As a hunter you may be called on to tank one of the ICC blood princes, Keleseth. While there are a number of approaches to tanking him for different classes, this post will describe how a hunter can do it and do it well.
I will first write about the actual act of tanking Prince Keleseth and then list the things you can do beforehand to make the fight easier for you and your healer. This may seem like a backwards way to structure the post, but I chose this order so that the fight description paves the way for the later spec, gear and buff recommendations to make sense.
The Fight
The core mechanic of the encounter is that an empowering buff transfers between the three princes. When one prince has the buff, he both has improved attacks and has a health pool. This makes him the primary dps target and the guy whose cast bar people are trying to watch. When a prince is not empowered (two princes will be disempowered like this at a given time), he will have an unchanging health pool and will only do his normal attacks. Periodically, the buff will transfer to a new prince and with it will transfer a reducible health pool and all reductions previously made to that health pool. This means that if the buff leaves Valanar when he is at 80% health and goes to Keleseth, Keleseth will begin his term with the buff at 80% health. This makes the princes like the twins in ToC in that they effectively share a health pool. They are different, though, in that only one prince can take damage at a time. Your prince (Keleseth) will become empowered more than once during the fight, but he will never be the first prince to get the buff. This means that you will be alone in attacking Keleseth for a while at the beginning.
Let’s go over the encounter in sequence. You will begin by moving up to the three princes with the other tanks. Keleseth is the leftmost prince. You need to take agro on Keleseth right away so that he is not sending his Shadow Lances at anyone other than you. Because you will be taking heavy shadow damage early in the fight, it helps to have your shadow resistance buffed and to have a healer specifically assigned to you. You do not have to worry about taking melee damage, though. Keleseth is more than happy to just stand there and shoot you from a distance. [ed: I knew there was a reason I liked this guy!]
At the start of the fight, Dark Nuclei (large floating blueish-purple spheres of gas) will begin to spawn. They can appear almost anywhere in the room, and since you need to see them when they spawn it helps to (1) have your camera panned all the way back and (2) always be panning your camera around. When one spawns, you need to shoot it once (once is enough) to gain agro on it. This may require you moving a long way because one may spawn on the opposite side of the room from you. Disengage can really help when you have to go a large distance. However, try to avoid leaving your healer too far behind you to catch up with heals.
When you have a Dark Nuclei on you, you will take some shadow damage but also receive a buff reducing shadow damage by 35% for each Dark Nuclei attacking you. Most reports have it that this damage reduction stacks multiplicatively rather than additively. This appears to be the case because even with a whole Macy’s Day Parade of nuclei on me, I would still take shadow damage. In fact, in every attempt I took as much damage as the other tanks, despite my possession of enough nuclei to recreate the movie Up.
What does this mean for your tanking? It means that more nuclei is indeed better, and that you should not listen to people telling you that you only need three because they think 3×35%=105% damage reduction. This is not correct. You want at least four nuclei on you at a time. There also will never be a point when you are not taking damage from Keleseth or the nuclei, so you do need heals from a dedicated healer (big ones when Keleseth is empowered). Because Dark Nuclei disappear eventually, you will need to be gathering them throughout the fight to keep several stacks of shadow damage reduction up on you at a time. However, since they spawn faster than they disappear, having many of them on you at once is not hard to accomplish.
Your nuclei will usually be quite content in just following you around the room. However, try to keep your nuclei away from anyone doing multi-target damage. One hit is enough for anyone, not just you, to agro a nuclei (healing doesn’t agro them from what I’ve seen). As such, it’s important to never go near the current dps target with your nuclei (even when it’s your own prince). That can require you to go the long way when picking up more big blue balloons.
By the time you have several nuclei on you, and by the time you’ve built up plenty of threat on Keleseth from attacking him by yourself for so long with plenty of kill shots (when unbuffed his health is effectively below 20%), Keleseth may have the Invocation of Blood buff transferred to him. Keleseth may be the second or third prince to get the buff, it seems to vary. Regardless, his getting the buff is when the need for having several stacks of shadow damage reduction becomes serious. While buffed, Keleseth will chain-cast empowered shadow lances at you. They will do high amounts of damage to anyone who does not have the absurd levels of shadow damage reduction that you do. As such, no one but you will really be able to handle Keleseth when he’s buffed. After attacking Keleseth for so long by myself, I didn’t seem to have any trouble holding agro on him even when he’s buffed and is the main dps target.
So far I have discussed the basic mechanics of tanking Keleseth. However, there are a few other things to keep in mind.
