<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments on: UI Design and Endgame DPS</title>
	<atom:link href="http://outdps.com/2009/12/07/ui-design-and-endgame-dps/feed/" rel="self" type="application/rss+xml" />
	<link>http://outdps.com/2009/12/07/ui-design-and-endgame-dps/</link>
	<description>Standing in void zones since 2008</description>
	<lastBuildDate>Tue, 08 May 2012 23:37:17 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.com/</generator>
	<item>
		<title>By: The Week #6 &#171; Jaedia&#039;s Menagerie</title>
		<link>http://outdps.com/2009/12/07/ui-design-and-endgame-dps/#comment-7171</link>
		<dc:creator><![CDATA[The Week #6 &#171; Jaedia&#039;s Menagerie]]></dc:creator>
		<pubDate>Fri, 03 Jun 2011 17:23:55 +0000</pubDate>
		<guid isPermaLink="false">http://outdps.com/?p=1633#comment-7171</guid>
		<description><![CDATA[[...] to easily switch off pointless mods like NPCScan for raids without having to relog. Eidotrope of OutDPS has written an awesomely detailed post to help you design your UI to be effective for endgame [...]]]></description>
		<content:encoded><![CDATA[<p>[...] to easily switch off pointless mods like NPCScan for raids without having to relog. Eidotrope of OutDPS has written an awesomely detailed post to help you design your UI to be effective for endgame [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: arrowed aka Bowjób</title>
		<link>http://outdps.com/2009/12/07/ui-design-and-endgame-dps/#comment-3851</link>
		<dc:creator><![CDATA[arrowed aka Bowjób]]></dc:creator>
		<pubDate>Wed, 10 Feb 2010 15:16:01 +0000</pubDate>
		<guid isPermaLink="false">http://outdps.com/?p=1633#comment-3851</guid>
		<description><![CDATA[I realize this is an older post and maybe no one will see this, but I noticed my photobucket taking a lot of hits from this site and I tracked it down to here.  The screenshot with the Hud-display is mine, and that Hud I use there is Icehud.  I&#039;ve since switched it up quite a bit and wanted to warn people about using visual huds like Icehud.  The memory and cpu usage of these visual Huds are normally quite high, particularly in combat, and can lead to your system lagging a bit.  If you&#039;re doing 25-man raiding, and especially if you&#039;re working on a less then top notch computer, you should avoid these types of mods.  The mod I use now gives the same info and is called OnScreenHealth.  This text only mod is admittedly less visually appealing but performs the same functions as a hud without all the bells and whistles that drag down the performance of any visual huds that I&#039;ve tried.]]></description>
		<content:encoded><![CDATA[<p>I realize this is an older post and maybe no one will see this, but I noticed my photobucket taking a lot of hits from this site and I tracked it down to here.  The screenshot with the Hud-display is mine, and that Hud I use there is Icehud.  I&#8217;ve since switched it up quite a bit and wanted to warn people about using visual huds like Icehud.  The memory and cpu usage of these visual Huds are normally quite high, particularly in combat, and can lead to your system lagging a bit.  If you&#8217;re doing 25-man raiding, and especially if you&#8217;re working on a less then top notch computer, you should avoid these types of mods.  The mod I use now gives the same info and is called OnScreenHealth.  This text only mod is admittedly less visually appealing but performs the same functions as a hud without all the bells and whistles that drag down the performance of any visual huds that I&#8217;ve tried.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Eidotrope</title>
		<link>http://outdps.com/2009/12/07/ui-design-and-endgame-dps/#comment-2701</link>
		<dc:creator><![CDATA[Eidotrope]]></dc:creator>
		<pubDate>Wed, 09 Dec 2009 03:48:53 +0000</pubDate>
		<guid isPermaLink="false">http://outdps.com/?p=1633#comment-2701</guid>
		<description><![CDATA[There&#039;s a practical concern that I should have left in the post from an earlier draft: the maintenance of addons and sometimes having to do without them.  Playing without a working Bartender tonight has dampened the fun of the new patch a bit.]]></description>
		<content:encoded><![CDATA[<p>There&#8217;s a practical concern that I should have left in the post from an earlier draft: the maintenance of addons and sometimes having to do without them.  Playing without a working Bartender tonight has dampened the fun of the new patch a bit.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: euripidesoutdps</title>
		<link>http://outdps.com/2009/12/07/ui-design-and-endgame-dps/#comment-2700</link>
		<dc:creator><![CDATA[euripidesoutdps]]></dc:creator>
		<pubDate>Tue, 08 Dec 2009 19:00:42 +0000</pubDate>
		<guid isPermaLink="false">http://outdps.com/?p=1633#comment-2700</guid>
		<description><![CDATA[I agree with you in principle, however recount does have some live features that can be a requirement. Raid wide DPS during progression can let you decide when to call a wipe, and keeping the dispels or interrupts up can let you remind people who are not doing their job to do it. That said, these are things that only a raid leader would probably need to do.]]></description>
		<content:encoded><![CDATA[<p>I agree with you in principle, however recount does have some live features that can be a requirement. Raid wide DPS during progression can let you decide when to call a wipe, and keeping the dispels or interrupts up can let you remind people who are not doing their job to do it. That said, these are things that only a raid leader would probably need to do.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: euripidesoutdps</title>
		<link>http://outdps.com/2009/12/07/ui-design-and-endgame-dps/#comment-2699</link>
		<dc:creator><![CDATA[euripidesoutdps]]></dc:creator>
		<pubDate>Tue, 08 Dec 2009 18:58:41 +0000</pubDate>
		<guid isPermaLink="false">http://outdps.com/?p=1633#comment-2699</guid>
		<description><![CDATA[I linked to a couple of these on my latest post- there&#039;s nothing much I can add :) 

