Much-maligned but also underappreciated, the hunter’s level 85 ability, Camouflage, is our topic this time around. This post focuses pve applications for Camouflage and leaves pvp applications for those who know and care more about hunter pvp than I. This article was researched before 4.0.6, and while I’ve done my best to incorporate the patch’s changes to Camo it is possible I missed some unannounced changes.
The tooltip reads:
Camouflage
20 Focus
1 min cooldown
You blend into your surroundings, causing you and your pet to be untargetable by ranged attacks. Also reduces the range at which enemy creatures can detect you, and provides stealth while stationary.You can lay traps while camouflaged, but any damage done by you or your pet will cancel the effect. Cannot be cast while in combat. Lasts for 1 min.
When Camouflage was previewed many months ago it fed into the sentiment that hunters would become nothing more than ranged rogues in Cataclysm. Indeed, Camouflage today is a weak Stealth and carries with it many similar tactical advantages. However, it fails to define hunters as Stealth defines rogues. It lacks Stealth’s synergy with other abilities, can’t be activated in combat, and has a cooldown long enough to prohibit frequent use. This leaves Camouflage on the periphery of hunter gameplay, useful but not essential. It’s Stealth-like/lite but it doesn’t make us Rogues.
Learning from Stealth
Even if Camo isn’t exactly Stealth, we can still learn about Camouflage from it. Here are some of the basics of Stealth that carry over for our ability. Note that they largely hold true for our pets when under the effect, too.
- Proximity matters. The closer you are to a mob, the more likely it is to become aware of your presence. If you enter its hitbox, you are basically guaranteed to alert it. One way to think of it is not that you’re invisible but that mobs’ agro radii have been reduced across the board. It’s like you’ve suddenly been made level 100 (or some other high level) and mobs are much more reluctant to attack you, but still will if you get too close.
- You’re more likely to be spotted if you’re in front of a mob. If a mob turns to face you, it has sensed something might be there and is on the lookout for anything suspicious.
- Conversely, if you move behind a mob you’re less likely to be spotted. Camouflage is markedly weaker than Stealth when it comes to this. Even level 7 mobs will notice and attack a Camouflaged hunter moving behind them in melee range.
- Oddly, this does not appear to be the case for pets. Pets in Camo can move around near and behind mobs as if they have full Stealth (at least to my untrained eyes). At they very least, they’re better at avoiding detection than players are.
- Holding still increases your chances of avoiding detection. This is true in a categorical sense for Camouflage since it turns into full-on Stealth (you even get an extra buff saying so).
- Level isn’t the only thing that determines chance for detection. For example, low-level bosses can be more likely to detect you in Camouflage than level 85 non-elites. Conversely, some dungeon elites are better at detection than the bosses they guard. I don’t know if there is much rhyme or reason to it. There is one way you can know if a mob has heightened Stealth detection, though: a blue eye hovering above its head denoting “Truesight.” This eye is only visible to a player in a Stealth state and so we can only see it when we hold still. I’m not making this up; there really are Stealth-seeing mobs will little blue eyes above their heads that you can only see when you’re in a Stealth state.
I was not able to perform strong tests for these rules. I succeeded in failing to find ways that Camouflage violated them, but that isn’t the same thing as, say, identifying quantitative values showing Stealth and Camouflage behaving the same ways. Nor is it the same as performing exhaustive testing with large sample sizes. As such, take the above principles with a critical eye.
What We Can Do in Camouflage
Given this rough sense of how Camo operates, we can now turn to what we can do in it. Here is a list of things that can happen in Camouflage without breaking it:
- Deterrence
- Disengage
- The Stealth state does break upon use, so Disengage does not serve as a way to move while maintaining the stationary Stealth buff.
- drinking
- This includes flasks and pots.
- eating
- Flare
- gear changing
- Hunter’s Mark
- looting
- Master’s Call
- Mend Pet
- Misdirection
- most non-perfomance-enhancing items (a guess based on those that I tested)
- This is an instance where Archaeology’s Wisp Amulet is actually useful. A Camo’d hunter in wisp form is very hard to see.
- pvp trinket activation
- Rapid Fire
- Readiness
- It resets the cooldown on Camouflage.
- Revive Pet
- The newly-revived pet is out of camo initially and so can take agro during that brief period. This also appears to be true for other types of pet summoning in Camo, such as occurs when dismounting via activating the ability.
- starting some non-channeled casts
- Aimed Shot, for example, won’t break camo until it actually fires. Likewise for Cobra and Steady Shots.
- Hearthstones and Dismiss Pet break Camo almost immediately.
- Eagle Eye, since it is channeled, breaks camo upon instigation.
- traps
- Dropping traps doesn’t break Camo, nor do the activations of non-damage traps, but as of 4.0.6 a trap activation that does damage will break Camo.
This list probably isn’t comprehensive because there are likely things I forgot to check, but it provides a good sense of what Camouflage allows. Unfortunately, just about any action by or upon a hunter that isn’t on this list will break Camouflage. Even some of the simplest things not on this list, like fall damage and Feign Death, will break Camo.