Stick your pet on Kinetic Bombs. Prince Valanar will summon bombs high up in the air that drift toward the ground and explode on impact. Because we don’t want them to explode, we make use of the fact that doing damage to the bombs will keep them in the air. One hunter pet (even a melee one like your wolf) is enough dps to keep one in the air until it despawns (it’ll take about a minute to despawn). Sicking you pet on a bomb will make it easier on the ranged dps assigned to bombs and put your pet to good use. I recommend keeping your pet on passive, that way it’ll come right back to your side when it’s ready to be assigned to a new bomb.
Stay away from other players. This is key not only for keeping agro on Dark Nuclei, but also for other mechanics that require players to be spread apart from one another. Try to be 15 yards apart from anyone else.
Don’t run into Shock Vortexes. This will do damage to you and knock you back, probably in the direction opposite the one you wanted to go in. Shock Vortexes look like stationary, white electric tornadoes.
Help mitigate empowered fire balls. One of the other princes, Taldaram, will when empowered cast a fire ball that will one-shot the targeted player if it isn’t diminished by doing splash damage to other players along its trajectory. Step in the path of these fire balls when you can.
Preparations
Now let’s go over the preparations you may wish to make for the fight. Since you will be tanking and not dpsing, we need to concentrate on survivability. While not every single change I recommend will be strictly necessary for staying alive, I will provide a sizable list anyway for two reasons. The first is that knowing about a variety of possible changes will help you to figure out all those that you can or would like to make. The second is that since your staying alive is (1) more important than your dps and (2) essential to avoiding a wipe, having a large safety buffer of health does not hurt at all. My healer told me he found it helpful that I had 40k health, and so I plan to keep it that way when I tank Keleseth in the future. I have heard of people doing it successfully with less than 40k, and I’m sure someone will comment that they did as well.
Spec and Glyphs
I use my extreme soloing build while tanking Keleseth. It is designed for keeping the hunter and the pet alive as well as possible and so it has some advantages for tanking Kelseth. Importantly, it has three points in Hawk Eye, which I find very useful for not having to run as much to grab Dark Nuclei.
If you want a Keleseth-specific build, try this one. It focuses on buffing health, reducing damage taken, increasing healing taken, easing the acquisition of Dark Nuclei, and increasing pet damage and crits (for bombs and Ferocious Inspiration). It has points in Focused Aim under the assumption that your hit is being reduced by wearing stamina gear.
As far as glyphs go, consider Glyph of Disengage for moving around the room to grab nuclei easier. This and Survival Tactics will mean being able to Disengage a lot more than normal. Glyph of Kill Shot can also be helpful for building agro on Keleseth, since his health is technically below 20% while he is not buffed. I haven’t been able to find much information on how agro works on unbuffed princes, though, and so the worth of the kill shot glyph is speculative here.
Regarding your pet, having a BM tree will give your pet 4 extra talent points (assuming you’re not BM already). Consider putting some of those points into movement speed increasing talents so that your pet can get to a low-hanging Kinetic Bomb faster.
Gear
One of the easiest ways to get more stamina is to take old gear out of the bank and gem and enchant it for stamina. An old Crusader’s Dragonscale Breastplate is great for this, for example. Also think about getting some of the Icy Scale gear, crafted by leatherworkers. It has high amounts of stamina and plenty of gem slots. PVP gear is great, too, because it preserves a lot of the stats you like for dps but also has a lot of stamina.
Also consider boosting shadow resistance where and when you can.
Buffs
You want tank buffs. That means asking for Sanc from your pally tank if you have one. I would also suggest asking for shadow resitance from either a paladin aura or a priest.
In closing, I’d like to reiterate that all the preparations I recommend here may not be necessary for you specifically. At the same time, even if they may not be necessary, they will be helpful.
-Eidotrope
Another quick trick is respec survival (if you’re raiding as MM) and put your PvP gear on. Last night I clocked in at 37k, raid-buffed.
I’d be a little leery of pvp gear just because you waste so much itemization on resil.
My ten-man runs with two hunters and no warlocks or shadow priests, so we have to split this job up a lot, and we’ve both found that PVP gear is great for this fight. Neither of us have the gold to pimp out old gear for stamina, and we both have full furious sets with some relentless, so if you’ve got a decent PVP set, then it can work well even with all the wasted resilience.
Tank flasks also work for extra health
Wasting itemization is fine for the most part as your dps is contributing nothing over 2/3 of the time anyway. If you’re tanking Keleseth, you will no longer be a dps.
What if the Hunter is assigned to Keleseth doesn’t have these pieces of extra gear (eg Frost resist gear or a DPS set, or the “old Crusader’s Dragonscale Breastplate” is the current piece of gear on the Hunter? I didn’t think that gear item was considered old and outdated.
Or is this a fight that really should only be attended by a Hunter that has already achieved at least 3 pieces of T10, is dual specced and keeps gear around, or is a dedicated PVP’er who has a PVP set?
