Reforging is one of those questions that gets asked a lot, and the answer is deceptively simple, considering how complex reforging can actually be. It usually runs something like “reforge to 8% hit, and then dump all your mastery or haste into crit”, sometimes with a caveat to avoid going below 1235 haste. Whether you aim for a specific haste plateau or not, reforging can be a daunting procedure that involves a lot of napkin math and trial and error. For example, every point in hit you have above 8% is completely valueless, but it can be hard to look at all your gear and figure out which pieces should be reforged to get as close to 8% as possible while minimizing the overage. All the while, avoiding spending crit to get hit capped if there’s mastery available… In short, something that is well suited for a computer to do!
Firstly, load your character up in wowreforge.com by selecting your realm and typing in your character name. Now you will see all your gear and the reforges you’ve already done to it. If you want, you’re able to change enchants and gems manually (like when you have a 10 agility socket bonus that comes from a blue socket that can be activated with a 20 hit/20agi gem).
Now under all the gear, you have a dropdown called “cap 1″, preset to hit at least 961 (8%) for non-Draenei hunters, and 841 for Draenei. If you believe in haste plateaus, you would want to add a second cap, set to keep haste above 1235 (plus the average time you lose to latency on instants, assuming you queue up all your casted shots).
The next step is key: the default stat weights they put in for hunters seem fine, but to really control what the optimizer does, you want to set the weight for crit and haste to something like you get from femaledwarf, and then set the weight for mastery to be a little lower. If you do this, when you click on the “optimize” button, it will reforge all your mastery into crit, hit. por haste, avoiding sending you below 8% hit.
If you want to see whether these changes represent a paper doll increase to dps, femaledwarf.com supports importing a standardized reforge “recipe” that looks something like this:
Head : MasteryRating -> HitRating
Neck : MasteryRating -> CritRating
Shoulders : HasteRating -> CritRating
Chest : MasteryRating -> CritRating
Waist : MasteryRating -> CritRating
Legs : HasteRating -> HitRating
Feet : MasteryRating -> HitRating
Wrists : MasteryRating -> HitRating
Hands : HasteRating -> HitRating
Ring1 : MasteryRating -> CritRating
Trinket1 : HitRating -> CritRating
Back : CritRating -> HasteRating
WeaponMainHand : HasteRating -> HitRating
This is, conveniently, the format that wowreforge.com uses when you click the “summary” button at the bottom left of the page. Want to go a step farther? It’s also the format that the addon Reforgerade uses as input when you want to mass reforge without doing it manually piece by piece. When the addon is installed, type /rfa with the reforger interface open, and paste the recipe from wowreforge.com or femaledwarf.com into it.
Femaledwarf.com also has a handy link to open wowreforge.com with the stat weights calculated pre-populated for you. Bear in mind that these values are only accurate for the reforging profile you have on now- change some points around, and the values could change drastically.
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A great addon to do that in game is called reforgenator, with default stat weights from EJ and customizeable to include multiple haste plateaus. Click the reforgenator minimap button and it’ll give you a popup window with pieces of gear listed and what you should do to them.
You can also set it to select caps based on PvP, Heroics, or Raiding very easily.
This is one of the most awesome tools we have now. Before we had this, I had to do a lot of math to minimize excess hit. Not anymore!
Slightly off-topic, does anyone else consider secondary stats somewhat of a fluid concept now? Since they are interchangeable in this way, I consider an agi/hit gem and an agi/crit gem functionally equivalent. Reforging just restores balance.
I also used to consider Pathing sort of an effective overall stat boost, as excess haste can be reforged to crit, but I’ve been reviewing Pathing’s value, as the way haste sources stack make the first two more valuable than the third, so I hear. I guess I should compare it to 3/3 Frenzy and see what happens. Good thing I’ve been saving up for a certain crossbow I may not have to buy after all.
Nice article. However problem is reading this in conjunction with Frosts recent post http://www.warcrafthuntersunion.com/2011/07/mr-robot-and-haste-plateaus/
I am not convinced that, once you have optimised hit and reforged out of mastery, spending a lot of time trying to fine tune crit vs haste is time well spent.
I didn’t state that it is, and in fact linked to that while avoiding the question of haste. These tools allow you to set minimums and reforge around to get as close to exactly the values you need, and if that includes a haste number, then it’s no different than hit.
[...] Tagged: addon, crit, guide, haste, Hunter, mastery, plateau, reforging from OutDPS! | How to reforge your hunter! By e.brass, on August 2, 2011 at 1:44 am, under Uncategorized. No Comments Post a comment or [...]
I have seen hunters gem for mastery and reforge crit to hit, it makes me cry.
If non goblin hunters are 1235 haste rating what would goblin hunters be? 1109?
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