December&#039;s always nuts for me at work so I get scooped constantly by other bloggers.]]></description>
		<content:encoded><![CDATA[<p>I linked to a couple of these on my latest post- there&#8217;s nothing much I can add :) </p>
<p>December&#8217;s always nuts for me at work so I get scooped constantly by other bloggers.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lyraat</title>
		<link>http://outdps.com/2009/12/07/ui-design-and-endgame-dps/#comment-2698</link>
		<dc:creator><![CDATA[Lyraat]]></dc:creator>
		<pubDate>Tue, 08 Dec 2009 18:00:25 +0000</pubDate>
		<guid isPermaLink="false">http://outdps.com/?p=1633#comment-2698</guid>
		<description><![CDATA[I&#039;m not saying Recount itself is fail. I love Recount, I use it AFTER every fight. What I hate is seeing UI&#039;s with Recount up during fights. It&#039;s distracting, unnecessary, and detrimental to performance. &quot;How is that undergeared rogue beating me on Recount? What&#039;s he doin--why am I dead? Oh. Fire. Oops.&quot; Kill boss, type &quot;/recount show&quot;, close window, kill next boss. 

(If you can&#039;t tell, this is a personal pet peeve :D)]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m not saying Recount itself is fail. I love Recount, I use it AFTER every fight. What I hate is seeing UI&#8217;s with Recount up during fights. It&#8217;s distracting, unnecessary, and detrimental to performance. &#8220;How is that undergeared rogue beating me on Recount? What&#8217;s he doin&#8211;why am I dead? Oh. Fire. Oops.&#8221; Kill boss, type &#8220;/recount show&#8221;, close window, kill next boss. </p>
<p>(If you can&#8217;t tell, this is a personal pet peeve :D)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Strutt</title>
		<link>http://outdps.com/2009/12/07/ui-design-and-endgame-dps/#comment-2697</link>
		<dc:creator><![CDATA[Strutt]]></dc:creator>
		<pubDate>Tue, 08 Dec 2009 14:25:07 +0000</pubDate>
		<guid isPermaLink="false">http://outdps.com/?p=1633#comment-2697</guid>
		<description><![CDATA[Recount is a great tool if used right.  Without recount how are you going to know that the reason you wiped because your resto druid was doing 900 HpS, or that hunter with a 5200 gear score is only doing 2.5k DPS (yes has happened) or who is ACTUALLY dispelling.  I only run PuGs and this is an indispensable tool for me. Granted I have mine setup to only show when out of combat. I had a problem of worrying about my DPS too much, and it was drawling my attention away from more important things in the fight, like moving out of fire :)

