Hi folks, Pherra here. I just uploaded a new release of the DPSCheck addon to WoWInterface and Curse. This new version has the first pass at priority checks for Beast Mastery and Marksmanship builds, along with a new buff/debuff checking feature. The priority checks are designed to help your shot selection in any fight, while the buff/debuff checks are for maximizing your DPS over longer fights.
Priority Checks
The priority checks for Beast Mastery and Marksmanship are based on analysis from Elitist Jerks and Frostheim at WHU (BM, MM). Both sets of priority checks lack proper focus management – they do not yet distinguish between Arcane Shot and Steady Shot when your harder hitting abilities are on cooldown. Focus management is definitely an important part of our shot priorities, but the details get tricky, especially when trying to optimize for talents like Improved Steady Shot. That disclaimer aside, the new priority checks will point out when you miss signature shots as they come off cooldown or don’t capitalize on procs for Focus Fire or Master Marksman.
The Beast Mastery priorities checked are as follows:
- Kill Shot
- Kill Command
- Focus Fire with 5 stacks of Frenzy
- Arcane and Steady Shot (Cobra Shot once available)
The Marksmanship priorities checked are as follows:
- Kill Shot
- Chimera Shot
- Aimed Shot with Fire! buff
- Arcane Shot and Steady Shot
Both priority lists are missing Hunter’s Mark and Serpent Sting. This is because these spells are not as important for shorter fights, especially against trash mobs. For example, Hunter’s Mark would not be applied to most trash mobs, so BM and SV builds would have near 100% mistake rates if it was required. Instead, both Hunter’s Mark and Serpent Sting have been moved to a new set of checks targeting longer fights.
Buff and Debuff Checks
An important part of our job providing massive quantities of sustained, ranged DPS is to maintain various buffs and debuffs on ourselves and our targets, respectively. For example, every time my raid engages a boss, I’d better have Aspect of the Hawk on myself, and the boss had better have a Hunter’s Mark already. Other buffs and debuffs are trickier to manage; proper use of Steady Shots to maintain the Improved Steady Shot buff is still an open question in 4.0 theory crafting, and proper use of Serpent Sting in target-switching fights has always been an art.
DPSCheck now looks for the following buffs and debuffs.
- Hunter’s Mark and Marked for Death: checked for all our shots.
- Serpent Sting: checked for Chimera Shot, and Cobra Shot. Noxious Stings support coming soon.
- Improved Steady Shot: checked for Auto Shot, Steady Shot, and Cobra Shot.
- Fire!: checked for Aimed Shot.
A few more buff/debuff checks will be added (in particular, Aspect of the Hawk), but the list is being restricted to buffs and debuffs we can provide ourselves now.
Miscellaneous Updates
A few other updates -
- DPSCheck was linked by the hunter-dps blog. The original addon name was HunterDPS before Euripides found this blog. You can still see that name in our Google Code project.
- The slash command was changed from /dps to /dpscheck because of conflicts with other addons.
- Non-English clients have slightly better support. DPSCheck is not really localized, but spell names and numbers should be correctly in the reports.
As always, please let us know how DPSCheck is working for you in the comments. Or submit bug reports or enhancements directly to the Google Code project.
Hah. I didn’t even know it was originally called that. I only knew it as “DPSCheck”. Keep up the good work.
Are you lacking the proper models for SV?
Frostheim has a priority list for SV, but focus management is a bit tricker because of Lock and Load. You don’t want to use Arcane Shot then, so you’re using Steady Shot or refreshing Serpent Sting, unless you’re about to overcap focus, in which case you use Kill Command. It should be rare to cap focus as BM or MM, but Lock and Load makes Explosive Shot free and you don’t want to use your waste a stack on your normal focus dump Arcane Shot.
For BM and MM, I think I have focus management sorted out, but I have to test and work through the details for SV. With some luck, it’ll be out next week.
Was going to ask something similar regarding Survival spec, but as it statess, it’s the first pass – I’m sure it’ll be on the way soon :)
Just DL’d it and will begin using it. Even just the basics of the rotation can be wildly useful as we learn to maximize the focus resource. Thanks for all the work.
I suspect when I’m in SV spec, I am riding a little high on focus. I probably should be trying to stay on the low side. Because when LnL procs, I’m always grabbing for KC. If I was proactively shorter on focus that wouldn’t be a problem.
All that said, I bet when lvl 81 rolls around SV will be swimming in focus just as much as BM is now.
I’m having decent success starving myself of focus as SV. I focus dump via Arcane maybe 2-5 times per fight and I don’t even have KC on my toolbar. My damage is lower than pre-4.0, but I’m still doing well compared to the other hunters in the raid.
Just gave this a go on the dummies and it says I’ve missed out on a heck of a lot of auto shots, over 50%. Why is this? I wasn’t even moving and I’m certain I wasn’t clipping anything. The only thing I can see is the !auto shot command for my steady macro.
There’s a known issue where using /stopcasting causes lost auto shots to be reported. Do you have any macros using /stopcasting to break out of a steady shot and cast an instant?
Why have a steady shot macro?
Before 4.0.1 patch I used to have silencing shot and kill command macro’ed to my steady shot. After they fixed the bug that had steady shots clipping auto shots way back at Wrath launch I’ve never used a macro to fire a steady, thats what key bound mouse buttons are for.
I do not know how you guys manage it. unless people is talking about the beta. As 4.0.1 SV right now Im focus starve 99% of the time. I hit arcane focus once in a long fight. Never in a short one. I have never even considered kill comand as focus dump…