This is the first in a new series of posts on hunter abilities that are underused and/or misunderstood in PVE. Tranq Shot is an appropriate inaugural topic, I think, given its common absence from hunter bars and the renewed attention that Blizzard has given to non-dps abilities like interrupts and dispels in Cataclysm.
The tooltip reads:
Tranquilizing Shot
20 Focus 35 yd range
Instant
Requires Ranged Weapon
Attempts to remove 1 Enrage and 1 Magic effect from an enemy target.
This may not sound impressive, but it is. Dispellable enrages and magic buffs on raid bosses are usually so powerful that getting rid of them is not merely helpful but necessary. A single well-timed tranq can be the difference between a wipe and a downed boss. Icehowl is perhaps the most well-known boss in recent memory where this was the case; he could obliterate even well-geared tanks if you didn’t tranq his enrage. Yet, thinking only of Icehowl doesn’t really do Tranquilizing Shot justice because it can remove magic effects, too. Just about anything you can use Spellsteal or Purge or Dispel Magic to remove, you can use Tranquilizing Shot on, too. Tranq Shot really is quite powerful.
So How Does It Work?
The tooltip given above provides the basics, but there’s more to be said.
- It removes only the most recent magic and/or enrage effect. For example, say you’re after a resto druid in pvp and he casts a Rejuvenation and a Wild Growth on himself, then you tranq shot, then he Lifeblooms himself, and then you tranq shot again. The first tranq will remove the Wild Growth and the second will remove the Lifebloom because those were each the most recent buff when a tranq was fired. The rejuv would remain untouched throughout because it was never the youngest buff during a dispel.
- Tranquilizing Shot removes one stack at a time when applied to a stacking buff. So, if you’ve let Maimgor‘s enrage reach three stacks, a Tranq Shot will only put the buff back down to two stacks.
- Tranq Shot works on genuine enrage abilities, not frenzies (that Blizzard wants to be healed through) or berserks (which are meant to wipe the raid if people take too long to kill the boss).
- It also only works on dispellable magic buffs, not all magic buffs (obviously). There are some things that will show up on a boss’s buff pane that you wish you could get rid of but which the raid just has to deal with.
- It won’t dispel friendly (to you) effects in the sense that you won’t strip some shadow priest’s dot off the boss.
- Tranq Shot can fire even when there is nothing to dispel. This possibility appears to be part of an across-the-board change to dispels for Cataclysm and means that, yes, you can waste Focus and globals on unnecessary or premature Tranq Shots.
- Tranq Shots do not initiate autoattacks. Note, however, that tranqs can proc Wild Quiver and so MM hunters can make no guarantees about being able to tranq without doing damage. This is largely only a concern for eccentric mechanics, like dispeling Arcanotron’s stacks when his shield is up.
- TS is on the global and its cost cannot be reduced. In other words, it’s not like an interrupt and has to alter a dps rotation in order to be used.
Before the Fight
If you are or might be on tranq duty, there are some things to think about ahead of time.
- Be hit capped. You want this anyway for dps purposes, so it should go without saying.
- Make Tranquilizing Shot easy to use. Put it on your bars. Keybind it (even if you’re a clicker, binding a snap-use ability like this can be helpful).
- Read up on boss abilities ahead of time to know which can be dispelled and which you’d be wasting Focus on.
- Whenever you see a fight description recommend Purge or Spellsteal, note that Tranq Shot will probably work too. Yet, also note that letting a mage steal an awesome buff is better than just tranqing it.
- Many fights have nothing you can dispel, so don’t be surprised if you find nothing to tranq in a fight description.
- Keep an open mind about the kinds of things that can be tranq’d. That heal over time that Maloriak puts on himself isn’t an enrage, but you can get rid of it nonetheless.
- Have a strategy for when targets other than the dps target need tranqing. Some hunters have found mouseover and focus macros useful for tranq targets that were not also dps targets
- Coordinate with other dispellers. On one hand, dispels can land even on clean targets and so making sure that only one reliable person goes after a buff will save your raid globals and resources. On the other hand, if the buff is so powerful that every millisecond counts, having more than one dispeller is probably not a bad idea or a waste. Regardless, it’s good to work out ahead of time who will be throwing dispels at what, who’s the backup dispeller, etc.