Im sure there might be other Addon that can tell you these things but this is the most efficient and easy to use one  that I have found.]]></description>
		<content:encoded><![CDATA[<p>Recount is a great tool if used right.  Without recount how are you going to know that the reason you wiped because your resto druid was doing 900 HpS, or that hunter with a 5200 gear score is only doing 2.5k DPS (yes has happened) or who is ACTUALLY dispelling.  I only run PuGs and this is an indispensable tool for me. Granted I have mine setup to only show when out of combat. I had a problem of worrying about my DPS too much, and it was drawling my attention away from more important things in the fight, like moving out of fire :)</p>
<p>Im sure there might be other Addon that can tell you these things but this is the most efficient and easy to use one  that I have found.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: espy</title>
		<link>http://outdps.com/2009/12/07/ui-design-and-endgame-dps/#comment-2696</link>
		<dc:creator><![CDATA[espy]]></dc:creator>
		<pubDate>Tue, 08 Dec 2009 11:51:42 +0000</pubDate>
		<guid isPermaLink="false">http://outdps.com/?p=1633#comment-2696</guid>
		<description><![CDATA[EURIPIDES make a guide on 3.3 changes and benefits to hunters! like maybe the new arrows implemented! I don&#039;t know if im missing anything else wooooo3.3!!!!]]></description>
		<content:encoded><![CDATA[<p>EURIPIDES make a guide on 3.3 changes and benefits to hunters! like maybe the new arrows implemented! I don&#8217;t know if im missing anything else wooooo3.3!!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Eidotrope</title>
		<link>http://outdps.com/2009/12/07/ui-design-and-endgame-dps/#comment-2695</link>
		<dc:creator><![CDATA[Eidotrope]]></dc:creator>
		<pubDate>Tue, 08 Dec 2009 01:22:58 +0000</pubDate>
		<guid isPermaLink="false">http://outdps.com/?p=1633#comment-2695</guid>
		<description><![CDATA[I think that if they have all the right functions and the user enjoys them then the, um, artistic liberties would not make those UIs fails.]]></description>
		<content:encoded><![CDATA[<p>I think that if they have all the right functions and the user enjoys them then the, um, artistic liberties would not make those UIs fails.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: euripidesoutdps</title>
		<link>http://outdps.com/2009/12/07/ui-design-and-endgame-dps/#comment-2694</link>
		<dc:creator><![CDATA[euripidesoutdps]]></dc:creator>
		<pubDate>Tue, 08 Dec 2009 00:52:25 +0000</pubDate>
		<guid isPermaLink="false">http://outdps.com/?p=1633#comment-2694</guid>
		<description><![CDATA[It&#039;s an important tool to have available, but I can&#039;t afford the screen real-estate while I&#039;m fighting.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s an important tool to have available, but I can&#8217;t afford the screen real-estate while I&#8217;m fighting.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Eidotrope</title>
		<link>http://outdps.com/2009/12/07/ui-design-and-endgame-dps/#comment-2693</link>
		<dc:creator><![CDATA[Eidotrope]]></dc:creator>
		<pubDate>Mon, 07 Dec 2009 22:59:30 +0000</pubDate>
		<guid isPermaLink="false">http://outdps.com/?p=1633#comment-2693</guid>
		<description><![CDATA[I wouldn&#039;t go so far as to say its a fail, but a damage meter is one of those things that can be put off to the side or hidden during combat.]]></description>
		<content:encoded><![CDATA[<p>I wouldn&#8217;t go so far as to say its a fail, but a damage meter is one of those things that can be put off to the side or hidden during combat.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Furnurgler</title>
		<link>http://outdps.com/2009/12/07/ui-design-and-endgame-dps/#comment-2692</link>
		<dc:creator><![CDATA[Furnurgler]]></dc:creator>
		<pubDate>Mon, 07 Dec 2009 22:28:44 +0000</pubDate>
		<guid isPermaLink="false">http://outdps.com/?p=1633#comment-2692</guid>
		<description><![CDATA[So what your saying is that both of these would be fail?

