, Lady Deathwhisper, macros, pettarget, raiding, saurfang, stings, taunts on January 13, 2010 | 33 Comments »
This post holds macros that you may find useful for Lady Deathwhisper and Saurfang in ICC. If they fit your play style, great; if not, don’t use them. Also note that these macros are at their bare bones. You should add in Kill Command, trinket activations, etc., as appropriate.
BM to MM/SV Pet Talent Tree Bug
Posted in Beast Mastery, Hunter, Marksmanship, Survival, World of Warcraft, tagged bm, bug, mm, pet spec, pet talents, pets, sv on January 9, 2010 | 7 Comments »
If you respec from BM to MM (or I believe to SV), you may end up with a pet talent tree like this: The pet talents used with the BM spec remain in the tree, preventing the use of the new unspent talents on, say, Thunderstomp. The BM talents only exist in the talent tree and not in the pet’s Spellbook, though. [...]
What Am I Doing Wrong!?
Posted in Hunter, Marksmanship, Survival, World of Warcraft, tagged beginner, dps, enchanting, ferocity, gear, gemming, glyphs, hunter 101, min-maxing, performance, pet, pve, raiding, shot priority, shot rotation, spec, spreadsheet, wolf on January 5, 2010 | 17 Comments »
There has been a surge in questions about the basics lately- people telling me that they are not producing enough DPS based on what they think they should do with the gear they have. I’m going to go over the basics today, and if you do everything you read here, you shouldn’t have that problem.
Blue Post Christmas List!
Posted in Beast Mastery, Hunter, Marksmanship, Survival, World of Warcraft, tagged blue posts, bm, buff, dps, mm, nerf, pets, sv, wolves on December 22, 2009 | 17 Comments »
Bah Humbug. Bornakk says: The spirit beasts are not the real issue from our perspective. We this spirit beasts are doing fine and we don’t want them to be the only choice for BM hunters since speccing BM should give a player more choices for pets (ideally) and not less. The problem mainly lies with [...]
How To Use The New Cower!
Posted in Beast Mastery, Hunter, Marksmanship, Survival, World of Warcraft, tagged awesome, cower, macro, mend pet, patch 3.3, pet, pve, pvp, raiding on December 16, 2009 | 12 Comments »
This patch contained a lot of awesome. One of the smaller awesomes, however, was that our pets gained some new functionality from cower and lost the old functionality. Today we’re going to go over the changes, as well as some potential use cases.
Icecrown Tips For Hunters!
Posted in Hunter, Marksmanship, Survival, World of Warcraft, tagged Deathbringer Saurfang, Gunship Battle, ICC, icecrown citadel, Lady Deathwhisper, Lord Marrowgar, Marksmanship, mm, patch 3.3, pve, raiding, Survival, sv on December 14, 2009 | 38 Comments »
I am preparing a couple of proper guides for the new ICC encounters, but in the meantime I am going to share some of the wisdom I’ve absorbed learning these with my guild:
Culling The Herd!
Posted in Beast Mastery, Hunter, Marksmanship, Survival, World of Warcraft, tagged crits, culling the herd, dps, focus, go for the throat, pve, raiding, uptime on December 10, 2009 | 4 Comments »
As you guys probably know, we have a new pet talent replacing avoidance. Now that a 90% AOE reduction is baked into pets, culling the herd was replaced in the talent tree exactly where avoidance was. It provides a 3% damage done boose to you and your pet every time it procs, and procs from [...]
Cooldown Timing!
Posted in Hunter, Marksmanship, Survival, World of Warcraft, tagged addons, agi, ap, bloodlust, call of the wild, cooldown stacking, cooldowns, ForteXorcist, furious howl, haste, heroism, internal cooldowns, potions, rapid fire, readiness, sexycooldown on November 16, 2009 | 28 Comments »
Here is the long awaited post on cooldown timing! Basically, there are a few methods that will work, and one method that is hardest to set up and execute, but will return the highest DPS. Here they are:
Hunting Yogg Saron!
Posted in Beast Mastery, Hunter, Marksmanship, Survival, World of Warcraft, tagged brain room, constrictor tentacle, corruptor tentacle, crusher tentacle, descent into madness, guide, induce madness, keepers, lunatic gaze, p1, p2, p3, phase 1, phase 2, phase 3, pve, raiding, sanity, sara, strategy, yogg, yogg saron on November 6, 2009 | 4 Comments »
I realized that I never got around to writing this boss guide, but better late than never. Yogg Saron is the final encounter in Ulduar, and this guide will go over the basics of the fight (although “basics” is a bit of a misnomer) and talk about a few things hunters can do to really [...]