It honestly works with any spec/gear, but in terms of ease for your healers I’d say the ideal tanks for this are something like:
1. (Demo) Warlock
2. Shadow Priest
3. Bear druid
4. Stam geared/specced hunter
5. Boomkin
6. Regular MM/SV specced/geared hunter
7-etc. other classes
a problem with any tank besides a hunter is being able to hold aggro on keleseth while also grabbing orbs. obviously your raid can just not dps keleseth at all, but this slows down the fight considerably. nothing is going to outhreat a hunter spamming killshot.
assigning a dot class to tank keleseth just means that orbs die even faster, because the dots will be ticking for so much, whereas we can get them with an arcane shot or whatever and then move on to the next
also I do this with full pvp gear on, and just enough pve gear to be at the hitcap. i usually deterrence during empowerment anyway just to let the healers catch up, but hunters can grab so many orbs so easily that it’s prolly not necessary
Our warlock just uses a downrank corruption, so basically no dmg and instant cast. Since the heroic version isnt out yet, the dps requirements on normal difficulty are pretty trivial – it’s far more imporant that the keleseth tank lives. That said, we have never had aggro issues if we throw tricks/MD when Keleseth gets empowered
So deterrence does work then? I might be tanking him tomorrow night, and I couldn’t find someone who had tried it. To be fair, I didn’t try that hard…
Healers can get aggro on the orbs – I have healed this fight and had orbs attach to me and I definitely wasn’t attacking them.
I hear that once the kel tank gets a shot off, healers no longer pull agro unless a melee pulls them into the healers with an AOE. If a hunter is doing this, ideally they’d have distracting shot handy to pull it back.
Orbs have a normal aggro table initially, and then once they are damaged, they do a fixate one whatever damages them last – arcane shot is probably the best choice.
Yeah, when I said that healers don’t take agro on the nuclei, I meant after you initially tag them. Healers can agro nearby nuclei that haven’t been tagged.
I originally tried to figure out how to get my pet to tank this. In my BM build, he can take much more punishment than I can. But the orbs are the biggest issue. I scrapped the idea entirely when we managed to 2-tank it in our 10M, with our MT taking 2 of the bosses.
Also, nice entry. :-)
thanks
For getting your pet to Orbs faster, it seems actual pet damage isn’t important so…how about a Warp Stalker?
That’s a dang good idea- I faced that challenge myself, and considered doubling up on charge and dash :)
A cunning pet with lower Dash downtime might be good too.
I have tanked this in both 10man and 25man as a hunter. I bring my pvp gear with me. Using my battlemaster trinket when he gets enraged really helps alot
That trinket will only last for part of the duration of his having the buff, but I imagine it could really help at the beginning while your healer is getting used to the higher damage. I opted to use the Brewfest +170stam trinkets.
I got the chance to help the guild out over the past few weeks by tanking Keleseth and it was a blast! I used a mix of PVP ang PVE gear going for whatever had the most stam while preserving my hit rating. I did regem some PVP gear for stam and made an off spec just for this fight: http://www.wowhead.com/?talent#cVbGdggRfzheotZe00i:AkVzM0
I was around 41k HP with 10-man raid buffs and to make things even easier on our healers I used my tenacity pet and kept roar of sacrifice and cower/mend on cooldown at all times to mitigate some of the damage. I stuck the pet on kinetic bombs and scooted around the room gathering up my nuclei.
Hawkeye and disengage glyph were definitely helpful for getting to nuclei quickly. I’d macro’d kill shot to target Keleseth, and since i’d glyphed for it I had so many Kill Shots on him before his empowered phase that threat was never an issue.
I have to say, being a Hunter in ICC has been an awesome chance to show our versatility and raid utility and a welcome change of pace.
I agree; ICC has been good for both hunter innovation and traditional skills like kiting. That has the added benefit of ICC raid leaders often wanting hunters as hunters and not merely as generic dps (like in ToC).
Warlocks can just use Searing Pain. I stick it on my bars specificly for this fight, a single 2-6k hit and they stick to me like glue. Excellent for for getting aggro on Keleseth at the start too.
And keeping pets on passive and sending them out after Bombs is great too, especially with imps. Also, you can send your pet to hit an orb on the opposite side of the room, then set it back to Follow to force it to drag the orb back to you for pickup.
And yes, more orbs the merrier. My guild keeps yelling at me for taking 7 orbs, but don’t seem to get that the 4 orb tank was being 2 shotted, yet I never went below half hp until the 3rd or 4th Kel emopower, where half my orbs timed out on me just as the switch happened, before i was punted across the room and nuked to death. Our first kill with ~4 deaths in the final 10 seconds of the fight, and got Orb Whisperer at that. All it really takes is practice.
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