- This coordination tip goes for enrages, too. Not only might there be another hunter in the raid, but other classes can now dispell enrages, too. Rogues have Shiv and druids have Soothe.
- Don’t use the fact that other people can dispel to get out of dispelling. It is far better for you to tranq than for a priest to stop healing in order to dispel. Likewise, if your tranqing lets the rogue focus more on interrupts, so much the better.
During the Fight
There are also things to keep in mind for Tranquilizing Shot during the encounter.
- Stay within 35 yards of the dispel target (not 40 as with most dps abilities).
- Anticipate your shot by watching mechanic cooldowns and buff bars for the instant the buff is up. Waiting for the boss to be huge and red, for his health to start going up, or for him to start killing people (etc.) is waiting too long.
- Also anticipate your shot for truly crucial dispels by having a spare global and 20 Focus ready to go when the buff hits. This isn’t always possible or necessary, though.
- Communicate with other dispellers if something changes regarding dispels during the fight. You may have to step in on dispels or someone else may have to step in for you.
There will inevitably be things about Tranquilizing Shot that I forgot to mention or just never knew. If you know any of them yourself, please share what you know in a comment below.
Thanks for the great article and lookign forward to more in the series! I pride myself on knowing my class, but any refresher helps and I think something like this is GREAT for other members of your raid or guild who might not otherwise be familiar with our Hunter utility! Awesome :)
Pretty good read up and explaining how magic effects work with it. I myself have always used this shot, mostly for PVP. Its one of those shots that I’ve always moved around long my hot keys trying to find the best place for it so I can get to it quickly.
Right now it’s set to my 2 key, which I can hit pretty easy, given my Concussive Shot is bound to shift+2.
Its nice to know that it will have it’s uses when I dive back into PVE, given I remember back in Wrath I did try to use it in PVE a few times but my combat logs gave me a “Immune” or it wouldn’t let me fire it at all. After a while I kind of looked at it and I think many hunters do this, look at it as a PVP only shot, which it clearly is not.
I’ve already seen more uses in early Cataclysm than I did in all of Wrath. It’s certainly a sexy ability. :)
My raid’s been having issues with Power Conversion (http://www.wowhead.com/spell=79729) and keeping interrupts or spellsteals on Arcanotron. If tranqs work on anything that can be spellstolen, I’m totally going to try this out.
it does
To make Tranq’ing a little easier, I bind it to one of my secondary mouse keys, like button 4 or 5, and use a mouse-over macro. It’ll hit what you’re currently moused over, or, failing that, it’ll cast Tranq shot on what you currently have targeted.
Hope this helps :)
#showtooltip Tranquilizing Shot
/cast [@mouseover,exists,harm,nodead][exists,harm,nodead] Tranquilizing Shot
Well, despite my irritation with some parts of Tranq Shot after 4.0.1 (range & focus cost, really), I must say that having a focus cost rather than a cooldown sure is handy for some situations. During 4.0.1, in a ToC 10 pug for a weekly kill (Jaraxxus), I found myself having to dispel all stacks of whatever that magic buff he applies to himself is called. Would’ve been utterly impossible before 4.0.1.
Also, it sure has a different dynamic in BGs. Rather than using it every CD when fighting something like a Paladin, you now have to decide if you’re going to use your focus on an Arcane Shot or Tranq Shot.
Do you have to be range hit cap or spell hit cap for Tranquilizing Shot? It seems that I spam it sometimes, but It does not remove the effect on Arcanotron, and I am range hit cap.
I haven’t seen anything that suggests that Tranq Shot is on the spell hit scale, but that’s just me. Could it be that you’re not seeing the intended buff fall off because you’re trying to dispell Power Conversion (the source of the stacks of Converted Power), which can’t be dispelled?
or you could read the tooltip, as it says the skill itself only has a chance. so giving yourself a 100% chance to remove a spell or enrage is….. a chance. I beleive.
“Tranquilizing Shot removes one stack at a time when applied to a stacking buff.” – Arcanotron has stacking buff – if I recall it right.
Its like you read my mind! You seem to know a lot about
this, like you wrote the book in it or something.
I think that you can do with some pics to drive the message home a bit, but instead of that, this is great blog.
A fantastic read. I’ll certainly be back.