Tactics
With the the properties of Camouflage laid out, we can turn now to pve tactics that make use of it. The simplest is, of course, avoiding fights. Camouflage is valuable for getting to quest objectives unnoticed, for dodging pats, and for taking a breather in an otherwise dangerous place. Yet, even when it comes to this simple use of Camo you can find some nuance. For example, since you can trap while in Camo, you can Freezing Trap a target that would otherwise see you, run past it (even through it) and then FD in a safe place and have the mob be effectively none the wiser. Feigning will break both the trap and Camo, so it really does have to be a safe place.
A related tactic is using Camo to avoid a fight until you’re ready. I see hunters employing this often enough in dungeons when getting ready for a pull. They use Camo to sneak around a trash pack to get a good line on their target and then open with a trap. Likewise, Camo can help with getting into position before a boss fight or with simply being in a safer position before killing some quest mob.
A third tactic is that of using Camo’s negation of ranged attacks to reposition mobs. If a hunter pulls while staying in Camo, mobs will seek to melee her even if they’re casters because their ranged attacks won’t work. In this way Camouflage can be more powerful and versatile than silences or corners when it comes to the positioning of even whole packs of mobs. Key, of course, is the rest of the group knowing what is going on. Also key is using an Ice or Freezing trap to pull because now even damaging traps break Camo.
Unfortunately, this list of tactics is inevitably a little short because Camouflage is only usable outside of combat. If you have any additional tips or unanswered questions, please leave them in a comment below.
Previous Ability Spotlight Topics:
I’m confused about one thing:
Camoflauge – Out of Combat
Disengage – In Combat
So how can you use them together?
camo will still be in effect if u get in combat provided it doesnt break due to u doing something or taking AOE dmg. E.g. ur grp pulls and u enter combat but u are still in camo since u haven’t do anything yet or taken any damage.
As an engineer, I find that it is useful to camo after triggering effects such as rocket boots or parachute.
Always be sure to trigger your gadget _before_ going into camo.
I use camo a lot to be able to get nice and close and get a good LOS for launching traps.
One thing that buugs me though ( don’t know if it has been fixed yet ) …is that the glow from weapon enchants still appears to be visible to other player ( maybe not npcs ) when in camo.
I tried this with some guildies. My rogue buddy and I run around a corner. Both of us go into “stealth” ( I stand still ) …our guildies come and look for us. They can’t see the rogue and can’t see ‘me’ but can see the glow of the enchant on my weapon. If i equip my fishing pole ( no enchant ) I’m invisible.
Yeah, the glow on your weapon showing is really lame. I forgot to check this after .6 but now that you’ve reminded me I’ll do that tonight.
Weapon glow is gone, yay.
At first I was upset they hit it hard with nerf bat from it’s beta version to what it is now and I didn’t use it too much. However, i quickly realized how much easier it makes your life while farming the cata mounts (stonecore took 48 runs and I’m on about 10 in vortex pinacle). You really can get quite close to stuff without agroing it.
I also like it a lot for the visual effect when doing 5 mans. At the beginning of a 5 man I’ll say ‘please use blue square for traps and let me trap first before other CC is cast, once I enter camo you’ll have 5 seconds to get ready ‘. It stops the guess work of when I’m pulling and gives the group a visual queue instead of me typing out ‘ok pulling now etc. ‘.
I didn’t know that they made changes to Camo in the last patch. A good list of things you can and can’t do for sure.
Last night I used Camo to sneak past all the mobs lending up to Lord Marrowgar. Worked pretty well IMO and I nearly down him. I just have to beat the 10min mark on that.
I think camo is going to be a great skill for hunters who like to solo old content.
Yes, there were a few changes in the patch. Pets used to be able to take damage in Camo without it breaking. Damage from traps now breaks Camo (just like firing a shot would). Feign Death breaks Camo. The particle effects from weapon enchants are no longer visible in Camo.
[...] Ability Spotlight: Camouflage by OutDPS [...]
Hi
I have a question how do you pull without breaking camo?
Iwould really like using this technique for pulling ranged mobs to another spot.
As you can see from the list of things that don’t break camo, just about the only things that will take agro and keep you in camo are non-damaging traps like Ice Trap and Freezing Trap.
I think Camo has some PVP uses against stealth classes. While they can attack you they cannot use their opening moves.
Another use for Camo in PVP. If you have Hunter’s Mark on you then going into camo removes it.
Another use for pvp would be defending a base, or defending a flag.
And another is you could Camo, and cast that hard Aimed Shot at someone with out them even knowing you started casting.
This is indeed an excellent use for camo, it provides setup for one of the burstiest openers of any class on pvp as MM. Stop and camo into stealth, start casting AiS, Chimera, Readiness, Chimera. You’ll chew through a huge amount of health by the time they see you.
I don’t understand this. How you can do all those stuffs at once, when you don’t have enough FOCUS. You can hardcast AimShot and right after Chimera, but then you end. Maybe with Roar of Recovery and Rapid Fire on you, but still I doubt, because Ai takes 50 or so focus and Chimr around 40 and during casting Ai you won’t regenerate anything (you are full) and after that and hitting Chim you have like 1-1.5 secs. to cast next CHim and you won’t be able to regen so much focus in so short time.
Please explain… thx…
For Hunters with engineering: If you use your BC TP to port you to Toshley’s station it will sometimes give you the ‘evil’ buff. This takes your character model down to a 50% transparency. While you are moving in camo you also have a 50% transparency. These stack and you are invisible to other players. This is great for BGs and may even work in arena.