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Archive for February, 2011

First, let me say thank you, Zeherah, for your continued efforts toward modeling hunter dps.  Second, I think it’s worth sharing that Zeherah updated her site with new options for modeling different MM rotations.  Continue reading after the break for a brief look at these changes.

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On episode 72 of the Hunting Party Podcast, we talk about all the recent changes to hunters, as well as what they mean to people playing on live. There’s not a whole lot of 4.1 news out yet. Here’s the site where we host our shows live. As always, here is the iTunes store link, the Hunting [...]

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This round of Ability Spotlight focuses on Deterrence.  As usual, we’ll be looking at pve applications here, leaving pvp applications for other writers.

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On episode 71 of the Hunting Party Podcast, we talk about the aimed shot’s hotfixes, as well as what it means for the other specs. We finally make a dent in our emails, and do a bit of live Q&A. Here’s the site where we host our shows live. As always, here is the iTunes store [...]

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Just discovered that a particular annoying bug reported in beta is still affecting aimed shot. If you get a “Fire!” proc from casting a bunch of steady shots, and you type or macro “/cast aimed shot”, it will always use the hard cast. That is to say, it will stop your autoshots, perform the aimed [...]

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http://www.mmo-champion.com/content/2187-Battleground-Horde-Alliance-Win-Ratio-Setup-of-the-Month I used to enjoy a 70% ratio in Wrath, before they merged my battlegroup’s faction with the alliance on all the other battlegroups. It’s mostly afkers that cause the losses these days, however there is a lot people arguing instead of playing, and a ton of badly geared players. First and foremost, however, is [...]

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Aspect dancing is the practice of switching aspects in between shots to gain access to different benefits, much like druids shift forms and warriors switch stances.  (Frostheim has an excellent guide on the merits of aspect dancing here.)  Once the announced changes to Aspect of the Hawk take effect, aspect dancing will become all the more crucial to pay attention to because any [...]

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On episode 70 of the Hunting Party Podcast, we talk about the changes to the class that the 4.0.6 patch brought. Specifically the new shift to marksmanship. Also, Frostheim wants to remind you that the government’s funding for iTunes reviews of hunter podcasts is at an all time low. Here’s the site where we host [...]

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Last week’s patch introduced three new meta gems and one of them is quite important for us, the Agile Shadowspirit Diamond.  It is clearly the best meta gem for PVE hunters.  It only requires red gems and it boosts both agility and the damage of our crits.  However, Blizzard implemented the new metas in an odd way.  [...]

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I’ve been grinding a fair bit of MM PvP since 4.0.6. I’m not so good at arenas, but I’m fairly decent in BGs. One of the most important factors in BG success with a hunter is your ability to play the map, and utilize the advantages of your superior class to the best effect possible. [...]

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Much-maligned but also underappreciated, the hunter’s level 85 ability, Camouflage, is our topic this time around.  This post focuses pve applications for Camouflage and leaves pvp applications for those who know and care more about hunter pvp than I.  This article was researched before 4.0.6, and while I’ve done my best to incorporate the patch’s changes to [...]

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This episode, we invite Michele Morrow back! Then all hell breaks loose. We were a little light on hunter news, so we spent most of our time listening to Frostheim and Michele play the Hunting Party Podcast drinking game. We also talk about the Foam Weapon League, Frostheim’s hairy wrist bracers, and a whole host [...]

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Causes of death are less obvious and more complex these days than in the previous expansion.  Our health pools are so large that it’s usually multiple things that kill us over a longer period of time.  Heals are so conservative and small relative to health pools that it can sometimes be hard to say whether or not [...]

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