Festergut is usually the first boss a raid will attempt once they get past Saurfang and his merry band of blood beasts. He is as close to a patchwerk fight as you’ll see in Icecrown, but there’s still some hunter strategy involved. Assuming the tanks and healers are able to keep everyone alive, this is a sheer brute force DPS check. He enrages in 5 minutes, and has over 40 million health in 25 man.
The DPS gimmick is that we need to get inoculated against pungent blight, a massive shadow damage spell. On 25 man, he will put spores (they look like the ones from Loatheb in Naxx) on 3 people. When the spores explode, they do a short AOE that everyone needs to be hit by in order to increase their shadow resistance by 25%.
The other raid damage is basically a damage over time called gaseous blight. As he inhales the ambient floor fog, he does less damage to the raid, and increases his tank damage. Once the floor is clear, the raid damage stops, but that means he’s about to do massive amounts of shadow damage to everyone with pungent blight. This phase is when the tanks will be whining about cooldowns and the healers will start crying in vent.
The last DPS gimmick is that (surprise!) we need to spread out. On 25 man, he picks 3 people to get a vile gas debuff that will hit anyone in 8 yards of his target.
As A Hunter
This fight is very straight forward as a hunter. Your job is to do lots and lots of DPS. If you have anything you normally save for times when that last tenth of a percent of DPS really matters, here is where you’ll want to use it. For the most part, we can stand still and shoot. We don’t have it as good as those melee ingrates who get to ignore all the encounter mechanics and mindlessly spam their /castsequence macros, but we have less to worry about than usual. And since our skills have been tempered by the forge of all the hunter-unfriendly fights that force us to learn how to maximize our DPS when we’re not allowed to faceroll, we can really show them up on this fight!
The basic pattern will be:
- Standing in a spot where you can’t be puked on
- Stutter-stepping to a collapse point every time the spores go out
- If you get a spore, you must run to the pre-arranged collapse point, however if it look like one of the other spored people will get there first, you need to ensure that you don’t hit anyone with the AOE.
- Disengaging and stutter-step back to your normal spot
- If you get the vile gas, refreshing any DoTs that will fall off while you wander around puking (unless of course you have something stronger to use your last GCD on)
Now if your raid’s DPS is high enough to down him before the 5 minute enrage, but you keep losing people to pungent blight’s shadow damage, you can contribute to the overall DPS best by popping deterrence to increase your resistance to shadow damage. This will free up raid heals for other players, and reduce the chance that you’ll lose a DPS. We sometimes have a holy paladin running shadow resist aura pop aura mastery to cover this too.
You will probably need to save your potion cooldown for DPS, however if your heals are weaker and you are still losing people to pungent blight, you might want to consider pre-potting a DPS potion, and using a mighty shadow protection potion as a survival cooldown. This is not common, though, and will cost you a fair amount of DPS that you could have gotten from another DPS potion. Still, if it’s the difference between a live hunter and a dead hunter, it’s way more DPS than any other potion!