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Archive for the ‘Marksmanship’ Category

There’s no doubt about it, right now, the best hunter DPS in the game is done by marks hunters. Marksmanship is the end game raiding spec, if you have the gear. There are presently two styles of marks hunters: agility and armor penetration. ArP Marks Hunters

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My old buddy (and OutDPS poet laureate), Frostheim, posted today about some things Ghostcrawler said about BM raiding. In his analysis, he dropped a hint that he had been planning a “can survival raid” post, so I figured I’d clear the air a bit about the whole survival and marksmanship comparison. I’ll say it right [...]

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From Zarhym: “Hellscream’s Warsong and Strength of Wrynn now provide their bonuses to player pet health and damage, as well as the absorption amounts of Power Word: Shield and Sacred Shield.” I’m happy :) edit: well, I will be in 3.3.3!

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Frost answered the call. He surprised me on the last podcast by telling me that he took his whole raid to Ironforge to pound on a dummy for two 5 minute tests, ostensibly to see what the stand still DPS of his raiding team was without any gimmicks. He did the first one as MM [...]

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In this post I will go over buffs that hunters provide, the buffs that hunters want and the non-hunter debuffs that increase our dps on the target.  The goal is to give you a sense of what you can contribute and what you can benefit from in terms of buffs and debuffs.

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It looks like people are seeing some interesting data on crit rating and serpent sting. If you have the 2t9 bonus that lets your serpent stings crit, apparently a mechanic that locks have known about for a while applies to us, as well. It looks like your serpent sting crit chance at the time of [...]

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Explosive trap is awesome. It has been buffed quite a bit lately and now scales quite nicely with our attack power, so I figured I’d write up a guide about how and when to use it.

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This post holds macros that you may find useful for Lady Deathwhisper and Saurfang in ICC.  If they fit your play style, great; if not, don’t use them.  Also note that these macros are at their bare bones.  You should add in Kill Command, trinket activations, etc., as appropriate.

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If you respec from BM to MM (or I believe to SV), you may end up with a pet talent tree like this: The pet talents used with the BM spec remain in the tree, preventing the use of the new unspent talents on, say, Thunderstomp.  The BM talents only exist in the talent tree and not in the pet’s Spellbook, though.  [...]

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There has been a surge in questions about the basics lately- people telling me that they are not producing enough DPS based on what they think they should do with the gear they have. I’m going to go over the basics today, and if you do everything you read here, you shouldn’t have that problem.

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Bah Humbug. Bornakk says: The spirit beasts are not the real issue from our perspective. We this spirit beasts are doing fine and we don’t want them to be the only choice for BM hunters since speccing BM should give a player more choices for pets (ideally) and not less. The problem mainly lies with [...]

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This patch contained a lot of awesome. One of the smaller awesomes, however, was that our pets gained some new functionality from cower and lost the old functionality. Today we’re going to go over the changes, as well as some potential use cases.

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I am preparing a couple of proper guides for the new ICC encounters, but in the meantime I am going to share some of the wisdom I’ve absorbed learning these with my guild:

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As you guys probably know, we have a new pet talent replacing avoidance. Now that a 90% AOE reduction is baked into pets, culling the herd was replaced in the talent tree exactly where avoidance was. It provides a 3% damage done boose to you and your pet every time it procs, and procs from [...]

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Here is the long awaited post on cooldown timing! Basically, there are a few methods that will work, and one method that is hardest to set up and execute, but will return the highest DPS. Here they are:

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Armor penetration or agility? I’m going to give you the rules of thumb. Never go ArP if you’re not MM. If your gear has less than about 350 ArP from gear (not including gems or a trinket proc), then you should use arcane shot taking improved arcane shot talent, as well as gem agility. If [...]

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I realized that I never got around to writing this boss guide, but better late than never. Yogg Saron is the final encounter in Ulduar, and this guide will go over the basics of the fight (although “basics” is a bit of a misnomer) and talk about a few things hunters can do to really [...]

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