http://img155.imageshack.us/img155/6086/hellokittywowmf3.jpg

http://img227.imageshack.us/img227/2632/wowscrnshot021608143058ct2.jpg]]></description>
		<content:encoded><![CDATA[<p>So what your saying is that both of these would be fail?</p>
<p><a href="http://img155.imageshack.us/img155/6086/hellokittywowmf3.jpg" rel="nofollow">http://img155.imageshack.us/img155/6086/hellokittywowmf3.jpg</a></p>
<p><a href="http://img227.imageshack.us/img227/2632/wowscrnshot021608143058ct2.jpg" rel="nofollow">http://img227.imageshack.us/img227/2632/wowscrnshot021608143058ct2.jpg</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: troutrooper</title>
		<link>http://outdps.com/2009/12/07/ui-design-and-endgame-dps/#comment-2691</link>
		<dc:creator><![CDATA[troutrooper]]></dc:creator>
		<pubDate>Mon, 07 Dec 2009 22:14:25 +0000</pubDate>
		<guid isPermaLink="false">http://outdps.com/?p=1633#comment-2691</guid>
		<description><![CDATA[Good post :D

Any ui with Recount on it is fail. Seriously, put the meters away, people.]]></description>
		<content:encoded><![CDATA[<p>Good post :D</p>
<p>Any ui with Recount on it is fail. Seriously, put the meters away, people.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Darkbrew</title>
		<link>http://outdps.com/2009/12/07/ui-design-and-endgame-dps/#comment-2690</link>
		<dc:creator><![CDATA[Darkbrew]]></dc:creator>
		<pubDate>Mon, 07 Dec 2009 19:34:53 +0000</pubDate>
		<guid isPermaLink="false">http://outdps.com/?p=1633#comment-2690</guid>
		<description><![CDATA[That&#039;s the thing about UI&#039;s, they are and should be very personal things.  It&#039;s all about finding something that works for you.

This is why I&#039;ve been reluctant to do a post about my UI, because it&#039;s designed by me for me.  I definitely sacrifice form for function, and I&#039;m not sure I&#039;ve hit the nail on that head either.

Nice article btw.]]></description>
		<content:encoded><![CDATA[<p>That&#8217;s the thing about UI&#8217;s, they are and should be very personal things.  It&#8217;s all about finding something that works for you.</p>
<p>This is why I&#8217;ve been reluctant to do a post about my UI, because it&#8217;s designed by me for me.  I definitely sacrifice form for function, and I&#8217;m not sure I&#8217;ve hit the nail on that head either.</p>
<p>Nice article btw.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: euripidesoutdps</title>
		<link>http://outdps.com/2009/12/07/ui-design-and-endgame-dps/#comment-2689</link>
		<dc:creator><![CDATA[euripidesoutdps]]></dc:creator>
		<pubDate>Mon, 07 Dec 2009 18:03:08 +0000</pubDate>
		<guid isPermaLink="false">http://outdps.com/?p=1633#comment-2689</guid>
		<description><![CDATA[I&#039;m just lucky I never posted my UI on that thread. I&#039;ve never seen an uglier mess. It kinda works for me, but it&#039;s unplayable for anyone else.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m just lucky I never posted my UI on that thread. I&#8217;ve never seen an uglier mess. It kinda works for me, but it&#8217;s unplayable for anyone else.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kheldul</title>
		<link>http://outdps.com/2009/12/07/ui-design-and-endgame-dps/#comment-2688</link>
		<dc:creator><![CDATA[Kheldul]]></dc:creator>
		<pubDate>Mon, 07 Dec 2009 16:08:37 +0000</pubDate>
		<guid isPermaLink="false">http://outdps.com/?p=1633#comment-2688</guid>
		<description><![CDATA[Haha.  Excellent.  It is the perfect example of a bad UI. ;-)

I&#039;ve improved my UI a huge bit since then.  That was my first day as survival.  Actually, probably my first hour as survival. I had about twice as much info as I needed on my screen.

I wouldn&#039;t say I&#039;ve gone to a minimalist view now but it&#039;s quite uncluttered.  I don&#039;t show data I don&#039;t need.  I don&#039;t show numbers if a bar works better.  I only show one view of a stat.]]></description>
		<content:encoded><![CDATA[<p>Haha.  Excellent.  It is the perfect example of a bad UI. ;-)</p>
<p>I&#8217;ve improved my UI a huge bit since then.  That was my first day as survival.  Actually, probably my first hour as survival. I had about twice as much info as I needed on my screen.</p>
<p>I wouldn&#8217;t say I&#8217;ve gone to a minimalist view now but it&#8217;s quite uncluttered.  I don&#8217;t show data I don&#8217;t need.  I don&#8217;t show numbers if a bar works better.  I only show one view of a stat.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

