A new blog post from Ghostcrawler lays out projected stat changes for Mists of Pandaria. What does it have to say regarding hunters?
- Spell resistance is going away entirely. That means no Aspect of the Wild (in its current form as a resist buff at least), no more gemming spell penetration for PVP, no more stacking resists for extreme soloing.
- Hit is being shifted around a bit. To not have a miss roll on a boss we’ll need 7.5% hit.
- The big news, though, is this: “Ranged attacks will be able to be dodged. Hunters will benefit from expertise and will have it on their gear, which will also allow hunters and Enhancement shaman to share gear more easily.” To strike a boss from behind without ever being dodged, we’ll need 7.5% Expertise to avoid dodges in addition to the 7.5% hit needed to not miss it. This suggests a couple things:
- The post is vague on whether shots will be able to be parried or blocked. Hunters may, like melee currently, have an interest in being behind the boss because an additional 7.5% expertise could be needed to not be parried while in front of the boss (and 7.5% yet more to not be blocked (?)). This would really suck given our wider turning radius. However, it seems more likely that shots will just not be on the parry and block tables.
- Gone will be the days of weird class disparities resulting from differing needs for spell pen, expertise, hit and so on. Since (1) spell hit is going away and (2) hit and expertise are being equalized to require the same amount of rating for a 1% gain, this means that a caster needing 15% hit (which they will for bosses) will be roughly the same in itemization costs as a hunter or melee needing 7.5% hit plus 7.5% expertise.
- “All spells and abilities will crit for double damage, baseline.” Hopefully this will put an end to the weirdness of having some hunter abilities follow a 1.5x crit modifier and others follow a 2x modifier.
- PVP gear will be a lower item level than same-tier PVE gear in MoP. Combine this with the other rather massive shifts in PVP stats (which you should just read the blog post to get a handle on) and we will likely see a rather abrupt end to the strategic use of PVP gear in PVE and vice versa.
[Edit: Cleared up some of the wording about parry.]